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threed-garden

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ThreeD Garden: WebGL 3D Environment Interface for Next.JS React TypeScript Three.JS React-Three Physics, 2D Paper.JS; APIs: Apollo GraphQL, WordPress; CSS: Tailwind, Radix-UI; Libraries: FarmBot 3D; AI: OpenAI, DeepSeek

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## New Features ### (2024-6-24) FixedCamera Mode: - The “FixedCamera” mode automatically rotates the camera as the character turns (similar to the controls in Coastal World). You can activate it with the following code: `<Ecctrl mode="FixedCamera">` [![screenshot](example/EcctrlFixedCamera.png)] ### (2024-1-1) EcctrlMode: - Now you can seamlessly switch between different modes by adding "mode" inside Ecctrl. `<Ecctrl mode="PointToMove">` - "PointToMove" mode is designed for click-to-move or path following features. (no needs for keyboard controls) ```js import { useGame } from 'ecctrl' // ... const setMoveToPoint = useGame((state) => state.setMoveToPoint) // ... // call function setMoveToPoint(), whenever character needs to move setMoveToPoint(point) // "point" is a vec3 value ``` - Here is a simple click-to-move example: [Ecctrl CodeSandbox](https://codesandbox.io/p/sandbox/ecctrl-pointtomove-m9z6xh) [![screenshot](example/ecctrlClickToMove.png)](https://codesandbox.io/p/sandbox/ecctrl-pointtomove-m9z6xh) ### (2023-11-18) EcctrlJoystick: - Ecctrl now supports touch screen control! - You can easily import and use the built-in 3D joystick. (note: place EcctrlJoystick outside of the canvas component) ```js import Ecctrl, {EcctrlJoystick} from 'ecctrl' //... <EcctrlJoystick /> <Canvas> {/* ... */} </Canvas> //... ``` - For more detailed settings, including lights, materials, and textures, please refer to the following sections. - Additionally, I've prepared a simple [Ecctrl CodeSandbox](https://codesandbox.io/s/ecctrl-w-o-animations-3k3zxt) for online testing and demostration. - Also, here is another [Ecctrl CodeSandbox](https://codesandbox.io/s/ecctrl-with-animations-nr4493) showcasing character animation functionality. [![screenshot](example/ecctrlJoystick.png)](https://codesandbox.io/s/ecctrl-w-o-animations-3k3zxt) ### (2023-10-02) Pmndrs/ecctrl & npm package: - The character controller now integrated with [pmndrs/ecctrl](https://github.com/pmndrs/ecctrl) - You can easily install the npm package using the following command: ```bash npm install ecctrl ``` To get started, import `Ecctrl` and `EcctrlAnimation`, then wrap your character model within `<Ecctrl>`: ```js import Ecctrl, {EcctrlAnimation} from 'ecctrl' ... <Ecctrl> <CharacterModel/> </Ecctrl> ... ``` - Additionally, I've prepared a simple [Ecctrl CodeSandbox](https://codesandbox.io/s/ecctrl-w-o-animations-3k3zxt) for online testing and demostration. - Also, here is another [Ecctrl CodeSandbox](https://codesandbox.io/s/ecctrl-with-animations-nr4493) showcasing character animation functionality. [![screenshot](example/PmndrsEcctrl.png)](https://codesandbox.io/s/ecctrl-w-o-animations-3k3zxt) ### (2023-09-13) New Character & Physics Enhancements: - Incorporate 11 dynamic animations with new floating character, Uncle Pete - Implement action and reaction forces on frictionless floating platforms: - Platforms now move opposite to the character's moving direction (Having less impact on havier platforms) - Character also applies drag force (friction) to the standing platform - Character's free fall height now impacts on platform reaction forces - Add extra downward force upon character jumps for more realistic physics [![screenshot](example/UnclePetePhysicsEnhance.png)](https://github.com/erdongchen-andrew/CharacterControl/tree/main/example) ### (2023-08-28) Character Animations: - Incorporate 8 built-in dynamic animations (including 3 for jump actions) - Flexibility to add and personalize additional animations - Fine-tune slope angle's impact on jump direction (fully customizable) - Tailor the rejection velocity for sudden changes in movement direction (fully customizable) [![screenshot](example/CharacterAnimation.png)](https://github.com/erdongchen-andrew/CharacterControl/tree/main/example) ### (2023-08-10) Camera Enhancement: - Collision detection - Zoom in/out capability - Expanded movement range - Improved tracking smoothness ### (2023-07-27) Character Auto Balance: - Character tilts forward/backward while in motion - Automatically returns to upright position after a hit or attack - Stability customization: Users can fine-tune the balance sensitivity to match their gameplay style