three
Version:
JavaScript 3D library
57 lines (32 loc) • 1.18 kB
JavaScript
/**
* @author sunag / http://www.sunag.com.br/
*/
import { InputNode } from '../core/InputNode.js';
import { NodeUtils } from '../core/NodeUtils.js';
function ColorNode( color, g, b ) {
InputNode.call( this, 'c' );
this.value = color instanceof THREE.Color ? color : new THREE.Color( color || 0, g, b );
}
ColorNode.prototype = Object.create( InputNode.prototype );
ColorNode.prototype.constructor = ColorNode;
ColorNode.prototype.nodeType = "Color";
NodeUtils.addShortcuts( ColorNode.prototype, 'value', [ 'r', 'g', 'b' ] );
ColorNode.prototype.generateReadonly = function ( builder, output, uuid, type, ns, needsUpdate ) {
return builder.format( "vec3( " + this.r + ", " + this.g + ", " + this.b + " )", type, output );
};
ColorNode.prototype.copy = function ( source ) {
InputNode.prototype.copy.call( this, source );
this.value.copy( source );
};
ColorNode.prototype.toJSON = function ( meta ) {
var data = this.getJSONNode( meta );
if ( ! data ) {
data = this.createJSONNode( meta );
data.r = this.r;
data.g = this.g;
data.b = this.b;
if ( this.readonly === true ) data.readonly = true;
}
return data;
};
export { ColorNode };