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three

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JavaScript 3D library

42 lines (25 loc) 954 B
import { AudioContext } from '../audio/AudioContext.js'; import { FileLoader } from './FileLoader.js'; import { DefaultLoadingManager } from './LoadingManager.js'; /** * @author Reece Aaron Lecrivain / http://reecenotes.com/ */ function AudioLoader( manager ) { this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; } Object.assign( AudioLoader.prototype, { load: function ( url, onLoad, onProgress, onError ) { var loader = new FileLoader( this.manager ); loader.setResponseType( 'arraybuffer' ); loader.load( url, function ( buffer ) { // Create a copy of the buffer. The `decodeAudioData` method // detaches the buffer when complete, preventing reuse. var bufferCopy = buffer.slice( 0 ); var context = AudioContext.getContext(); context.decodeAudioData( bufferCopy, function ( audioBuffer ) { onLoad( audioBuffer ); } ); }, onProgress, onError ); } } ); export { AudioLoader };