three
Version:
JavaScript 3D library
67 lines (36 loc) • 1.2 kB
JavaScript
/**
* @author sunag / http://www.sunag.com.br/
*/
import { Node } from './Node.js';
function VarNode( type, value ) {
Node.call( this, type );
this.value = value;
}
VarNode.prototype = Object.create( Node.prototype );
VarNode.prototype.constructor = VarNode;
VarNode.prototype.nodeType = "Var";
VarNode.prototype.getType = function ( builder ) {
return builder.getTypeByFormat( this.type );
};
VarNode.prototype.generate = function ( builder, output ) {
var varying = builder.getVar( this.uuid, this.type );
if ( this.value && builder.isShader( 'vertex' ) ) {
builder.addNodeCode( varying.name + ' = ' + this.value.build( builder, this.getType( builder ) ) + ';' );
}
return builder.format( varying.name, this.getType( builder ), output );
};
VarNode.prototype.copy = function ( source ) {
Node.prototype.copy.call( this, source );
this.type = source.type;
this.value = source.value;
};
VarNode.prototype.toJSON = function ( meta ) {
var data = this.getJSONNode( meta );
if ( ! data ) {
data = this.createJSONNode( meta );
data.type = this.type;
if ( this.value ) data.value = this.value.toJSON( meta ).uuid;
}
return data;
};
export { VarNode };