UNPKG

threear

Version:

A marker based Augmented Reality library for Three.js

44 lines (34 loc) 1.34 kB
import { Object3D } from "three"; import { BaseMarker } from "./BaseMarker"; /** * BarcodeMarker take a given predtermined barcode as the pattern to detect. Each barcode has * a predetermined number, for example the 3x3 matrix has 64 possible markers. You can find copies * of these markers in the artoolkit GitHub repository. This approach is faster than using * PatternMarker. The barcodes can be used to place a three.js Object3D and pin it to * the barcode marker. * @param parameters parameters for determing things like the barcode number and the minimum confidence */ interface BarcodeMarkerParameters { barcodeValue: number; markerObject: Object3D; size?: number; minConfidence?: number; } export class BarcodeMarker extends BaseMarker { public static count = 0; public barcodeValue: number; public markerObject: Object3D; constructor(parameters: BarcodeMarkerParameters) { super(parameters); if (parameters.barcodeValue === undefined) { throw Error("Barcode Marker requires a barcodeValue to be passed"); } if (parameters.markerObject === undefined) { throw Error("Barcode Marker requires a markerObject to be passed"); } this.barcodeValue = parameters.barcodeValue; this.markerObject = parameters.markerObject; this.markerObject.visible = false; } } export default BarcodeMarker;