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threejs.interaction-fixed

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a interaction manager, serve the three.js, help you build a interactivity 3d-scene

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/** * Event class that mimics native DOM events. * * @class */ class InteractionEvent { /** * InteractionEvent constructor */ constructor() { /** * Whether this event will continue propagating in the tree * * @member {boolean} */ this.stopped = false; /** * The object which caused this event to be dispatched. * * @member {Object3D} */ this.target = null; /** * The object whose event listener’s callback is currently being invoked. * * @member {Object3D} */ this.currentTarget = null; /** * Type of the event * * @member {string} */ this.type = null; /** * InteractionData related to this event * * @member {InteractionData} */ this.data = null; /** * ray caster detial from 3d-mesh * * @member {Intersects} */ this.intersects = []; } /** * Prevents event from reaching any objects other than the current object. * */ stopPropagation() { this.stopped = true; } /** * Resets the event. * * @private */ _reset() { this.stopped = false; this.currentTarget = null; this.target = null; this.intersects = []; } } export default InteractionEvent;