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threed-garden

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ThreeD Garden: WebGL 3D Environment Interface for Next.JS React TypeScript Three.JS React-Three Physics, 2D Paper.JS; APIs: Apollo GraphQL, WordPress; CSS: Tailwind, Radix-UI; Libraries: FarmBot 3D; AI: OpenAI, DeepSeek

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export class tween { Tween: typeof Tween update(time?: number): boolean getAll(): Tween[]; removeAll(): void; add(tween: Tween): void; remove(tween: Tween): void; Easing: { Linear: { None: (amount: number) => number; }; Quadratic: { In: (amount: number) => number; Out: (amount: number) => number; InOut: (amount: number) => number; }; Cubic: { In: (amount: number) => number; Out: (amount: number) => number; InOut: (amount: number) => number; }; Quartic: { In: (amount: number) => number; Out: (amount: number) => number; InOut: (amount: number) => number; }; Quintic: { In: (amount: number) => number; Out: (amount: number) => number; InOut: (amount: number) => number; }; Sinusoidal: { In: (amount: number) => number; Out: (amount: number) => number; InOut: (amount: number) => number; }; Exponential: { In: (amount: number) => number; Out: (amount: number) => number; InOut: (amount: number) => number; }; Circular: { In: (amount: number) => number; Out: (amount: number) => number; InOut: (amount: number) => number; }; Elastic: { In: (amount: number) => number; Out: (amount: number) => number; InOut: (amount: number) => number; }; Back: { In: (amount: number) => number; Out: (amount: number) => number; InOut: (amount: number) => number; }; Bounce: { In: (amount: number) => number; Out: (amount: number) => number; InOut: (amount: number) => number; }; }; } declare type EasingFunction = (amount: number) => number; declare class Tween { constructor(object: any); isPlaying(): boolean; isPaused(): boolean; to(properties: {}, duration?: number): this; duration(value: number): this; start(time?: number | string): this; stop(): this; end(): this; pause(time: number): this; resume(time: number): this; delay(amount: number): this; repeat(times: number): this; repeatDelay(amount: number): this; onStart(callback: (object: any) => void): this; onUpdate(callback: (object: any, elapsed: number) => void): this; onRepeat(callback: (object: any) => void): this; onComplete(callback: (object: any) => void): this; onStop(callback: (object: any) => void): this; easing(easing: EasingFunction): this; } declare const TWEEN: tween