three
Version:
JavaScript 3D library
86 lines (46 loc) • 1.73 kB
JavaScript
/**
* @author sunag / http://www.sunag.com.br/
*/
import { TempNode } from './TempNode.js';
function InputNode( type, params ) {
params = params || {};
params.shared = params.shared !== undefined ? params.shared : false;
TempNode.call( this, type, params );
this.readonly = false;
}
InputNode.prototype = Object.create( TempNode.prototype );
InputNode.prototype.constructor = InputNode;
InputNode.prototype.isReadonly = function ( builder ) {
return this.readonly;
};
InputNode.prototype.copy = function ( source ) {
TempNode.prototype.copy.call( this, source );
if ( source.readonly !== undefined ) this.readonly = source.readonly;
};
InputNode.prototype.createJSONNode = function ( meta ) {
var data = TempNode.prototype.createJSONNode.call( this, meta );
if ( this.readonly === true ) data.readonly = this.readonly;
return data;
};
InputNode.prototype.generate = function ( builder, output, uuid, type, ns, needsUpdate ) {
uuid = builder.getUuid( uuid || this.getUuid() );
type = type || this.getType( builder );
var data = builder.getNodeData( uuid ),
readonly = this.isReadonly( builder ) && this.generateReadonly !== undefined;
if ( readonly ) {
return this.generateReadonly( builder, output, uuid, type, ns, needsUpdate );
} else {
if ( builder.isShader( 'vertex' ) ) {
if ( ! data.vertex ) {
data.vertex = builder.createVertexUniform( type, this, ns, needsUpdate );
}
return builder.format( data.vertex.name, type, output );
} else {
if ( ! data.fragment ) {
data.fragment = builder.createFragmentUniform( type, this, ns, needsUpdate );
}
return builder.format( data.fragment.name, type, output );
}
}
};
export { InputNode };