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threear

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A marker based Augmented Reality library for Three.js

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# Development #### Clone the Repository First, you are going to want to install git. Once you have done this you can clone the repository to a folder of your choice using the following command: ``` git clone git@github.com:JamesMilnerUK/THREEAR.git ``` #### Install Dependencies THREE AR uses npm to manage dependencies. You can install the dependencies for the project using: ``` npm install ``` #### Building THREE AR You can do a production build, which will also generate the docs using [TypeDoc](https://typedoc.org/), by running ``` npm run build:prod ``` You can do a development build by running: ``` npm run build:dev ``` Most of the time developing you will want to want to watch for changes and automatically rebuild a development build. You can do this doing: ``` npm run build:watch ``` #### Local Debugging If you want to experiment with the examples locally you can use: ```npm run serve``` This leverages `live-server` which allows instant reloads on changes to the file system. Here if we go to `http://127.0.0.1:8080/examples/basic.html` we can see the basic example app. If you access this from a mobile device and point it at the Hiro marker above you should see a rotating cube and torus appear. You might want to remotely debug the page test these using your mobile OS and browser of choice: * [Remote debugging on Chrome (Android)](https://developers.google.com/web/tools/chrome-devtools/remote-debugging/) * [Remote debugging on Safari (iOS)](https://medium.com/@sarahelson81/remote-debugging-webpages-in-ios-safari-8fd9b7a79a60) #### Commiting, Pull Requests and CI The project uses `tslint` and `prettier` for linting and code formatting respectively. On commit we use `husky` to automatically try and fix linting errors. At the moment to pass CI there must be no linting errors in your source code and `webpack` must build sucessfully.