threepipe
Version:
A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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text/typescript
import {
_testFinish,
downloadBlob,
FloatType,
GBufferPlugin,
HalfFloatType,
IObject3D,
LoadingScreenPlugin,
RenderTargetPreviewPlugin,
ThreeViewer,
} from 'threepipe'
import {createSimpleButtons} from '../examples-utils/simple-bottom-buttons.js'
const viewer = new ThreeViewer({
canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
msaa: true,
zPrepass: true,
plugins: [LoadingScreenPlugin],
})
async function init() {
const gbufferPlugin = viewer.addPluginSync(new GBufferPlugin(
HalfFloatType,
true, // isPrimaryGBuffer (used for zprepass etc)
true, // enabled by default
true, // render the flags buffer (used for eg selective tonemapping)
true, // render depth texture
FloatType)) // render depth texture as Float type. available - UnsignedShort(16 bits), UnsignedInt(24 bits) or Float(32 bits)
await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr')
const model = await viewer.load<IObject3D>('https://threejs.org/examples/models/gltf/kira.glb', {
autoCenter: true,
autoScale: true,
})
let id = 1
model?.traverse((o) => {
o.materials?.forEach(m=>{
if (!m.userData.gBufferData) m.userData.gBufferData = {}
if (!m.userData.gBufferData.materialId) m.userData.gBufferData.materialId = id += 10
})
})
// Disable automatic near/far plane calculation based on scene bounding box
viewer.scene.mainCamera.userData.autoNearFar = false
viewer.scene.mainCamera.userData.minNearPlane = 1
viewer.scene.mainCamera.userData.maxFarPlane = 10
viewer.scene.refreshScene()
const gbufferTarget = gbufferPlugin.target
if (!gbufferTarget) {
throw new Error('gbufferPlugin.target returned undefined')
}
// to render depth buffer to screen, uncomment this line:
// viewer.renderManager.screenPass.overrideReadBuffer = gbufferTarget
const getNormalDepth = ()=>({texture: gbufferPlugin.normalDepthTexture})
const getFlags = ()=>({texture: gbufferPlugin.flagsTexture})
const getDepthTexture = ()=>({texture: gbufferPlugin.depthTexture})
const targetPreview = await viewer.addPlugin(RenderTargetPreviewPlugin)
targetPreview.addTarget(getNormalDepth, 'normalDepth')
targetPreview.addTarget(getFlags, 'gBufferFlags')
targetPreview.addTarget(getDepthTexture, 'depthTexture')
const screenPass = viewer.renderManager.screenPass
createSimpleButtons({
['Toggle Normal+Depth']: () => {
const rt = getNormalDepth()
screenPass.overrideReadBuffer = screenPass.overrideReadBuffer?.texture === rt.texture ? null : rt
viewer.setDirty()
},
['Toggle Gbuffer Flags']: () => {
const rt = getFlags()
screenPass.overrideReadBuffer = screenPass.overrideReadBuffer?.texture === rt.texture ? null : rt
viewer.setDirty()
},
['Toggle Depth Texture']: () => {
const rt = getDepthTexture()
screenPass.overrideReadBuffer = screenPass.overrideReadBuffer?.texture === rt.texture ? null : rt
viewer.setDirty()
},
['Download snapshot']: async(btn: HTMLButtonElement) => {
btn.disabled = true
const blob = await viewer.getScreenshotBlob({mimeType: 'image/png'})
if (blob) downloadBlob(blob, 'file.png')
else console.error('Unable to get screenshot')
btn.disabled = false
},
})
}
init().finally(_testFinish)