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threear

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A marker based Augmented Reality library for Three.js

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interface SourceParameters { parent: HTMLElement; camera: THREE.Camera | null; renderer: THREE.WebGLRenderer | null; sourceType: "webcam" | "image" | "video"; sourceUrl: string; facingMode: "user" | "environment"; deviceId: any; sourceWidth: number; sourceHeight: number; displayWidth: number; displayHeight: number; } /** * Source describes how and where THREE AR should accept imagery to * track markers for. Images, Video and the Webcam can be used as sources. * @param parameters parameters for determining if it should come from a webcam or a video */ export declare class Source { domElement: HTMLImageElement | HTMLVideoElement | undefined; private currentTorchStatus; private parameters; constructor(parameters: Partial<SourceParameters>); setParameters(parameters: any): void; readonly renderer: import("three").WebGLRenderer | null; readonly camera: import("three").Camera | null; dispose(): void; initialize(): Promise<{}>; /** * Determine if the device supports torch capability */ hasMobileTorch(domElement: HTMLVideoElement): boolean; /** * Toggle the flash/torch of the mobile phone if possible. * See: https://www.oberhofer.co/mediastreamtrack-and-its-capabilities/ */ toggleMobileTorch(domElement: HTMLVideoElement): void; onResizeElement(): void; /** * Copy the dimensions of the domElement of the source to another given domElement * @param otherElement the target element to copy the size to, from the Source dom element */ copyElementSizeTo(otherElement: any): void; private _initSourceImage; private _initSourceVideo; private _initSourceWebcam; private positionSourceDomElement; } export default Source;