threepipe
Version:
A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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text/typescript
import {
_testFinish,
BoxGeometry,
Color,
LoadingScreenPlugin,
Mesh,
PhysicalMaterial,
ThreeViewer,
TonemapPlugin,
} from 'threepipe'
import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
async function init() {
const viewer = new ThreeViewer({
canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
rgbm: false,
plugins: [LoadingScreenPlugin],
})
viewer.scene.backgroundColor = new Color().set('black')
viewer.getPlugin(TonemapPlugin)!.exposure = 0.04
// viewer.renderManager.screenPass.outputColorSpace = LinearSRGBColorSpace
const box = new BoxGeometry(0.5, 0.5, 0.5)
const material = new PhysicalMaterial({
color: 'white',
emissive: 'white',
emissiveIntensity: 1,
})
const n = 5
for (let i = 0; i < n * n; i++) {
const mesh = new Mesh()
const mat = material.clone()
mat.emissiveIntensity = (1 - i / (n * n)) * 16
mesh.material = mat
mesh.geometry = box
mesh.position.x = Math.floor(n / 2) - Math.floor(i % n)
mesh.position.y = Math.floor(i / n) - Math.floor(n / 2)
mesh.position.multiplyScalar(0.5)
viewer.scene.addObject(mesh)
console.log(mat.emissiveIntensity)
}
const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true))
ui.setupPluginUi(TonemapPlugin)
ui.appendChild(viewer.renderManager.screenPass.uiConfig)
}
init().finally(_testFinish)