threepipe
Version:
A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.
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text/typescript
import {_testFinish, DirectionalLight2, LoadingScreenPlugin, ThreeViewer} from 'threepipe'
import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane'
import {BasicSVGRendererPlugin} from '@threepipe/plugin-svg-renderer'
async function init() {
const viewer = new ThreeViewer({
canvas: document.getElementById('mcanvas') as HTMLCanvasElement,
msaa: false,
tonemap: false,
plugins: [LoadingScreenPlugin],
})
viewer.scene.mainCamera.controls!.enableDamping = false
viewer.addPluginSync(new BasicSVGRendererPlugin(true))
viewer.scene.addObject(new DirectionalLight2(0x0000ff, 1))
const l = new DirectionalLight2(0xff0000, 1)
l.target.position.set(-1, -1, -1)
viewer.scene.addObject(l)
await viewer.load('https://threejs.org/examples/models/gltf/ShadowmappableMesh.glb', {
autoCenter: true,
autoScale: true,
})
await viewer.doOnce('postFrame') // wait for one frame
// disable rendering so canvas is transparent
viewer.renderManager.autoBuildPipeline = false
viewer.renderManager.pipeline = [] // this will disable main viewer rendering
// // make it invisible.
viewer.canvas.style.opacity = '0'
const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true))
ui.setupPlugins(BasicSVGRendererPlugin)
ui.appendChild(l.uiConfig)
}
init().finally(_testFinish)