threepipe
Version:
A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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text/typescript
import {
_testFinish,
ClearcoatTintPlugin,
IObject3D,
LoadingScreenPlugin,
PhysicalMaterial,
ThreeViewer,
} from 'threepipe'
import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
async function init() {
const viewer = new ThreeViewer({
canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
msaa: true,
plugins: [LoadingScreenPlugin],
})
const clearcoatTint = viewer.addPluginSync(ClearcoatTintPlugin)
const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true))
await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr', {
setBackground: true,
})
const result = await viewer.load<IObject3D>('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', {
autoCenter: true,
autoScale: true,
})
const model = result?.getObjectByName('node_damagedHelmet_-6514')
const materials = (model?.materials || []) as PhysicalMaterial[]
for (const material of materials) {
material.clearcoat = 1
// add initial properties
ClearcoatTintPlugin.AddClearcoatTint(material, {
tintColor: '#ff0000',
thickness: 1,
})
// set properties like this or from the UI
// material.userData._clearcoatTint!.tintColor = '#ff0000'
// Add extra clearcoat tint ui mapped to this material.
// This is also added inside the material ui by default by the material extension automatically.
const config = material.uiConfig
if (!config) continue
ui.appendChild(clearcoatTint.materialExtension.getUiConfig?.(material), {expanded: true})
ui.appendChild(config)
}
}
init().finally(_testFinish)