threepipe
Version:
A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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text/typescript
import {_testFinish, GLTFAnimationPlugin, ICamera, LoadingScreenPlugin, ThreeViewer} from 'threepipe'
async function init() {
const viewer = new ThreeViewer({
canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
msaa: true,
dropzone: {
allowedExtensions: ['gltf', 'glb', 'hdr', 'bin', 'png', 'jpeg', 'webp', 'jpg', 'exr'],
addOptions: {
disposeSceneObjects: true,
autoSetEnvironment: true, // when hdr is dropped
},
},
plugins: [LoadingScreenPlugin],
})
const gltfAnimation = viewer.addPluginSync(GLTFAnimationPlugin)
gltfAnimation.autoplayOnLoad = false
await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr')
const result = await viewer.load('https://cdn.jsdelivr.net/gh/KhronosGroup/glTF-Blender-Exporter@master/polly/project_polly.gltf', {
autoCenter: true,
autoScale: true,
})
console.log(result)
const fileCamera = viewer.scene.getObjectByName<ICamera>('Correction__MovingCamera')
if (!fileCamera) return
fileCamera.autoAspect = true
fileCamera.userData.autoLookAtTarget = false
fileCamera.activateMain()
gltfAnimation.loopAnimations = true
gltfAnimation.playAnimation() // note no await here.
console.log(gltfAnimation)
}
init().finally(_testFinish)