threear
Version:
A marker based Augmented Reality library for Three.js
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Markdown
# Development
#### Clone the Repository
First, you are going to want to install git. Once you have done this you can clone the repository to a folder of your choice using the following command:
```
git clone git@github.com:JamesMilnerUK/THREEAR.git
```
#### Install Dependencies
THREE AR uses npm to manage dependencies. You can install the dependencies for the project using:
```
npm install
```
#### Building THREE AR
You can do a production build, which will also generate the docs using [TypeDoc](https://typedoc.org/), by running
```
npm run build:prod
```
You can do a development build by running:
```
npm run build:dev
```
Most of the time developing you will want to want to watch for changes and automatically rebuild a development build. You can do this doing:
```
npm run build:watch
```
#### Local Debugging
If you want to experiment with the examples locally you can use:
```npm run serve```
This leverages `live-server` which allows instant reloads on changes to the file system. Here if we go to `http://127.0.0.1:8080/examples/basic.html` we can see the basic example app. If you access this from a mobile device and point it at the Hiro marker above you should see a rotating cube and torus appear.
You might want to remotely debug the page test these using your mobile OS and browser of choice:
* [Remote debugging on Chrome (Android)](https://developers.google.com/web/tools/chrome-devtools/remote-debugging/)
* [Remote debugging on Safari (iOS)](https://medium.com/@sarahelson81/remote-debugging-webpages-in-ios-safari-8fd9b7a79a60)
#### Commiting, Pull Requests and CI
The project uses `tslint` and `prettier` for linting and code formatting respectively. On commit we use `husky` to automatically try and fix linting errors. At the moment to pass CI there must be no linting errors in your source code and `webpack` must build sucessfully.