threed-garden
Version:
ThreeD Garden: WebGL 3D Environment Interface for Next.JS React TypeScript Three.JS React-Three Physics, 2D Paper.JS; APIs: Apollo GraphQL, WordPress; CSS: Tailwind, Radix-UI; Libraries: FarmBot 3D; AI: OpenAI, DeepSeek
1,560 lines (1,558 loc) • 1.59 MB
JSX
import React, { useRef } from "react"
import { useGLTF } from "@react-three/drei"
const file = 'https://threedpublic.s3.us-west-2.amazonaws.com/assets/threeds/synty/polygon/farm/Demo/Polygon_Farm_Demo_FBX.glb'
const texture = 'https://threedpublic.s3.us-west-2.amazonaws.com/assets/threeds/synty/polygon/_Textures/PolygonFarm_Texture_01_A.png'
export default function Model(props) {
const { nodes, materials } = useGLTF(file)
return (
<group {...props} dispose={null}>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Cherry_Grown_01_26.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-7266.065, -4206.395, 19.955]}
rotation={[0, 0, 1.484]}
scale={1.5}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Cherry_Grown_2.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-7284.482, -3632.001, 19.955]}
rotation={[0, 0, -Math.PI / 6]}
scale={1.5}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Cherry_Grown_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-7269.94, -3150.519, 19.955]}
rotation={[0, 0, 2.007]}
scale={1.657}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Cherry_Grown_4.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-7277.646, -2609.528, 19.955]}
rotation={[0, 0, -2.793]}
scale={1.561}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Cherry_Grown_5.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-7277.646, -2034.835, 19.955]}
rotation={[0, 0, -2.793]}
scale={1.541}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Cherry_Grown_6.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-7273.79, -1462.091, 19.955]}
rotation={[0, 0, -0.349]}
scale={1.437}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Cherry_Grown_7.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-7273.79, -973.984, 19.955]}
rotation={[0, 0, -2.007]}
scale={1.699}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_01_35.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-8668.616, -555.737, 14.562]}
scale={1.341}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Gravel_T_Section_2.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[419.136, -6435, 0]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Gravel_Straight_14.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-768, -6550, 0]}
rotation={[0, 0, -Math.PI / 2]}
scale={[1, 1.667, 1]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Gravel_Swerve_2.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-1058, -6795, 0]}
rotation={[0, 0, Math.PI / 2]}
scale={[1, 2.443, 1]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Gravel_Straight_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[1705, -6550, 0]}
rotation={[0, 0, -Math.PI / 2]}
scale={[1, 1.667, 1]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Dirt_Straight_01_33.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[409, -5246, 0]}
rotation={[0, 0, Math.PI]}
scale={[1, 1.895, 1]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Dirt_Straight_2.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[410, -3381, 2.412]}
rotation={[0, 0, Math.PI]}
scale={[1, 2.22, 1]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_2.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-8659.507, -6.436, 14.562]}
rotation={[0, 0, -2.269]}
scale={1.341}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-9144.717, -6.436, 14.562]}
rotation={[0, 0, 0.785]}
scale={1.341}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_4.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-9144.717, -562.4, 14.563]}
rotation={[0, 0, -Math.PI / 2]}
scale={1.439}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_5.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-9587.727, 16.748, 14.563]}
rotation={[0, 0, 1.833]}
scale={1.524}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_6.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-10078.293, 12.143, 14.563]}
rotation={[0, 0, 2.705]}
scale={1.439}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_7.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-10061.818, -494.285, 14.563]}
rotation={[0, 0, 0.698]}
scale={1.439}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_8.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-9582.371, -494.285, 14.564]}
rotation={[0, 0, -1.396]}
scale={1.219}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Dirt_Straight_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[410, -2231.786, 2.432]}
rotation={[0, 0, Math.PI]}
scale={[1, 2.915, 1]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Dirt_End_02_29.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[427, -601, 2.884]}
scale={[1, 1.428, 1]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Large_01_57.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-7810.573, 1428.755, 9.276]}
rotation={[0, 0, 0.698]}
scale={1.161}
>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Large_Swing_01_60.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[252.24, 10.53, 507.05]}
rotation={[0, 0, -0.175]}
scale={1.034}
/>
</mesh>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Gravel_T_Section_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-12678.916, -6434.994, -0.001]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Gravel_Straight_4.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-13866.051, -6549.994, -2.919]}
rotation={[0, 0, -Math.PI / 2]}
scale={[1, 2.047, 1]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Gravel_Straight_5.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-11413, -6550, -3.826]}
rotation={[0, 0, -Math.PI / 2]}
scale={[1, 1.911, 1.135]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Dirt_Straight_4.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-12703.373, -5236.875, -0.183]}
rotation={[0, 0, Math.PI]}
scale={[1, 1.988, 1]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Large_69.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-12048.543, -4839.516, 9.276]}
rotation={[0, 0, 0.087]}
scale={1.161}
>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Large_Swing_2.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[252.24, 10.529, 507.051]}
rotation={[0, 0, -0.175]}
scale={1.034}
/>
</mesh>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Large_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[974.815, 1871.925, 9.276]}
rotation={[0, 0, 0.087]}
scale={1.161}
>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Large_Swing_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[252.24, 10.529, 507.051]}
rotation={[0, 0, -0.175]}
scale={1.034}
/>
</mesh>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Large_4.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[14179.156, -1889.276, 22.525]}
rotation={[0, 0, -2.705]}
scale={1.161}
>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Large_Swing_4.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[252.24, 10.53, 507.051]}
rotation={[0, 0, -0.175]}
scale={1.034}
/>
</mesh>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_01_79.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[5162.636, -1404.435, -4.117]}
scale={1.257}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_2.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[4974.227, -853.431, -4.117]}
rotation={[0, 0, -2.007]}
scale={1.257}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[5392.462, -846.583, -4.117]}
rotation={[0, 0, -2.182]}
scale={1.257}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_4.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[5893.339, -875.018, -4.117]}
rotation={[0, 0, -2.531]}
scale={1.403}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_5.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[6357.629, -896.276, -4.117]}
rotation={[0, 0, -0.087]}
scale={1.198}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_6.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[6892.157, -890.396, -4.117]}
rotation={[0, 0, -0.873]}
scale={1.214}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_7.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[7380.663, -890.396, -4.117]}
rotation={[0, 0, -2.967]}
scale={1.275}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_8.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[5662.162, -1399.791, -4.117]}
rotation={[0, 0, 2.356]}
scale={1.139}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_9.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[6163.573, -1367.871, -4.117]}
rotation={[0, 0, -2.443]}
scale={1.27}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_10.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[6668.916, -1377.964, -4.117]}
rotation={[0, 0, 2.618]}
scale={1.24}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_11.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[7139.715, -1436.452, -4.117]}
rotation={[0, 0, 1.396]}
scale={1.321}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_Grown_12.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[7603.893, -1366.037, -4.117]}
rotation={[0, 0, -1.833]}
scale={1.321}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Orange_104.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[10153.845, -1379.506, 14.206]}
rotation={[0, 0, 1.222]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Lemon_01_107.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[12952.956, 1122.933, 8.222]}
scale={1.406}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Orange_110.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[12735.535, 1149.732, 8.988]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Orange_113.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[13586.45, 656.087, 8.889]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Lemon_116.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[14009.345, 603.183, 10.541]}
scale={1.26}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Peach_01_119.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[13842.049, 724.634, 9.149]}
rotation={[0, 0, -2.793]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Dirt_Corner_02_60.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-12794.263, -3750.36, -0.133]}
rotation={[0, 0, Math.PI / 3]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Lemon_123.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[13637.332, 935.123, 3.486]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_01_126.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[16182.974, 664.243, 10.8]}
scale={1.577}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Cherry_01_129.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[16586.207, 599.247, 17.383]}
scale={1.745}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Plum_01_132.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[17017.205, 595.162, 11.495]}
rotation={[0, 0, -1.484]}
scale={1.939}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apricot_135.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[17354.914, 568.567, 9.356]}
rotation={[0, 0, 1.833]}
scale={1.299}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Dirt_Straight_67.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-13699.27, -3212.19, -0.183]}
rotation={[0, 0, -2.094]}
scale={[1, 1.5, 1]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_9.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[19150.49, -3189.645, 14.562]}
rotation={[0, 0, Math.PI / 2]}
scale={1.341}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_10.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[18601.189, -3180.536, 14.562]}
rotation={[0, 0, -0.698]}
scale={1.341}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_11.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[18601.191, -3665.745, 14.562]}
rotation={[0, 0, 2.356]}
scale={1.341}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_12.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[19157.152, -3665.745, 14.563]}
scale={1.439}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_13.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[18578.004, -4108.757, 14.563]}
rotation={[0, 0, -2.88]}
scale={1.524}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_14.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[18582.613, -4599.32, 14.563]}
rotation={[0, 0, -2.007]}
scale={1.439}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_15.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[19089.039, -4582.848, 14.563]}
rotation={[0, 0, 2.269]}
scale={1.439}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_16.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[19089.039, -4103.399, 14.564]}
rotation={[0, 0, 0.175]}
scale={1.219}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_17.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[18592.014, -2127.639, 14.563]}
scale={1.439}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_18.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[18611.918, -2628.804, 14.564]}
rotation={[0, 0, 0.175]}
scale={1.551}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Dirt_End_80.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-14595, -2666, 0]}
rotation={[0, 0, Math.PI / 3]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_19.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[19107.775, -2589.273, 14.563]}
rotation={[0, 0, -2.88]}
scale={1.348}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_20.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[19112.303, -2158.453, 14.563]}
rotation={[0, 0, 2.269]}
scale={1.321}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_21.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[19686.648, -3180.535, 14.562]}
rotation={[0, 0, -0.698]}
scale={1.341}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_22.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[19686.65, -3665.744, 14.562]}
rotation={[0, 0, -2.531]}
scale={1.341}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_23.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[19663.463, -4108.757, 14.563]}
rotation={[0, 0, -Math.PI / 9]}
scale={1.393}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_24.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[19668.072, -4599.32, 14.563]}
rotation={[0, 0, 1.134]}
scale={1.298}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_25.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[19677.473, -2127.638, 14.563]}
rotation={[0, 0, 3.054]}
scale={1.439}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Apple_Grown_26.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[19697.377, -2628.804, 14.564]}
rotation={[0, 0, 2.88]}
scale={1.551}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Road_Gravel_Straight_6.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[-17074.254, -6549.994, 0]}
rotation={[0, 0, -Math.PI / 2]}
scale={[1, 4.95, 1]}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Pear_Grown_01_158.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[21582.951, -5133.119, 20.149]}
rotation={[0, 0, -2.88]}
scale={1.343}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Pear_Grown_2.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[22069.756, -5128.255, 20.149]}
rotation={[0, 0, 1.92]}
scale={1.511}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Pear_Grown_3.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[22511.113, -5100.074, 5.798]}
rotation={[0, 0, -2.269]}
scale={1.345}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Pear_Grown_4.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[22986.535, -5118.058, 20.149]}
rotation={[0, 0, 0.611]}
scale={1.394}
/>
<mesh
castShadow
receiveShadow
geometry={nodes.SM_Env_Tree_Pear_Grown_5.geometry}
material={materials.Mat_PolygonFarm_01_A}
position={[23504.33, -5127.269, 8.565]}
rotation={[0, 0, -1.571]}
scale={1.554}
/>
<mesh
castShadow
receiveShadow
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