three
Version:
JavaScript 3D library
77 lines (45 loc) • 1.76 kB
JavaScript
self.importScripts( '../../../build/three.js' );
self.onmessage = function ( message ) {
var data = message.data;
init( data.drawingSurface, data.width, data.height, data.pixelRatio );
};
var camera, scene, renderer, mesh, clock;
function init( offscreen, width, height, pixelRatio ) {
camera = new THREE.PerspectiveCamera( 70, width / height, 1, 1000 );
camera.position.z = 400;
scene = new THREE.Scene();
clock = new THREE.Clock();
// we don't use ImageLoader since it has a DOM dependency (HTML5 image element)
var loader = new THREE.ImageBitmapLoader();
loader.load( '../../textures/crate.gif', function ( imageBitmap ) {
var texture = new THREE.CanvasTexture( imageBitmap );
var material = new THREE.MeshBasicMaterial( { map: texture } );
var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
animate();
}, null, function () {
// Workaround for Firefox
// https://bugzilla.mozilla.org/show_bug.cgi?id=1335594
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
animate();
} );
renderer = new THREE.WebGLRenderer( { antialias: true, canvas: offscreen } );
renderer.setPixelRatio( pixelRatio );
renderer.setSize( width, height, false );
}
function animate() {
var delta = clock.getDelta();
mesh.rotation.x += delta * 0.2;
mesh.rotation.y += delta * 0.5;
renderer.render( scene, camera );
if ( self.requestAnimationFrame ) {
self.requestAnimationFrame( animate );
} else if ( renderer.context.commit ) {
// Deprecated
renderer.context.commit().then( animate );
}
}