threepipe
Version:
A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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text/typescript
import {
_testFinish,
Box3B,
IObject3D,
LoadingScreenPlugin,
Mesh,
Object3DWidgetsPlugin,
PCFSoftShadowMap,
PhysicalMaterial,
PlaneGeometry,
PointLight2,
RenderTargetPreviewPlugin,
ThreeViewer,
Vector3,
} from 'threepipe'
import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
async function init() {
const viewer = new ThreeViewer({
canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
msaa: true,
dropzone: {
allowedExtensions: ['gltf', 'glb', 'hdr', 'obj', 'fbx', 'bin', 'png', 'jpeg', 'webp', 'jpg', 'exr'],
addOptions: {
disposeSceneObjects: true,
autoSetEnvironment: true, // when hdr/exr is dropped
},
},
plugins: [Object3DWidgetsPlugin, LoadingScreenPlugin],
})
// viewer.scene.addObject(new HemisphereLight(0xffffff, 0x444444, 10))
const result = await viewer.load<IObject3D>('https://threejs.org/examples/models/fbx/Samba Dancing.fbx', {
autoCenter: true,
autoScale: true,
})
const ground = new Mesh(
new PlaneGeometry(100, 100)
.rotateX(-Math.PI / 2)
.translate(0, new Box3B().expandByObject(result!).getSize(new Vector3()).y / -2, 0),
new PhysicalMaterial({
color: '#ffffff',
})
)
ground.castShadow = false
ground.receiveShadow = true
viewer.scene.addObject(ground)
const light = viewer.scene.addObject(new PointLight2(0xffffff, 8))
light.position.set(0, 4, 1)
light.lookAt(0, 0, 0)
light.distance = 10
light.decay = 1
light.castShadow = true
light.shadow.mapSize.setScalar(1024)
light.shadow.camera.near = 0.1
light.shadow.camera.far = 10
viewer.renderManager.renderer.shadowMap.type = PCFSoftShadowMap
const rt = viewer.addPluginSync(RenderTargetPreviewPlugin)
rt.addTarget(()=>light.shadow.map || undefined, 'shadow', true, true, true)
const ui = viewer.addPluginSync(TweakpaneUiPlugin, true)
ui.appendChild(light.uiConfig, {expanded: true})
}
init().finally(_testFinish)