threepipe
Version:
A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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text/typescript
import {_testFinish, IObject3D, LoadingScreenPlugin, PhysicalMaterial, SSAAPlugin, ThreeViewer} from 'threepipe'
import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
// @ts-expect-error todo fix
import {BloomPlugin, TemporalAAPlugin} from '@threepipe/webgi-plugins'
async function init() {
const viewer = new ThreeViewer({
canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
msaa: false,
rgbm: false,
zPrepass: false,
renderScale: 1,
// rgbm: false,
maxHDRIntensity: 8,
dropzone: {
addOptions: {
disposeSceneObjects: true,
},
},
plugins: [LoadingScreenPlugin, SSAAPlugin, TemporalAAPlugin],
})
const bloom = viewer.addPluginSync(BloomPlugin)
const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true))
await viewer.setEnvironmentMap('https://threejs.org/examples/textures/equirectangular/venice_sunset_1k.hdr', {
setBackground: true,
})
const result = await viewer.load<IObject3D>('https://threejs.org/examples/models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', {
autoCenter: true,
autoScale: true,
})
const model = result?.getObjectByName('node_damagedHelmet_-6514')
const materials = (model?.materials || []) as PhysicalMaterial[]
ui.setupPluginUi(bloom)
for (const material of materials) {
ui.appendChild(material.uiConfig)
}
bloom.pass!.intensity = 3
bloom.pass!.threshold = 1
// viewer.scene.background = null
// bloom.pass!.bloomDebug = true
}
init().then(_testFinish)