threed-garden
Version:
ThreeD Garden: WebGL 3D Environment Interface for Next.JS React TypeScript Three.JS React-Three Physics, 2D Paper.JS; APIs: Apollo GraphQL, WordPress; CSS: Tailwind, Radix-UI; Libraries: FarmBot 3D; AI: OpenAI, DeepSeek
1,557 lines (1,555 loc) • 1.64 MB
JSX
/*
Auto-generated by: https://github.com/pmndrs/gltfjsx
*/
import React, { useRef } from 'react'
import { useGLTF } from '@react-three/drei'
export function Model(props) {
const { nodes, materials } = useGLTF('/Polygon-Farm-Demo.glb')
return (
<group {...props} dispose={null}>
<mesh castShadow receiveShadow geometry={nodes.Cube.geometry} material={materials.Material} />
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Cherry_Grown_01_26.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-72.661, 0.2, 42.064]}
rotation={[0, 1.484, 0]}
scale={0.015}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Cherry_Grown_2.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-72.845, 0.2, 36.32]}
rotation={[0, -Math.PI / 6, 0]}
scale={0.015}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Cherry_Grown_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-72.699, 0.2, 31.505]}
rotation={[-Math.PI, 1.134, -Math.PI]}
scale={0.017}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Cherry_Grown_4.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-72.776, 0.2, 26.095]}
rotation={[Math.PI, -0.349, Math.PI]}
scale={0.016}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Cherry_Grown_5.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-72.776, 0.2, 20.348]}
rotation={[Math.PI, -0.349, Math.PI]}
scale={0.015}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Cherry_Grown_6.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-72.738, 0.2, 14.621]}
rotation={[0, -0.349, 0]}
scale={0.014}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Cherry_Grown_7.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-72.738, 0.2, 9.74]}
rotation={[Math.PI, -1.134, Math.PI]}
scale={0.017}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_01_35.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-86.686, 0.146, 5.557]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Gravel_T_Section_2.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[4.191, 0, 64.35]}
scale={0.01}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Gravel_Straight_14.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-7.68, 0, 65.5]}
rotation={[0, -Math.PI / 2, 0]}
scale={[0.01, 0.01, 0.017]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Gravel_Swerve_2.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-10.58, 0, 67.95]}
rotation={[0, Math.PI / 2, 0]}
scale={[0.01, 0.01, 0.024]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Gravel_Straight_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[17.05, 0, 65.5]}
rotation={[0, -Math.PI / 2, 0]}
scale={[0.01, 0.01, 0.017]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Dirt_Straight_01_33.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[4.09, 0, 52.46]}
rotation={[-Math.PI, 0, -Math.PI]}
scale={[0.01, 0.01, 0.019]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Dirt_Straight_2.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[4.1, 0.024, 33.81]}
rotation={[-Math.PI, 0, -Math.PI]}
scale={[0.01, 0.01, 0.022]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_2.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-86.595, 0.146, 0.064]}
rotation={[Math.PI, -0.873, Math.PI]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-91.447, 0.146, 0.064]}
rotation={[0, 0.785, 0]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_4.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-91.447, 0.146, 5.624]}
rotation={[0, -1.571, 0]}
scale={0.014}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_5.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-95.877, 0.146, -0.167]}
rotation={[-Math.PI, 1.309, -Math.PI]}
scale={0.015}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_6.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-100.783, 0.146, -0.121]}
rotation={[-Math.PI, 0.436, -Math.PI]}
scale={0.014}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_7.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-100.618, 0.146, 4.943]}
rotation={[0, 0.698, 0]}
scale={0.014}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_8.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-95.824, 0.146, 4.943]}
rotation={[0, -1.396, 0]}
scale={0.012}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Dirt_Straight_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[4.1, 0.024, 22.318]}
rotation={[-Math.PI, 0, -Math.PI]}
scale={[0.01, 0.01, 0.029]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Dirt_End_02_29.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[4.27, 0.029, 6.01]}
scale={[0.01, 0.01, 0.014]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Large_01_57.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-78.106, 0.093, -14.288]}
rotation={[0, 0.698, 0]}
scale={0.012}>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Large_Swing_01_60.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[252.24, 507.05, -10.53]}
rotation={[0, -0.175, 0]}
scale={1.034}
/>
</mesh>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Gravel_T_Section_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-126.789, 0, 64.35]}
scale={0.01}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Gravel_Straight_4.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-138.661, -0.029, 65.5]}
rotation={[0, -Math.PI / 2, 0]}
scale={[0.01, 0.01, 0.02]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Gravel_Straight_5.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-114.13, -0.038, 65.5]}
rotation={[0, -Math.PI / 2, 0]}
scale={[0.01, 0.011, 0.019]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Dirt_Straight_4.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-127.034, -0.002, 52.369]}
rotation={[-Math.PI, 0, -Math.PI]}
scale={[0.01, 0.01, 0.02]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Large_69.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-120.485, 0.093, 48.395]}
rotation={[0, 0.087, 0]}
scale={0.012}>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Large_Swing_2.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[252.241, 507.051, -10.529]}
rotation={[0, -0.175, 0]}
scale={1.034}
/>
</mesh>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Large_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[9.748, 0.093, -18.719]}
rotation={[0, 0.087, 0]}
scale={0.012}>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Large_Swing_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[252.24, 507.051, -10.53]}
rotation={[0, -0.175, 0]}
scale={1.034}
/>
</mesh>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Large_4.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[141.792, 0.225, 18.893]}
rotation={[Math.PI, -0.436, Math.PI]}
scale={0.012}>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Large_Swing_4.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[252.24, 507.051, -10.53]}
rotation={[0, -0.175, 0]}
scale={1.034}
/>
</mesh>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_01_79.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[51.626, -0.041, 14.044]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_2.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[49.742, -0.041, 8.534]}
rotation={[Math.PI, -1.134, Math.PI]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[53.925, -0.041, 8.466]}
rotation={[Math.PI, -0.96, Math.PI]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_4.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[58.933, -0.041, 8.75]}
rotation={[Math.PI, -0.611, Math.PI]}
scale={0.014}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_5.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[63.576, -0.041, 8.963]}
rotation={[0, -0.087, 0]}
scale={0.012}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_6.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[68.922, -0.041, 8.904]}
rotation={[0, -0.873, 0]}
scale={0.012}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_7.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[73.807, -0.041, 8.904]}
rotation={[Math.PI, -0.175, Math.PI]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_8.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[56.622, -0.041, 13.998]}
rotation={[-Math.PI, Math.PI / 4, -Math.PI]}
scale={0.011}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_9.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[61.636, -0.041, 13.679]}
rotation={[Math.PI, -0.698, Math.PI]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_10.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[66.689, -0.041, 13.78]}
rotation={[-Math.PI, Math.PI / 6, -Math.PI]}
scale={0.012}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_11.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[71.397, -0.041, 14.365]}
rotation={[0, 1.396, 0]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_12.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[76.039, -0.041, 13.66]}
rotation={[Math.PI, -1.309, Math.PI]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Orange_104.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[101.538, 0.142, 13.795]}
rotation={[0, 1.222, 0]}
scale={0.01}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Lemon_01_107.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[129.53, 0.082, -11.229]}
scale={0.014}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Orange_110.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[127.355, 0.09, -11.497]}
scale={0.01}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Orange_113.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[135.865, 0.089, -6.561]}
scale={0.01}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Lemon_116.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[140.093, 0.105, -6.032]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Peach_01_119.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[138.42, 0.091, -7.246]}
rotation={[Math.PI, -Math.PI / 9, Math.PI]}
scale={0.01}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Dirt_Corner_02_60.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-127.943, -0.001, 37.504]}
rotation={[0, Math.PI / 3, 0]}
scale={0.01}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Lemon_123.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[136.373, 0.035, -9.351]}
scale={0.01}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_01_126.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[161.83, 0.108, -6.642]}
scale={0.016}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Cherry_01_129.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[165.862, 0.174, -5.992]}
scale={0.017}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Plum_01_132.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[170.172, 0.115, -5.952]}
rotation={[0, -1.484, 0]}
scale={0.019}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_135.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[173.549, 0.094, -5.686]}
rotation={[-Math.PI, 1.309, -Math.PI]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Dirt_Straight_67.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-136.993, -0.002, 32.122]}
rotation={[Math.PI, -Math.PI / 3, Math.PI]}
scale={[0.01, 0.01, 0.015]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_9.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[191.505, 0.146, 31.896]}
rotation={[0, Math.PI / 2, 0]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_10.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[186.012, 0.146, 31.805]}
rotation={[0, -0.698, 0]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_11.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[186.012, 0.146, 36.657]}
rotation={[-Math.PI, Math.PI / 4, -Math.PI]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_12.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[191.572, 0.146, 36.657]}
scale={0.014}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_13.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[185.78, 0.146, 41.088]}
rotation={[Math.PI, -0.262, Math.PI]}
scale={0.015}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_14.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[185.826, 0.146, 45.993]}
rotation={[Math.PI, -1.134, Math.PI]}
scale={0.014}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_15.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[190.89, 0.146, 45.828]}
rotation={[-Math.PI, 0.873, -Math.PI]}
scale={0.014}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_16.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[190.89, 0.146, 41.034]}
rotation={[0, 0.175, 0]}
scale={0.012}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_17.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[185.92, 0.146, 21.276]}
scale={0.014}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_18.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[186.119, 0.146, 26.288]}
rotation={[0, 0.175, 0]}
scale={0.016}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Dirt_End_80.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-145.95, 0, 26.66]}
rotation={[0, Math.PI / 3, 0]}
scale={0.01}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_19.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[191.078, 0.146, 25.893]}
rotation={[Math.PI, -0.262, Math.PI]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_20.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[191.123, 0.146, 21.585]}
rotation={[-Math.PI, 0.873, -Math.PI]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_21.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[196.866, 0.146, 31.805]}
rotation={[0, -0.698, 0]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_22.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[196.867, 0.146, 36.657]}
rotation={[Math.PI, -0.611, Math.PI]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_23.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[196.635, 0.146, 41.088]}
rotation={[0, -Math.PI / 9, 0]}
scale={0.014}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_24.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[196.681, 0.146, 45.993]}
rotation={[0, 1.134, 0]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_25.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[196.775, 0.146, 21.276]}
rotation={[-Math.PI, 0.087, -Math.PI]}
scale={0.014}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_26.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[196.974, 0.146, 26.288]}
rotation={[-Math.PI, 0.262, -Math.PI]}
scale={0.016}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Gravel_Straight_6.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-170.743, 0, 65.5]}
rotation={[0, -Math.PI / 2, 0]}
scale={[0.01, 0.01, 0.049]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Pear_Grown_01_158.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[215.83, 0.201, 51.331]}
rotation={[Math.PI, -0.262, Math.PI]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Pear_Grown_2.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[220.698, 0.201, 51.283]}
rotation={[-Math.PI, 1.222, -Math.PI]}
scale={0.015}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Pear_Grown_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[225.111, 0.058, 51.001]}
rotation={[Math.PI, -0.873, Math.PI]}
scale={0.013}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Pear_Grown_4.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[229.865, 0.201, 51.181]}
rotation={[0, 0.611, 0]}
scale={0.014}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Pear_Grown_5.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[235.043, 0.086, 51.273]}
rotation={[0, -1.571, 0]}
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position={[31.633, 0.257, 91.267]}
rotation={[-Math.PI, 1.396, -Math.PI]}
scale={0.01}
/>
<mesh
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receiveShadow
geometry={nodes.SM_Env_Tree_Orange_Grown_9.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[36.892, 0.257, 91.147]}
rotation={[0, -1.484, 0]}
scale={0.012}
/>
<mesh
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geometry={nodes.SM_Env_Tree_Orange_Grown_10.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[41.551, 0.257, 91.228]}
rotation={[-Math.PI, Math.PI / 3, -Math.PI]}
scale={0.012}
/>
<mesh
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geometry={nodes.SM_Env_Tree_Orange_Grown_11.geometry}