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threed-garden

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ThreeD Garden: WebGL 3D Environment Interface for Next.JS React TypeScript Three.JS React-Three Physics, 2D Paper.JS; APIs: Apollo GraphQL, WordPress; CSS: Tailwind, Radix-UI; Libraries: FarmBot 3D; AI: OpenAI, DeepSeek

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pb(a,b,c,d){C.call(this);this.type="PlaneBufferGeometry"; this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};a=a||1;b=b||1;var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,k=a/c,m=b/d,q=[],p=[],r=[],x=[];for(a=0;a<h;a++){var l=a*m-f;for(b=0;b<g;b++)p.push(b*k-e,-l,0),r.push(0,0,1),x.push(b/c),x.push(1-a/d)}for(a=0;a<d;a++)for(b=0;b<c;b++)e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,q.push(b+g*a,e,h),q.push(e,f,h);this.setIndex(q);this.addAttribute("position",new A(p,3));this.addAttribute("normal",new A(r,3));this.addAttribute("uv", new A(x,2))}function L(){Object.defineProperty(this,"id",{value:Rf++});this.uuid=R.generateUUID();this.name="";this.type="Material";this.lights=this.fog=!0;this.blending=1;this.side=0;this.flatShading=!1;this.vertexColors=0;this.opacity=1;this.transparent=!1;this.blendSrc=204;this.blendDst=205;this.blendEquation=100;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=3;this.depthWrite=this.depthTest=!0;this.clippingPlanes=null;this.clipShadows=this.clipIntersection=!1; this.shadowSide=null;this.colorWrite=!0;this.precision=null;this.polygonOffset=!1;this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.dithering=!1;this.alphaTest=0;this.premultipliedAlpha=!1;this.visible=!0;this.userData={};this.needsUpdate=!0}function Ba(a){L.call(this);this.type="ShaderMaterial";this.defines={};this.uniforms={};this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}"; this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.morphNormals=this.morphTargets=this.skinning=this.clipping=this.lights=this.fog=!1;this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1};this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;this.uniformsNeedUpdate=!1;void 0!==a&&(void 0!==a.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(a))} function qb(a,b){this.origin=void 0!==a?a:new n;this.direction=void 0!==b?b:new n}function ha(a,b,c){this.a=void 0!==a?a:new n;this.b=void 0!==b?b:new n;this.c=void 0!==c?c:new n}function wa(a){L.call(this);this.type="MeshBasicMaterial";this.color=new I(16777215);this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.envMap=this.alphaMap=this.specularMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth= 1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=this.morphTargets=this.skinning=!1;this.setValues(a)}function na(a,b){D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new C;this.material=void 0!==b?b:new wa({color:16777215*Math.random()});this.drawMode=0;this.updateMorphTargets()}function Sf(a,b,c,d){function e(a,c){b.buffers.color.setClear(a.r,a.g,a.b,c,d)}var f=new I(0),g=0,h,k,m=null,q=0;return{getClearColor:function(){return f},setClearColor:function(a,b){f.set(a);g= void 0!==b?b:1;e(f,g)},getClearAlpha:function(){return g},setClearAlpha:function(a){g=a;e(f,g)},render:function(b,d,x,l){d=d.background;null===d?(e(f,g),m=null,q=0):d&&d.isColor&&(e(d,1),l=!0,m=null,q=0);(a.autoClear||l)&&a.clear(a.autoClearColor,a.autoClearDepth,a.autoClearStencil);if(d&&(d.isCubeTexture||d.isWebGLRenderTargetCube)){void 0===k&&(k=new na(new ob(1,1,1),new Ba({type:"BackgroundCubeMaterial",uniforms:Jb(Qa.cube.uniforms),vertexShader:Qa.cube.vertexShader,fragmentShader:Qa.cube.fragmentShader, side:1,depthTest:!0,depthWrite:!1,fog:!1})),k.geometry.removeAttribute("normal"),k.geometry.removeAttribute("uv"),k.onBeforeRender=function(a,b,c){this.matrixWorld.copyPosition(c.matrixWorld)},Object.defineProperty(k.material,"map",{get:function(){return this.uniforms.tCube.value}}),c.update(k));l=d.isWebGLRenderTargetCube?d.texture:d;k.material.uniforms.tCube.value=l;k.material.uniforms.tFlip.value=d.isWebGLRenderTargetCube?1:-1;if(m!==d||q!==l.version)k.material.needsUpdate=!0,m=d,q=l.version;b.unshift(k, k.geometry,k.material,0,null)}else if(d&&d.isTexture){void 0===h&&(h=new na(new pb(2,2),new Ba({type:"BackgroundMaterial",uniforms:Jb(Qa.background.uniforms),vertexShader:Qa.background.vertexShader,fragmentShader:Qa.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),h.geometry.removeAttribute("normal"),Object.defineProperty(h.material,"map",{get:function(){return this.uniforms.t2D.value}}),c.update(h));h.material.uniforms.t2D.value=d;!0===d.matrixAutoUpdate&&d.updateMatrix();h.material.uniforms.uvTransform.value.copy(d.matrix); if(m!==d||q!==d.version)h.material.needsUpdate=!0,m=d,q=d.version;b.unshift(h,h.geometry,h.material,0,null)}}}}function Tf(a,b,c,d){var e;this.setMode=function(a){e=a};this.render=function(b,d){a.drawArrays(e,b,d);c.update(d,e)};this.renderInstances=function(f,g,h){if(d.isWebGL2)var k=a;else if(k=b.get("ANGLE_instanced_arrays"),null===k){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}k[d.isWebGL2? "drawArraysInstanced":"drawArraysInstancedANGLE"](e,g,h,f.maxInstancedCount);c.update(h,e,f.maxInstancedCount)}}function Uf(a,b,c){function d(b){if("highp"===b){if(0<a.getShaderPrecisionFormat(35633,36338).precision&&0<a.getShaderPrecisionFormat(35632,36338).precision)return"highp";b="mediump"}return"mediump"===b&&0<a.getShaderPrecisionFormat(35633,36337).precision&&0<a.getShaderPrecisionFormat(35632,36337).precision?"mediump":"lowp"}var e,f="undefined"!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingContext,g=void 0!==c.precision?c.precision:"highp",h=d(g);h!==g&&(console.warn("THREE.WebGLRenderer:",g,"not supported, using",h,"instead."),g=h);c=!0===c.logarithmicDepthBuffer;h=a.getParameter(34930);var k=a.getParameter(35660),m=a.getParameter(3379),q=a.getParameter(34076),p=a.getParameter(34921),r=a.getParameter(36347),l=a.getParameter(36348),t=a.getParameter(36349),v=0<k,w=f||!!b.get("OES_texture_float");return{isWebGL2:f,getMaxAnisotropy:function(){if(void 0!==e)return 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h=0!==a.length||c||0!==e||f; f=c;d=b(a,g,0);e=a.length;return h};this.beginShadows=function(){g=!0;b(null)};this.endShadows=function(){g=!1;a()};this.setState=function(c,h,k,l,t,v){if(!f||null===c||0===c.length||g&&!k)g?b(null):a();else{k=g?0:e;var q=4*k,p=t.clippingState||null;m.value=p;p=b(c,l,q,v);for(c=0;c!==q;++c)p[c]=d[c];t.clippingState=p;this.numIntersection=h?this.numPlanes:0;this.numPlanes+=k}}}function Wf(a){var b={};return{get:function(c){if(void 0!==b[c])return b[c];switch(c){case "WEBGL_depth_texture":var d=a.getExtension("WEBGL_depth_texture")|| a.getExtension("MOZ_WEBGL_depth_texture")||a.getExtension("WEBKIT_WEBGL_depth_texture");break;case "EXT_texture_filter_anisotropic":d=a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")||a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case 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"#define USE_COLOR":"",f.gradientMap?"#define USE_GRADIENTMAP":"",f.flatShading?"#define FLAT_SHADED":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+p:"",f.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",f.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&(g.isWebGL2||b.get("EXT_frag_depth"))?"#define USE_LOGDEPTHBUF_EXT": "",f.envMap&&(g.isWebGL2||b.get("EXT_shader_texture_lod"))?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",0!==f.toneMapping?"#define TONE_MAPPING":"",0!==f.toneMapping?H.tonemapping_pars_fragment:"",0!==f.toneMapping?Dg("toneMapping",f.toneMapping):"",f.dithering?"#define DITHERING":"",f.outputEncoding||f.mapEncoding||f.matcapEncoding||f.envMapEncoding||f.emissiveMapEncoding?H.encodings_pars_fragment:"",f.mapEncoding?vd("mapTexelToLinear",f.mapEncoding):"", f.matcapEncoding?vd("matcapTexelToLinear",f.matcapEncoding):"",f.envMapEncoding?vd("envMapTexelToLinear",f.envMapEncoding):"",f.emissiveMapEncoding?vd("emissiveMapTexelToLinear",f.emissiveMapEncoding):"",f.outputEncoding?Cg("linearToOutputTexel",f.outputEncoding):"",f.depthPacking?"#define DEPTH_PACKING "+d.depthPacking:"","\n"].filter(Ac).join("\n"));m=$d(m);m=$e(m,f);m=af(m,f);q=$d(q);q=$e(q,f);q=af(q,f);m=bf(m);q=bf(q);g.isWebGL2&&!d.isRawShaderMaterial&&(g=!1,p=/^\s*#version\s+300\s+es\s*\n/, d.isShaderMaterial&&null!==m.match(p)&&null!==q.match(p)&&(g=!0,m=m.replace(p,""),q=q.replace(p,"")),k="#version 300 es\n\n#define attribute in\n#define varying out\n#define texture2D texture\n"+k,b=["#version 300 es\n\n#define varying in",g?"":"out highp vec4 pc_fragColor;",g?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad"].join("\n")+ "\n"+b);q=b+q;m=Ye(h,35633,k+m);q=Ye(h,35632,q);h.attachShader(u,m);h.attachShader(u,q);void 0!==d.index0AttributeName?h.bindAttribLocation(u,0,d.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(u,0,"position");h.linkProgram(u);f=h.getProgramInfoLog(u).trim();g=h.getShaderInfoLog(m).trim();p=h.getShaderInfoLog(q).trim();l=r=!0;if(!1===h.getProgramParameter(u,35714))r=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"35715",h.getProgramParameter(u,35715),"gl.getProgramInfoLog", f,g,p);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f);else if(""===g||""===p)l=!1;l&&(this.diagnostics={runnable:r,material:d,programLog:f,vertexShader:{log:g,prefix:k},fragmentShader:{log:p,prefix:b}});h.deleteShader(m);h.deleteShader(q);var K;this.getUniforms=function(){void 0===K&&(K=new cb(h,u,a));return K};var G;this.getAttributes=function(){if(void 0===G){for(var a={},b=h.getProgramParameter(u,35721),c=0;c<b;c++){var d=h.getActiveAttrib(u,c).name;a[d]=h.getAttribLocation(u, d)}G=a}return G};this.destroy=function(){h.deleteProgram(u);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.name=e.name;this.id=Hg++;this.code=c;this.usedTimes=1;this.program=u;this.vertexShader=m;this.fragmentShader=q;return this}function Ig(a, b,c){function d(a,b){if(a)a.isTexture?c=a.encoding:a.isWebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),c=a.texture.encoding);else var c=3E3;3E3===c&&b&&(c=3007);return c}var e=[],f={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"phong",MeshStandardMaterial:"physical", MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"},g="precision supportsVertexTextures map mapEncoding matcap matcapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap objectSpaceNormalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering".split(" "); this.getParameters=function(b,e,g,q,p,r,l){var h=f[b.type];if(l.isSkinnedMesh){var k=l.skeleton.bones;if(c.floatVertexTextures)k=1024;else{var m=Math.min(Math.floor((c.maxVertexUniforms-20)/4),k.length);m<k.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+k.length+" bones. This GPU supports "+m+"."),k=0):k=m}}else k=0;m=c.precision;null!==b.precision&&(m=c.getMaxPrecision(b.precision),m!==b.precision&&console.warn("THREE.WebGLProgram.getParameters:",b.precision,"not supported, using",m,"instead.")); var x=a.getRenderTarget();return{shaderID:h,precision:m,supportsVertexTextures:c.vertexTextures,outputEncoding:d(x?x.texture:null,a.gammaOutput),map:!!b.map,mapEncoding:d(b.map,a.gammaInput),matcap:!!b.matcap,matcapEncoding:d(b.matcap,a.gammaInput),envMap:!!b.envMap,envMapMode:b.envMap&&b.envMap.mapping,envMapEncoding:d(b.envMap,a.gammaInput),envMapCubeUV:!!b.envMap&&(306===b.envMap.mapping||307===b.envMap.mapping),lightMap:!!b.lightMap,aoMap:!!b.aoMap,emissiveMap:!!b.emissiveMap,emissiveMapEncoding:d(b.emissiveMap, a.gammaInput),bumpMap:!!b.bumpMap,normalMap:!!b.normalMap,objectSpaceNormalMap:1===b.normalMapType,displacementMap:!!b.displacementMap,roughnessMap:!!b.roughnessMap,metalnessMap:!!b.metalnessMap,specularMap:!!b.specularMap,alphaMap:!!b.alphaMap,gradientMap:!!b.gradientMap,combine:b.combine,vertexColors:b.vertexColors,fog:!!q,useFog:b.fog,fogExp:q&&q.isFogExp2,flatShading:b.flatShading,sizeAttenuation:b.sizeAttenuation,logarithmicDepthBuffer:c.logarithmicDepthBuffer,skinning:b.skinning&&0<k,maxBones:k, useVertexTexture:c.floatVertexTextures,morphTargets:b.morphTargets,morphNormals:b.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:e.directional.length,numPointLights:e.point.length,numSpotLights:e.spot.length,numRectAreaLights:e.rectArea.length,numHemiLights:e.hemi.length,numClippingPlanes:p,numClipIntersection:r,dithering:b.dithering,shadowMapEnabled:a.shadowMap.enabled&&l.receiveShadow&&0<g.length,shadowMapType:a.shadowMap.type,toneMapping:a.toneMapping, physicallyCorrectLights:a.physicallyCorrectLights,premultipliedAlpha:b.premultipliedAlpha,alphaTest:b.alphaTest,doubleSided:2===b.side,flipSided:1===b.side,depthPacking:void 0!==b.depthPacking?b.depthPacking:!1}};this.getProgramCode=function(b,c){var d=[];c.shaderID?d.push(c.shaderID):(d.push(b.fragmentShader),d.push(b.vertexShader));if(void 0!==b.defines)for(var e in b.defines)d.push(e),d.push(b.defines[e]);for(e=0;e<g.length;e++)d.push(c[g[e]]);d.push(b.onBeforeCompile.toString());d.push(a.gammaOutput); d.push(a.gammaFactor);return d.join()};this.acquireProgram=function(d,f,g,q){for(var h,k=0,m=e.length;k<m;k++){var l=e[k];if(l.code===q){h=l;++h.usedTimes;break}}void 0===h&&(h=new Gg(a,b,q,d,f,g,c),e.push(h));return h};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=e.indexOf(a);e[b]=e[e.length-1];e.pop();a.destroy()}};this.programs=e}function Jg(){var a=new WeakMap;return{get:function(b){var c=a.get(b);void 0===c&&(c={},a.set(b,c));return c},remove:function(b){a.delete(b)},update:function(b, c,d){a.get(b)[c]=d},dispose:function(){a=new WeakMap}}}function Kg(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.program&&b.program&&a.program!==b.program?a.program.id-b.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function Lg(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function cf(){function a(a,d,e,k,m){var f=b[c];void 0===f?(f={id:a.id,object:a,geometry:d,material:e, program:e.program,renderOrder:a.renderOrder,z:k,group:m},b[c]=f):(f.id=a.id,f.object=a,f.geometry=d,f.material=e,f.program=e.program,f.renderOrder=a.renderOrder,f.z=k,f.group=m);c++;return f}var b=[],c=0,d=[],e=[];return{opaque:d,transparent:e,init:function(){c=0;d.length=0;e.length=0},push:function(b,c,h,k,m){b=a(b,c,h,k,m);(!0===h.transparent?e:d).push(b)},unshift:function(b,c,h,k,m){b=a(b,c,h,k,m);(!0===h.transparent?e:d).unshift(b)},sort:function(){1<d.length&&d.sort(Kg);1<e.length&&e.sort(Lg)}}} function Mg(){var a={};return{get:function(b,c){var d=a[b.id];if(void 0===d){var e=new cf;a[b.id]={};a[b.id][c.id]=e}else e=d[c.id],void 0===e&&(e=new cf,d[c.id]=e);return e},dispose:function(){a={}}}}function Ng(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];switch(b.type){case "DirectionalLight":var c={direction:new n,color:new I,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new z};break;case "SpotLight":c={position:new n,direction:new n,color:new I,distance:0,coneCos:0, penumbraCos:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new z};break;case "PointLight":c={position:new n,color:new I,distance:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new z,shadowCameraNear:1,shadowCameraFar:1E3};break;case "HemisphereLight":c={direction:new n,skyColor:new I,groundColor:new I};break;case "RectAreaLight":c={color:new I,position:new n,halfWidth:new n,halfHeight:new n}}return a[b.id]=c}}}function Og(){var a=new Ng,b={id:Pg++,hash:{stateID:-1,directionalLength:-1, pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,shadowsLength:-1},ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]},c=new n,d=new O,e=new O;return{setup:function(f,g,h){var k=0,m=0,q=0,p=0,r=0,l=0,t=0,v=0;h=h.matrixWorldInverse;for(var w=0,n=f.length;w<n;w++){var u=f[w],K=u.color,G=u.intensity,N=u.distance,W=u.shadow&&u.shadow.map?u.shadow.map.texture: null;if(u.isAmbientLight)k+=K.r*G,m+=K.g*G,q+=K.b*G;else if(u.isDirectionalLight){var B=a.get(u);B.color.copy(u.color).multiplyScalar(u.intensity);B.direction.setFromMatrixPosition(u.matrixWorld);c.setFromMatrixPosition(u.target.matrixWorld);B.direction.sub(c);B.direction.transformDirection(h);if(B.shadow=u.castShadow)K=u.shadow,B.shadowBias=K.bias,B.shadowRadius=K.radius,B.shadowMapSize=K.mapSize;b.directionalShadowMap[p]=W;b.directionalShadowMatrix[p]=u.shadow.matrix;b.directional[p]=B;p++}else if(u.isSpotLight){B= a.get(u);B.position.setFromMatrixPosition(u.matrixWorld);B.position.applyMatrix4(h);B.color.copy(K).multiplyScalar(G);B.distance=N;B.direction.setFromMatrixPosition(u.matrixWorld);c.setFromMatrixPosition(u.target.matrixWorld);B.direction.sub(c);B.direction.transformDirection(h);B.coneCos=Math.cos(u.angle);B.penumbraCos=Math.cos(u.angle*(1-u.penumbra));B.decay=u.decay;if(B.shadow=u.castShadow)K=u.shadow,B.shadowBias=K.bias,B.shadowRadius=K.radius,B.shadowMapSize=K.mapSize;b.spotShadowMap[l]=W;b.spotShadowMatrix[l]= u.shadow.matrix;b.spot[l]=B;l++}else if(u.isRectAreaLight)B=a.get(u),B.color.copy(K).multiplyScalar(G),B.position.setFromMatrixPosition(u.matrixWorld),B.position.applyMatrix4(h),e.identity(),d.copy(u.matrixWorld),d.premultiply(h),e.extractRotation(d),B.halfWidth.set(.5*u.width,0,0),B.halfHeight.set(0,.5*u.height,0),B.halfWidth.applyMatrix4(e),B.halfHeight.applyMatrix4(e),b.rectArea[t]=B,t++;else if(u.isPointLight){B=a.get(u);B.position.setFromMatrixPosition(u.matrixWorld);B.position.applyMatrix4(h); B.color.copy(u.color).multiplyScalar(u.intensity);B.distance=u.distance;B.decay=u.decay;if(B.shadow=u.castShadow)K=u.shadow,B.shadowBias=K.bias,B.shadowRadius=K.radius,B.shadowMapSize=K.mapSize,B.shadowCameraNear=K.camera.near,B.shadowCameraFar=K.camera.far;b.pointShadowMap[r]=W;b.pointShadowMatrix[r]=u.shadow.matrix;b.point[r]=B;r++}else u.isHemisphereLight&&(B=a.get(u),B.direction.setFromMatrixPosition(u.matrixWorld),B.direction.transformDirection(h),B.direction.normalize(),B.skyColor.copy(u.color).multiplyScalar(G), B.groundColor.copy(u.groundColor).multiplyScalar(G),b.hemi[v]=B,v++)}b.ambient[0]=k;b.ambient[1]=m;b.ambient[2]=q;b.directional.length=p;b.spot.length=l;b.rectArea.length=t;b.point.length=r;b.hemi.length=v;b.hash.stateID=b.id;b.hash.directionalLength=p;b.hash.pointLength=r;b.hash.spotLength=l;b.hash.rectAreaLength=t;b.hash.hemiLength=v;b.hash.shadowsLength=g.length},state:b}}function df(){var a=new Og,b=[],c=[];return{init:function(){b.length=0;c.length=0},state:{lightsArray:b,shadowsArray:c,lights:a}, setupLights:function(d){a.setup(b,c,d)},pushLight:function(a){b.push(a)},pushShadow:function(a){c.push(a)}}}function Qg(){var a={};return{get:function(b,c){if(void 0===a[b.id]){var d=new df;a[b.id]={};a[b.id][c.id]=d}else void 0===a[b.id][c.id]?(d=new df,a[b.id][c.id]=d):d=a[b.id][c.id];return d},dispose:function(){a={}}}}function db(a){L.call(this);this.type="MeshDepthMaterial";this.depthPacking=3200;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale= 1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.setValues(a)}function eb(a){L.call(this);this.type="MeshDistanceMaterial";this.referencePosition=new n;this.nearDistance=1;this.farDistance=1E3;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.lights=this.fog=!1;this.setValues(a)}function ef(a,b,c){function d(b,c,d,e,f,g){var h=b.geometry;var k=p;var m=b.customDepthMaterial; d&&(k=r,m=b.customDistanceMaterial);m?k=m:(m=!1,c.morphTargets&&(h&&h.isBufferGeometry?m=h.morphAttributes&&h.morphAttributes.position&&0<h.morphAttributes.position.length:h&&h.isGeometry&&(m=h.morphTargets&&0<h.morphTargets.length)),b.isSkinnedMesh&&!1===c.skinning&&console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",b),b=b.isSkinnedMesh&&c.skinning,h=0,m&&(h|=1),b&&(h|=2),k=k[h]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(h= k.uuid,m=c.uuid,b=l[h],void 0===b&&(b={},l[h]=b),h=b[m],void 0===h&&(h=k.clone(),b[m]=h),k=h);k.visible=c.visible;k.wireframe=c.wireframe;k.side=null!=c.shadowSide?c.shadowSide:t[c.side];k.clipShadows=c.clipShadows;k.clippingPlanes=c.clippingPlanes;k.clipIntersection=c.clipIntersection;k.wireframeLinewidth=c.wireframeLinewidth;k.linewidth=c.linewidth;d&&k.isMeshDistanceMaterial&&(k.referencePosition.copy(e),k.nearDistance=f,k.farDistance=g);return k}function e(c,g,h,k){if(!1!==c.visible){if(c.layers.test(g.layers)&& (c.isMesh||c.isLine||c.isPoints)&&c.castShadow&&(!c.frustumCulled||f.intersectsObject(c))){c.modelViewMatrix.multiplyMatrices(h.matrixWorldInverse,c.matrixWorld);var m=b.update(c),p=c.material;if(Array.isArray(p))for(var r=m.groups,l=0,t=r.length;l<t;l++){var x=r[l],W=p[x.materialIndex];W&&W.visible&&(W=d(c,W,k,q,h.near,h.far),a.renderBufferDirect(h,null,m,W,c,x))}else p.visible&&(W=d(c,p,k,q,h.near,h.far),a.renderBufferDirect(h,null,m,W,c,null))}c=c.children;m=0;for(p=c.length;m<p;m++)e(c[m],g,h, k)}}var f=new td,g=new O,h=new z,k=new z(c,c),m=new n,q=new n,p=Array(4),r=Array(4),l={},t={0:1,1:0,2:2},v=[new n(1,0,0),new n(-1,0,0),new n(0,0,1),new n(0,0,-1),new n(0,1,0),new n(0,-1,0)],w=[new n(0,1,0),new n(0,1,0),new n(0,1,0),new n(0,1,0),new n(0,0,1),new n(0,0,-1)],y=[