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threepipe

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A 3D viewer framework built on top of three.js in TypeScript with a focus on quality rendering, modularity and extensibility.

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import {_testFinish, DirectionalLight2, LoadingScreenPlugin, ThreeViewer} from 'threepipe' import {TweakpaneUiPlugin} from '@threepipe/plugin-tweakpane' import {BasicSVGRendererPlugin} from '@threepipe/plugin-svg-renderer' async function init() { const viewer = new ThreeViewer({ canvas: document.getElementById('mcanvas') as HTMLCanvasElement, msaa: false, tonemap: false, plugins: [LoadingScreenPlugin], }) viewer.scene.mainCamera.controls!.enableDamping = false viewer.addPluginSync(new BasicSVGRendererPlugin(true)) viewer.scene.addObject(new DirectionalLight2(0x0000ff, 1)) const l = new DirectionalLight2(0xff0000, 1) l.target.position.set(-1, -1, -1) viewer.scene.addObject(l) await viewer.load('https://threejs.org/examples/models/gltf/ShadowmappableMesh.glb', { autoCenter: true, autoScale: true, }) await viewer.doOnce('postFrame') // wait for one frame // disable rendering so canvas is transparent viewer.renderManager.autoBuildPipeline = false viewer.renderManager.pipeline = [] // this will disable main viewer rendering // // make it invisible. viewer.canvas.style.opacity = '0' const ui = viewer.addPluginSync(new TweakpaneUiPlugin(true)) ui.setupPlugins(BasicSVGRendererPlugin) ui.appendChild(l.uiConfig) } init().finally(_testFinish)