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/** * @author Kai Salmen / https://kaisalmen.de * Development repository: https://github.com/kaisalmen/WWOBJLoader */ 'use strict'; if ( THREE.LoaderSupport === undefined ) { THREE.LoaderSupport = {}; } /** * Validation functions. * @class */ THREE.LoaderSupport.Validator = { /** * If given input is null or undefined, false is returned otherwise true. * * @param input Can be anything * @returns {boolean} */ isValid: function( input ) { return ( input !== null && input !== undefined ); }, /** * If given input is null or undefined, the defaultValue is returned otherwise the given input. * * @param input Can be anything * @param defaultValue Can be anything * @returns {*} */ verifyInput: function( input, defaultValue ) { return ( input === null || input === undefined ) ? defaultValue : input; } }; /** * Callbacks utilized by loaders and builders. * @class */ THREE.LoaderSupport.Callbacks = (function () { var Validator = THREE.LoaderSupport.Validator; function Callbacks() { this.onProgress = null; this.onReportError = null; this.onMeshAlter = null; this.onLoad = null; this.onLoadMaterials = null; } /** * Register callback function that is invoked by internal function "announceProgress" to print feedback. * @memberOf THREE.LoaderSupport.Callbacks * * @param {callback} callbackOnProgress Callback function for described functionality */ Callbacks.prototype.setCallbackOnProgress = function ( callbackOnProgress ) { this.onProgress = Validator.verifyInput( callbackOnProgress, this.onProgress ); }; /** * Register callback function that is invoked when an error is reported. * @memberOf THREE.LoaderSupport.Callbacks * * @param {callback} callbackOnReportError Callback function for described functionality */ Callbacks.prototype.setCallbackOnReportError = function ( callbackOnReportError ) { this.onReportError = Validator.verifyInput( callbackOnReportError, this.onReportError ); }; /** * Register callback function that is called every time a mesh was loaded. * Use {@link THREE.LoaderSupport.LoadedMeshUserOverride} for alteration instructions (geometry, material or disregard mesh). * @memberOf THREE.LoaderSupport.Callbacks * * @param {callback} callbackOnMeshAlter Callback function for described functionality */ Callbacks.prototype.setCallbackOnMeshAlter = function ( callbackOnMeshAlter ) { this.onMeshAlter = Validator.verifyInput( callbackOnMeshAlter, this.onMeshAlter ); }; /** * Register callback function that is called once loading of the complete OBJ file is completed. * @memberOf THREE.LoaderSupport.Callbacks * * @param {callback} callbackOnLoad Callback function for described functionality */ Callbacks.prototype.setCallbackOnLoad = function ( callbackOnLoad ) { this.onLoad = Validator.verifyInput( callbackOnLoad, this.onLoad ); }; /** * Register callback function that is called when materials have been loaded. * @memberOf THREE.LoaderSupport.Callbacks * * @param {callback} callbackOnLoadMaterials Callback function for described functionality */ Callbacks.prototype.setCallbackOnLoadMaterials = function ( callbackOnLoadMaterials ) { this.onLoadMaterials = Validator.verifyInput( callbackOnLoadMaterials, this.onLoadMaterials ); }; return Callbacks; })(); /** * Object to return by callback onMeshAlter. Used to disregard a certain mesh or to return one to many meshes. * @class * * @param {boolean} disregardMesh=false Tell implementation to completely disregard this mesh * @param {boolean} disregardMesh=false Tell implementation that mesh(es) have been altered or added */ THREE.LoaderSupport.LoadedMeshUserOverride = (function () { function LoadedMeshUserOverride( disregardMesh, alteredMesh ) { this.disregardMesh = disregardMesh === true; this.alteredMesh = alteredMesh === true; this.meshes = []; } /** * Add a mesh created within callback. * * @memberOf THREE.OBJLoader2.LoadedMeshUserOverride * * @param {THREE.Mesh} mesh */ LoadedMeshUserOverride.prototype.addMesh = function ( mesh ) { this.meshes.push( mesh ); this.alteredMesh = true; }; /** * Answers if mesh shall be disregarded completely. * * @returns {boolean} */ LoadedMeshUserOverride.prototype.isDisregardMesh = function () { return this.disregardMesh; }; /** * Answers if new mesh(es) were created. * * @returns {boolean} */ LoadedMeshUserOverride.prototype.providesAlteredMeshes = function () { return this.alteredMesh; }; return LoadedMeshUserOverride; })(); /** * A resource description used by {@link THREE.LoaderSupport.PrepData} and others. * @class * * @param {string} url URL to the file * @param {string} extension The file extension (type) */ THREE.LoaderSupport.ResourceDescriptor = (function () { var Validator = THREE.LoaderSupport.Validator; function ResourceDescriptor( url, extension ) { var urlParts = url.split( '/' ); if ( urlParts.length < 2 ) { this.path = null; this.name = url; this.url = url; } else { this.path = Validator.verifyInput( urlParts.slice( 0, urlParts.length - 1).join( '/' ) + '/', null ); this.name = urlParts[ urlParts.length - 1 ]; this.url = url; } this.name = Validator.verifyInput( this.name, 'Unnamed_Resource' ); this.extension = Validator.verifyInput( extension, 'default' ); this.extension = this.extension.trim(); this.content = null; } /** * Set the content of this resource * @memberOf THREE.LoaderSupport.ResourceDescriptor * * @param {Object} content The file content as arraybuffer or text */ ResourceDescriptor.prototype.setContent = function ( content ) { this.content = Validator.verifyInput( content, null ); }; return ResourceDescriptor; })(); /** * Configuration instructions to be used by run method. * @class */ THREE.LoaderSupport.PrepData = (function () { var Validator = THREE.LoaderSupport.Validator; function PrepData( modelName ) { this.logging = { enabled: true, debug: false }; this.modelName = Validator.verifyInput( modelName, '' ); this.resources = []; this.callbacks = new THREE.LoaderSupport.Callbacks(); } /** * Enable or disable logging in general (except warn and error), plus enable or disable debug logging. * @memberOf THREE.LoaderSupport.PrepData * * @param {boolean} enabled True or false. * @param {boolean} debug True or false. */ PrepData.prototype.setLogging = function ( enabled, debug ) { this.logging.enabled = enabled === true; this.logging.debug = debug === true; }; /** * Returns all callbacks as {@link THREE.LoaderSupport.Callbacks} * @memberOf THREE.LoaderSupport.PrepData * * @returns {THREE.LoaderSupport.Callbacks} */ PrepData.prototype.getCallbacks = function () { return this.callbacks; }; /** * Add a resource description. * @memberOf THREE.LoaderSupport.PrepData * * @param {THREE.LoaderSupport.ResourceDescriptor} Adds a {@link THREE.LoaderSupport.ResourceDescriptor} */ PrepData.prototype.addResource = function ( resource ) { this.resources.push( resource ); }; /** * Clones this object and returns it afterwards. Callbacks and resources are not cloned deep (references!). * @memberOf THREE.LoaderSupport.PrepData * * @returns {@link THREE.LoaderSupport.PrepData} */ PrepData.prototype.clone = function () { var clone = new THREE.LoaderSupport.PrepData( this.modelName ); clone.logging.enabled = this.logging.enabled; clone.logging.debug = this.logging.debug; clone.resources = this.resources; clone.callbacks = this.callbacks; var property, value; for ( property in this ) { value = this[ property ]; if ( ! clone.hasOwnProperty( property ) && typeof this[ property ] !== 'function' ) { clone[ property ] = value; } } return clone; }; /** * Identify files or content of interest from an Array of {@link THREE.LoaderSupport.ResourceDescriptor}. * @memberOf THREE.LoaderSupport.PrepData * * @param {THREE.LoaderSupport.ResourceDescriptor[]} resources Array of {@link THREE.LoaderSupport.ResourceDescriptor} * @param Object fileDesc Object describing which resources are of interest (ext, type (string or UInt8Array) and ignore (boolean)) * @returns {{}} Object with each "ext" and the corresponding {@link THREE.LoaderSupport.ResourceDescriptor} */ PrepData.prototype.checkResourceDescriptorFiles = function ( resources, fileDesc ) { var resource, triple, i, found; var result = {}; for ( var index in resources ) { resource = resources[ index ]; found = false; if ( ! Validator.isValid( resource.name ) ) continue; if ( Validator.isValid( resource.content ) ) { for ( i = 0; i < fileDesc.length && !found; i++ ) { triple = fileDesc[ i ]; if ( resource.extension.toLowerCase() === triple.ext.toLowerCase() ) { if ( triple.ignore ) { found = true; } else if ( triple.type === "ArrayBuffer" ) { // fast-fail on bad type if ( ! ( resource.content instanceof ArrayBuffer || resource.content instanceof Uint8Array ) ) throw 'Provided content is not of type ArrayBuffer! Aborting...'; result[ triple.ext ] = resource; found = true; } else if ( triple.type === "String" ) { if ( ! ( typeof( resource.content ) === 'string' || resource.content instanceof String) ) throw 'Provided content is not of type String! Aborting...'; result[ triple.ext ] = resource; found = true; } } } if ( !found ) throw 'Unidentified resource "' + resource.name + '": ' + resource.url; } else { // fast-fail on bad type if ( ! ( typeof( resource.name ) === 'string' || resource.name instanceof String ) ) throw 'Provided file is not properly defined! Aborting...'; for ( i = 0; i < fileDesc.length && !found; i++ ) { triple = fileDesc[ i ]; if ( resource.extension.toLowerCase() === triple.ext.toLowerCase() ) { if ( ! triple.ignore ) result[ triple.ext ] = resource; found = true; } } if ( !found ) throw 'Unidentified resource "' + resource.name + '": ' + resource.url; } } return result; }; return PrepData; })(); /** * Builds one or many THREE.Mesh from one raw set of Arraybuffers, materialGroup descriptions and further parameters. * Supports vertex, vertexColor, normal, uv and index buffers. * @class */ THREE.LoaderSupport.MeshBuilder = (function () { var LOADER_MESH_BUILDER_VERSION = '1.2.2'; var Validator = THREE.LoaderSupport.Validator; function MeshBuilder() { console.info( 'Using THREE.LoaderSupport.MeshBuilder version: ' + LOADER_MESH_BUILDER_VERSION ); this.logging = { enabled: true, debug: false }; this.callbacks = new THREE.LoaderSupport.Callbacks(); this.materials = []; } /** * Enable or disable logging in general (except warn and error), plus enable or disable debug logging. * @memberOf THREE.LoaderSupport.MeshBuilder * * @param {boolean} enabled True or false. * @param {boolean} debug True or false. */ MeshBuilder.prototype.setLogging = function ( enabled, debug ) { this.logging.enabled = enabled === true; this.logging.debug = debug === true; }; /** * Initializes the MeshBuilder (currently only default material initialisation). * @memberOf THREE.LoaderSupport.MeshBuilder * */ MeshBuilder.prototype.init = function () { var defaultMaterial = new THREE.MeshStandardMaterial( { color: 0xDCF1FF } ); defaultMaterial.name = 'defaultMaterial'; var defaultVertexColorMaterial = new THREE.MeshStandardMaterial( { color: 0xDCF1FF } ); defaultVertexColorMaterial.name = 'defaultVertexColorMaterial'; defaultVertexColorMaterial.vertexColors = THREE.VertexColors; var defaultLineMaterial = new THREE.LineBasicMaterial(); defaultLineMaterial.name = 'defaultLineMaterial'; var defaultPointMaterial = new THREE.PointsMaterial( { size: 1 } ); defaultPointMaterial.name = 'defaultPointMaterial'; var runtimeMaterials = {}; runtimeMaterials[ defaultMaterial.name ] = defaultMaterial; runtimeMaterials[ defaultVertexColorMaterial.name ] = defaultVertexColorMaterial; runtimeMaterials[ defaultLineMaterial.name ] = defaultLineMaterial; runtimeMaterials[ defaultPointMaterial.name ] = defaultPointMaterial; this.updateMaterials( { cmd: 'materialData', materials: { materialCloneInstructions: null, serializedMaterials: null, runtimeMaterials: runtimeMaterials } } ); }; /** * Set materials loaded by any supplier of an Array of {@link THREE.Material}. * @memberOf THREE.LoaderSupport.MeshBuilder * * @param {THREE.Material[]} materials Array of {@link THREE.Material} */ MeshBuilder.prototype.setMaterials = function ( materials ) { var payload = { cmd: 'materialData', materials: { materialCloneInstructions: null, serializedMaterials: null, runtimeMaterials: Validator.isValid( this.callbacks.onLoadMaterials ) ? this.callbacks.onLoadMaterials( materials ) : materials } }; this.updateMaterials( payload ); }; MeshBuilder.prototype._setCallbacks = function ( callbacks ) { if ( Validator.isValid( callbacks.onProgress ) ) this.callbacks.setCallbackOnProgress( callbacks.onProgress ); if ( Validator.isValid( callbacks.onReportError ) ) this.callbacks.setCallbackOnReportError( callbacks.onReportError ); if ( Validator.isValid( callbacks.onMeshAlter ) ) this.callbacks.setCallbackOnMeshAlter( callbacks.onMeshAlter ); if ( Validator.isValid( callbacks.onLoad ) ) this.callbacks.setCallbackOnLoad( callbacks.onLoad ); if ( Validator.isValid( callbacks.onLoadMaterials ) ) this.callbacks.setCallbackOnLoadMaterials( callbacks.onLoadMaterials ); }; /** * Delegates processing of the payload (mesh building or material update) to the corresponding functions (BW-compatibility). * @memberOf THREE.LoaderSupport.MeshBuilder * * @param {Object} payload Raw Mesh or Material descriptions. * @returns {THREE.Mesh[]} mesh Array of {@link THREE.Mesh} or null in case of material update */ MeshBuilder.prototype.processPayload = function ( payload ) { if ( payload.cmd === 'meshData' ) { return this.buildMeshes( payload ); } else if ( payload.cmd === 'materialData' ) { this.updateMaterials( payload ); return null; } }; /** * Builds one or multiple meshes from the data described in the payload (buffers, params, material info). * @memberOf THREE.LoaderSupport.MeshBuilder * * @param {Object} meshPayload Raw mesh description (buffers, params, materials) used to build one to many meshes. * @returns {THREE.Mesh[]} mesh Array of {@link THREE.Mesh} */ MeshBuilder.prototype.buildMeshes = function ( meshPayload ) { var meshName = meshPayload.params.meshName; var bufferGeometry = new THREE.BufferGeometry(); bufferGeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( meshPayload.buffers.vertices ), 3 ) ); if ( Validator.isValid( meshPayload.buffers.indices ) ) { bufferGeometry.setIndex( new THREE.BufferAttribute( new Uint32Array( meshPayload.buffers.indices ), 1 )); } var haveVertexColors = Validator.isValid( meshPayload.buffers.colors ); if ( haveVertexColors ) { bufferGeometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( meshPayload.buffers.colors ), 3 ) ); } if ( Validator.isValid( meshPayload.buffers.normals ) ) { bufferGeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( meshPayload.buffers.normals ), 3 ) ); } else { bufferGeometry.computeVertexNormals(); } if ( Validator.isValid( meshPayload.buffers.uvs ) ) { bufferGeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( meshPayload.buffers.uvs ), 2 ) ); } var material, materialName, key; var materialNames = meshPayload.materials.materialNames; var createMultiMaterial = meshPayload.materials.multiMaterial; var multiMaterials = []; for ( key in materialNames ) { materialName = materialNames[ key ]; material = this.materials[ materialName ]; if ( createMultiMaterial ) multiMaterials.push( material ); } if ( createMultiMaterial ) { material = multiMaterials; var materialGroups = meshPayload.materials.materialGroups; var materialGroup; for ( key in materialGroups ) { materialGroup = materialGroups[ key ]; bufferGeometry.addGroup( materialGroup.start, materialGroup.count, materialGroup.index ); } } var meshes = []; var mesh; var callbackOnMeshAlter = this.callbacks.onMeshAlter; var callbackOnMeshAlterResult; var useOrgMesh = true; var geometryType = Validator.verifyInput( meshPayload.geometryType, 0 ); if ( Validator.isValid( callbackOnMeshAlter ) ) { callbackOnMeshAlterResult = callbackOnMeshAlter( { detail: { meshName: meshName, bufferGeometry: bufferGeometry, material: material, geometryType: geometryType } } ); if ( Validator.isValid( callbackOnMeshAlterResult ) ) { if ( callbackOnMeshAlterResult.isDisregardMesh() ) { useOrgMesh = false; } else if ( callbackOnMeshAlterResult.providesAlteredMeshes() ) { for ( var i in callbackOnMeshAlterResult.meshes ) { meshes.push( callbackOnMeshAlterResult.meshes[ i ] ); } useOrgMesh = false; } } } if ( useOrgMesh ) { if ( meshPayload.computeBoundingSphere ) bufferGeometry.computeBoundingSphere(); if ( geometryType === 0 ) { mesh = new THREE.Mesh( bufferGeometry, material ); } else if ( geometryType === 1) { mesh = new THREE.LineSegments( bufferGeometry, material ); } else { mesh = new THREE.Points( bufferGeometry, material ); } mesh.name = meshName; meshes.push( mesh ); } var progressMessage; if ( Validator.isValid( meshes ) && meshes.length > 0 ) { var meshNames = []; for ( var i in meshes ) { mesh = meshes[ i ]; meshNames[ i ] = mesh.name; } progressMessage = 'Adding mesh(es) (' + meshNames.length + ': ' + meshNames + ') from input mesh: ' + meshName; progressMessage += ' (' + ( meshPayload.progress.numericalValue * 100 ).toFixed( 2 ) + '%)'; } else { progressMessage = 'Not adding mesh: ' + meshName; progressMessage += ' (' + ( meshPayload.progress.numericalValue * 100 ).toFixed( 2 ) + '%)'; } var callbackOnProgress = this.callbacks.onProgress; if ( Validator.isValid( callbackOnProgress ) ) { var event = new CustomEvent( 'MeshBuilderEvent', { detail: { type: 'progress', modelName: meshPayload.params.meshName, text: progressMessage, numericalValue: meshPayload.progress.numericalValue } } ); callbackOnProgress( event ); } return meshes; }; /** * Updates the materials with contained material objects (sync) or from alteration instructions (async). * @memberOf THREE.LoaderSupport.MeshBuilder * * @param {Object} materialPayload Material update instructions */ MeshBuilder.prototype.updateMaterials = function ( materialPayload ) { var material, materialName; var materialCloneInstructions = materialPayload.materials.materialCloneInstructions; if ( Validator.isValid( materialCloneInstructions ) ) { var materialNameOrg = materialCloneInstructions.materialNameOrg; var materialOrg = this.materials[ materialNameOrg ]; if ( Validator.isValid( materialNameOrg ) ) { material = materialOrg.clone(); materialName = materialCloneInstructions.materialName; material.name = materialName; var materialProperties = materialCloneInstructions.materialProperties; for ( var key in materialProperties ) { if ( material.hasOwnProperty( key ) && materialProperties.hasOwnProperty( key ) ) material[ key ] = materialProperties[ key ]; } this.materials[ materialName ] = material; } else { console.warn( 'Requested material "' + materialNameOrg + '" is not available!' ); } } var materials = materialPayload.materials.serializedMaterials; if ( Validator.isValid( materials ) && Object.keys( materials ).length > 0 ) { var loader = new THREE.MaterialLoader(); var materialJson; for ( materialName in materials ) { materialJson = materials[ materialName ]; if ( Validator.isValid( materialJson ) ) { material = loader.parse( materialJson ); if ( this.logging.enabled ) console.info( 'De-serialized material with name "' + materialName + '" will be added.' ); this.materials[ materialName ] = material; } } } materials = materialPayload.materials.runtimeMaterials; if ( Validator.isValid( materials ) && Object.keys( materials ).length > 0 ) { for ( materialName in materials ) { material = materials[ materialName ]; if ( this.logging.enabled ) console.info( 'Material with name "' + materialName + '" will be added.' ); this.materials[ materialName ] = material; } } }; /** * Returns the mapping object of material name and corresponding jsonified material. * * @returns {Object} Map of Materials in JSON representation */ MeshBuilder.prototype.getMaterialsJSON = function () { var materialsJSON = {}; var material; for ( var materialName in this.materials ) { material = this.materials[ materialName ]; materialsJSON[ materialName ] = material.toJSON(); } return materialsJSON; }; /** * Returns the mapping object of material name and corresponding material. * * @returns {Object} Map of {@link THREE.Material} */ MeshBuilder.prototype.getMaterials = function () { return this.materials; }; return MeshBuilder; })(); /** * Default implementation of the WorkerRunner responsible for creation and configuration of the parser within the worker. * * @class */ THREE.LoaderSupport.WorkerRunnerRefImpl = (function () { function WorkerRunnerRefImpl() { var scope = this; var scopedRunner = function( event ) { scope.processMessage( event.data ); }; self.addEventListener( 'message', scopedRunner, false ); } /** * Applies values from parameter object via set functions or via direct assignment. * @memberOf THREE.LoaderSupport.WorkerRunnerRefImpl * * @param {Object} parser The parser instance * @param {Object} params The parameter object */ WorkerRunnerRefImpl.prototype.applyProperties = function ( parser, params ) { var property, funcName, values; for ( property in params ) { funcName = 'set' + property.substring( 0, 1 ).toLocaleUpperCase() + property.substring( 1 ); values = params[ property ]; if ( typeof parser[ funcName ] === 'function' ) { parser[ funcName ]( values ); } else if ( parser.hasOwnProperty( property ) ) { parser[ property ] = values; } } }; /** * Configures the Parser implementation according the supplied configuration object. * @memberOf THREE.LoaderSupport.WorkerRunnerRefImpl * * @param {Object} payload Raw mesh description (buffers, params, materials) used to build one to many meshes. */ WorkerRunnerRefImpl.prototype.processMessage = function ( payload ) { if ( payload.cmd === 'run' ) { var callbacks = { callbackMeshBuilder: function ( payload ) { self.postMessage( payload ); }, callbackProgress: function ( text ) { if ( payload.logging.enabled && payload.logging.debug ) console.debug( 'WorkerRunner: progress: ' + text ); } }; // Parser is expected to be named as such var parser = new Parser(); if ( typeof parser[ 'setLogging' ] === 'function' ) parser.setLogging( payload.logging.enabled, payload.logging.debug ); this.applyProperties( parser, payload.params ); this.applyProperties( parser, payload.materials ); this.applyProperties( parser, callbacks ); parser.workerScope = self; parser.parse( payload.data.input, payload.data.options ); if ( payload.logging.enabled ) console.log( 'WorkerRunner: Run complete!' ); callbacks.callbackMeshBuilder( { cmd: 'complete', msg: 'WorkerRunner completed run.' } ); } else { console.error( 'WorkerRunner: Received unknown command: ' + payload.cmd ); } }; return WorkerRunnerRefImpl; })(); /** * This class provides means to transform existing parser code into a web worker. It defines a simple communication protocol * which allows to configure the worker and receive raw mesh data during execution. * @class */ THREE.LoaderSupport.WorkerSupport = (function () { var WORKER_SUPPORT_VERSION = '2.2.1'; var Validator = THREE.LoaderSupport.Validator; var LoaderWorker = (function () { function LoaderWorker() { this._reset(); } LoaderWorker.prototype._reset = function () { this.logging = { enabled: true, debug: false }; this.worker = null; this.runnerImplName = null; this.callbacks = { meshBuilder: null, onLoad: null }; this.terminateRequested = false; this.queuedMessage = null; this.started = false; this.forceCopy = false; }; LoaderWorker.prototype.setLogging = function ( enabled, debug ) { this.logging.enabled = enabled === true; this.logging.debug = debug === true; }; LoaderWorker.prototype.setForceCopy = function ( forceCopy ) { this.forceCopy = forceCopy === true; }; LoaderWorker.prototype.initWorker = function ( code, runnerImplName ) { this.runnerImplName = runnerImplName; var blob = new Blob( [ code ], { type: 'application/javascript' } ); this.worker = new Worker( window.URL.createObjectURL( blob ) ); this.worker.onmessage = this._receiveWorkerMessage; // set referemce to this, then processing in worker scope within "_receiveWorkerMessage" can access members this.worker.runtimeRef = this; // process stored queuedMessage this._postMessage(); }; /** * Executed in worker scope */ LoaderWorker.prototype._receiveWorkerMessage = function ( e ) { var payload = e.data; switch ( payload.cmd ) { case 'meshData': case 'materialData': case 'imageData': this.runtimeRef.callbacks.meshBuilder( payload ); break; case 'complete': this.runtimeRef.queuedMessage = null; this.started = false; this.runtimeRef.callbacks.onLoad( payload.msg ); if ( this.runtimeRef.terminateRequested ) { if ( this.runtimeRef.logging.enabled ) console.info( 'WorkerSupport [' + this.runtimeRef.runnerImplName + ']: Run is complete. Terminating application on request!' ); this.runtimeRef._terminate(); } break; case 'error': console.error( 'WorkerSupport [' + this.runtimeRef.runnerImplName + ']: Reported error: ' + payload.msg ); this.runtimeRef.queuedMessage = null; this.started = false; this.runtimeRef.callbacks.onLoad( payload.msg ); if ( this.runtimeRef.terminateRequested ) { if ( this.runtimeRef.logging.enabled ) console.info( 'WorkerSupport [' + this.runtimeRef.runnerImplName + ']: Run reported error. Terminating application on request!' ); this.runtimeRef._terminate(); } break; default: console.error( 'WorkerSupport [' + this.runtimeRef.runnerImplName + ']: Received unknown command: ' + payload.cmd ); break; } }; LoaderWorker.prototype.setCallbacks = function ( meshBuilder, onLoad ) { this.callbacks.meshBuilder = Validator.verifyInput( meshBuilder, this.callbacks.meshBuilder ); this.callbacks.onLoad = Validator.verifyInput( onLoad, this.callbacks.onLoad ); }; LoaderWorker.prototype.run = function( payload ) { if ( Validator.isValid( this.queuedMessage ) ) { console.warn( 'Already processing message. Rejecting new run instruction' ); return; } else { this.queuedMessage = payload; this.started = true; } if ( ! Validator.isValid( this.callbacks.meshBuilder ) ) throw 'Unable to run as no "MeshBuilder" callback is set.'; if ( ! Validator.isValid( this.callbacks.onLoad ) ) throw 'Unable to run as no "onLoad" callback is set.'; if ( payload.cmd !== 'run' ) payload.cmd = 'run'; if ( Validator.isValid( payload.logging ) ) { payload.logging.enabled = payload.logging.enabled === true; payload.logging.debug = payload.logging.debug === true; } else { payload.logging = { enabled: true, debug: false }; } this._postMessage(); }; LoaderWorker.prototype._postMessage = function () { if ( Validator.isValid( this.queuedMessage ) && Validator.isValid( this.worker ) ) { if ( this.queuedMessage.data.input instanceof ArrayBuffer ) { var content; if ( this.forceCopy ) { content = this.queuedMessage.data.input.slice( 0 ); } else { content = this.queuedMessage.data.input; } this.worker.postMessage( this.queuedMessage, [ content ] ); } else { this.worker.postMessage( this.queuedMessage ); } } }; LoaderWorker.prototype.setTerminateRequested = function ( terminateRequested ) { this.terminateRequested = terminateRequested === true; if ( this.terminateRequested && Validator.isValid( this.worker ) && ! Validator.isValid( this.queuedMessage ) && this.started ) { if ( this.logging.enabled ) console.info( 'Worker is terminated immediately as it is not running!' ); this._terminate(); } }; LoaderWorker.prototype._terminate = function () { this.worker.terminate(); this._reset(); }; return LoaderWorker; })(); function WorkerSupport() { console.info( 'Using THREE.LoaderSupport.WorkerSupport version: ' + WORKER_SUPPORT_VERSION ); this.logging = { enabled: true, debug: false }; // check worker support first if ( window.Worker === undefined ) throw "This browser does not support web workers!"; if ( window.Blob === undefined ) throw "This browser does not support Blob!"; if ( typeof window.URL.createObjectURL !== 'function' ) throw "This browser does not support Object creation from URL!"; this.loaderWorker = new LoaderWorker(); } /** * Enable or disable logging in general (except warn and error), plus enable or disable debug logging. * @memberOf THREE.LoaderSupport.WorkerSupport * * @param {boolean} enabled True or false. * @param {boolean} debug True or false. */ WorkerSupport.prototype.setLogging = function ( enabled, debug ) { this.logging.enabled = enabled === true; this.logging.debug = debug === true; this.loaderWorker.setLogging( this.logging.enabled, this.logging.debug ); }; /** * Forces all ArrayBuffers to be transferred to worker to be copied. * @memberOf THREE.LoaderSupport.WorkerSupport * * @param {boolean} forceWorkerDataCopy True or false. */ WorkerSupport.prototype.setForceWorkerDataCopy = function ( forceWorkerDataCopy ) { this.loaderWorker.setForceCopy( forceWorkerDataCopy ); }; /** * Validate the status of worker code and the derived worker. * @memberOf THREE.LoaderSupport.WorkerSupport * * @param {Function} functionCodeBuilder Function that is invoked with funcBuildObject and funcBuildSingleton that allows stringification of objects and singletons. * @param {String} parserName Name of the Parser object * @param {String[]} libLocations URL of libraries that shall be added to worker code relative to libPath * @param {String} libPath Base path used for loading libraries * @param {THREE.LoaderSupport.WorkerRunnerRefImpl} runnerImpl The default worker parser wrapper implementation (communication and execution). An extended class could be passed here. */ WorkerSupport.prototype.validate = function ( functionCodeBuilder, parserName, libLocations, libPath, runnerImpl ) { if ( Validator.isValid( this.loaderWorker.worker ) ) return; if ( this.logging.enabled ) { console.info( 'WorkerSupport: Building worker code...' ); console.time( 'buildWebWorkerCode' ); } if ( Validator.isValid( runnerImpl ) ) { if ( this.logging.enabled ) console.info( 'WorkerSupport: Using "' + runnerImpl.name + '" as Runner class for worker.' ); } else { runnerImpl = THREE.LoaderSupport.WorkerRunnerRefImpl; if ( this.logging.enabled ) console.info( 'WorkerSupport: Using DEFAULT "THREE.LoaderSupport.WorkerRunnerRefImpl" as Runner class for worker.' ); } var userWorkerCode = functionCodeBuilder( buildObject, buildSingleton ); userWorkerCode += 'var Parser = '+ parserName + ';\n\n'; userWorkerCode += buildSingleton( runnerImpl.name, runnerImpl ); userWorkerCode += 'new ' + runnerImpl.name + '();\n\n'; var scope = this; if ( Validator.isValid( libLocations ) && libLocations.length > 0 ) { var libsContent = ''; var loadAllLibraries = function ( path, locations ) { if ( locations.length === 0 ) { scope.loaderWorker.initWorker( libsContent + userWorkerCode, runnerImpl.name ); if ( scope.logging.enabled ) console.timeEnd( 'buildWebWorkerCode' ); } else { var loadedLib = function ( contentAsString ) { libsContent += contentAsString; loadAllLibraries( path, locations ); }; var fileLoader = new THREE.FileLoader(); fileLoader.setPath( path ); fileLoader.setResponseType( 'text' ); fileLoader.load( locations[ 0 ], loadedLib ); locations.shift(); } }; loadAllLibraries( libPath, libLocations ); } else { this.loaderWorker.initWorker( userWorkerCode, runnerImpl.name ); if ( this.logging.enabled ) console.timeEnd( 'buildWebWorkerCode' ); } }; /** * Specify functions that should be build when new raw mesh data becomes available and when the parser is finished. * @memberOf THREE.LoaderSupport.WorkerSupport * * @param {Function} meshBuilder The mesh builder function. Default is {@link THREE.LoaderSupport.MeshBuilder}. * @param {Function} onLoad The function that is called when parsing is complete. */ WorkerSupport.prototype.setCallbacks = function ( meshBuilder, onLoad ) { this.loaderWorker.setCallbacks( meshBuilder, onLoad ); }; /** * Runs the parser with the provided configuration. * @memberOf THREE.LoaderSupport.WorkerSupport * * @param {Object} payload Raw mesh description (buffers, params, materials) used to build one to many meshes. */ WorkerSupport.prototype.run = function ( payload ) { this.loaderWorker.run( payload ); }; /** * Request termination of worker once parser is finished. * @memberOf THREE.LoaderSupport.WorkerSupport * * @param {boolean} terminateRequested True or false. */ WorkerSupport.prototype.setTerminateRequested = function ( terminateRequested ) { this.loaderWorker.setTerminateRequested( terminateRequested ); }; var buildObject = function ( fullName, object ) { var objectString = fullName + ' = {\n'; var part; for ( var name in object ) { part = object[ name ]; if ( typeof( part ) === 'string' || part instanceof String ) { part = part.replace( '\n', '\\n' ); part = part.replace( '\r', '\\r' ); objectString += '\t' + name + ': "' + part + '",\n'; } else if ( part instanceof Array ) { objectString += '\t' + name + ': [' + part + '],\n'; } else if ( Number.isInteger( part ) ) { objectString += '\t' + name + ': ' + part + ',\n'; } else if ( typeof part === 'function' ) { objectString += '\t' + name + ': ' + part + ',\n'; } } objectString += '}\n\n'; return objectString; }; var buildSingleton = function ( fullName, object, internalName, basePrototypeName, ignoreFunctions ) { var objectString = ''; var objectName = ( Validator.isValid( internalName ) ) ? internalName : object.name; var funcString, objectPart, constructorString; ignoreFunctions = Validator.verifyInput( ignoreFunctions, [] ); for ( var name in object.prototype ) { objectPart = object.prototype[ name ]; if ( name === 'constructor' ) { funcString = objectPart.toString(); funcString = funcString.replace( 'function', '' ); constructorString = '\tfunction ' + objectName + funcString + ';\n\n'; } else if ( typeof objectPart === 'function' ) { if ( ignoreFunctions.indexOf( name ) < 0 ) { funcString = objectPart.toString(); objectString += '\t' + objectName + '.prototype.' + name + ' = ' + funcString + ';\n\n'; } } } objectString += '\treturn ' + objectName + ';\n'; objectString += '})();\n\n'; var inheritanceBlock = ''; if ( Validator.isValid( basePrototypeName ) ) { inheritanceBlock += '\n'; inheritanceBlock += objectName + '.prototype = Object.create( ' + basePrototypeName + '.prototype );\n'; inheritanceBlock += objectName + '.constructor = ' + objectName + ';\n'; inheritanceBlock += '\n'; } if ( ! Validator.isValid( constructorString ) ) { constructorString = fullName + ' = (function () {\n\n'; constructorString += inheritanceBlock + '\t' + object.prototype.constructor.toString() + '\n\n'; objectString = constructorString + objectString; } else { objectString = fullName + ' = (function () {\n\n' + inheritanceBlock + constructorString + objectString; } return objectString; }; return WorkerSupport; })(); /** * Orchestrate loading of multiple OBJ files/data from an instruction queue with a configurable amount of workers (1-16). * Workflow: * prepareWorkers * enqueueForRun * processQueue * tearDown (to force stop) * * @class * * @param {string} classDef Class definition to be used for construction */ THREE.LoaderSupport.WorkerDirector = (function () { var LOADER_WORKER_DIRECTOR_VERSION = '2.2.2'; var Validator = THREE.LoaderSupport.Validator; var MAX_WEB_WORKER = 16; var MAX_QUEUE_SIZE = 8192; function WorkerDirector( classDef ) { console.info( 'Using THREE.LoaderSupport.WorkerDirector version: ' + LOADER_WORKER_DIRECTOR_VERSION ); this.logging = { enabled: true, debug: false }; this.maxQueueSize = MAX_QUEUE_SIZE ; this.maxWebWorkers = MAX_WEB_WORKER; this.crossOrigin = null; if ( ! Validator.isValid( classDef ) ) throw 'Provided invalid classDef: ' + classDef; this.workerDescription = { classDef: classDef, globalCallbacks: {}, workerSupports: {}, forceWorkerDataCopy: true }; this.objectsCompleted = 0; this.instructionQueue = []; this.instructionQueuePointer = 0; this.callbackOnFinishedProcessing = null; } /** * Enable or disable logging in general (except warn and error), plus enable or disable debug logging. * @memberOf THREE.LoaderSupport.WorkerDirector * * @param {boolean} enabled True or false. * @param {boolean} debug True or false. */ WorkerDirector.prototype.setLogging = function ( enabled, debug ) { this.logging.enabled = enabled === true; this.logging.debug = debug === true; }; /** * Returns the maximum length of the instruction queue. * @memberOf THREE.LoaderSupport.WorkerDirector * * @returns {number} */ WorkerDirector.prototype.getMaxQueueSize = function () { return this.maxQueueSize; }; /** * Returns the maximum number of workers. * @memberOf THREE.LoaderSupport.WorkerDirector * * @returns {number} */ WorkerDirector.prototype.getMaxWebWorkers = function () { return this.maxWebWorkers; }; /** * Sets the CORS string to be used. * @memberOf THREE.LoaderSupport.WorkerDirector * * @param {string} crossOrigin CORS value */ WorkerDirector.prototype.setCrossOrigin = function ( crossOrigin ) { this.crossOrigin = crossOrigin; }; /** * Forces all ArrayBuffers to be transferred to worker to be copied. * @memberOf THREE.LoaderSupport.WorkerDirector * * @param {boolean} forceWorkerDataCopy True or false. */ WorkerDirector.prototype.setForceWorkerDataCopy = function ( forceWorkerDataCopy ) { this.workerDescription.forceWorkerDataCopy = forceWorkerDataCopy === true; }; /** * Create or destroy workers according limits. Set the name and register callbacks for dynamically created web workers. * @memberOf THREE.LoaderSupport.WorkerDirector * * @param {THREE.OBJLoader2.WWOBJLoader2.PrepDataCallbacks} globalCallbacks Register global callbacks used by all web workers * @param {number} maxQueueSize Set the maximum size of the instruction queue (1-1024) * @param {number} maxWebWorkers Set the maximum amount of workers (1-16) */ WorkerDirector.prototype.prepareWorkers = function ( globalCallbacks, maxQueueSize, maxWebWorkers ) { if ( Validator.isValid( globalCallbacks ) ) this.workerDescription.globalCallbacks = globalCallbacks; this.maxQueueSize = Math.min( maxQueueSize, MAX_QUEUE_SIZE ); this.maxWebWorkers = Math.min( maxWebWorkers, MAX_WEB_WORKER ); this.maxWebWorkers = Math.min( this.maxWebWorkers, this.maxQueueSize ); this.objectsCompleted = 0; this.instructionQueue = []; this.instructionQueuePointer = 0; for ( var instanceNo = 0; instanceNo < this.maxWebWorkers; instanceNo++ ) { var workerSupport = new THREE.LoaderSupport.WorkerSupport(); workerSupport.setLogging( this.logging.enabled, this.logging.debug ); workerSupport.setForceWorkerDataCopy( this.workerDescription.forceWorkerDataCopy ); this.workerDescription.workerSupports[ instanceNo ] = { instanceNo: instanceNo, inUse: false, terminateRequested: false, workerSupport: workerSupport, loader: null }; } }; /** * Store run instructions in internal instructionQueue. * @memberOf THREE.LoaderSupport.WorkerDirector * * @param {THREE.LoaderSupport.PrepData} prepData */ WorkerDirector.prototype.enqueueForRun = function ( prepData ) { if ( this.instructionQueue.length < this.maxQueueSize ) { this.instructionQueue.push( prepData ); } }; /** * Returns if any workers are running. * * @memberOf THREE.LoaderSupport.WorkerDirector * @returns {boolean} */ WorkerDirector.prototype.isRunning = function () { var wsKeys = Object.keys( this.workerDescription.workerSupports ); return ( ( this.instructionQueue.length > 0 && this.instructionQueuePointer < this.instructionQueue.length ) || wsKeys.length > 0 ); }; /** * Process the instructionQueue until it is depleted. * @memberOf THREE.LoaderSupport.WorkerDirector */ WorkerDirector.prototype.processQueue = function () { var prepData, supportDesc; for ( var instanceNo in this.workerDescription.workerSupports ) { supportDesc = this.workerDescription.workerSupports[ instanceNo ]; if ( ! supportDesc.inUse ) { if ( this.instructionQueuePointer < this.instructionQueue.length ) { prepData = this.instructionQueue[ this.instructionQueuePointer ]; this._kickWorkerRun( prepData, supportDesc ); this.instructionQueuePointer++; } else { this._deregister( supportDesc ); } } } if ( ! this.isRunning() && this.callbackOnFinishedProcessing !== null ) { this.callbackOnFinishedProcessing(); this.callbackOnFinishedProcessing = null; } }; WorkerDirector.prototype._kickWorkerRun = function( prepData, supportDesc ) { supportDesc.inUse = true; supportDesc.workerSupport.setTerminateRequested( supportDesc.terminateRequested ); if ( this.logging.enabled ) console.info( '\nAssigning next item from queue to worker (queue length: ' + this.instructionQueue.length + ')\n\n' ); var scope = this; var prepDataCallbacks = prepData.getCallbacks(); var globalCallbacks = this.workerDescription.globalCallbacks; var wrapperOnLoad = function ( event ) { if ( Validator.isValid( globalCallbacks.onLoad ) ) globalCallbacks.onLoad( event ); if ( Validator.isValid( prepDataCallbacks.onLoad ) ) prepDataCallbacks.onLoad( event ); scope.objectsCompleted++; supportDesc.inUse = false; scope.processQueue(); }; var wrapperOnProgress = function ( event ) { if ( Validator.isValid( globalCallbacks.onProgress ) ) globalCallbacks.onProgress( event ); if ( Validator.isValid( prepDataCallbacks.onProgress ) ) prepDataCallbacks.onProgress( event ); }; var wrapperOnMeshAlter = function ( event, override ) { if ( Validator.isValid( globalCallbacks.onMeshAlter ) ) override = globalCallbacks.onMeshAlter( event, override ); if ( Validator.isValid( prepDataCallbacks.onMeshAlter ) ) override = globalCallbacks.onMeshAlter( event, override ); return override; }; var wrapperOnLoadMaterials = function ( materials ) { if ( Validator.isValid( globalCallbacks.onLoadMaterials ) ) materials = globalCallbacks.onLoadMaterials( materials ); if ( Validator.isValid( prepDataCallbacks.onLoadMaterials ) ) materials = prepDataCallbacks.onLoadMaterials( materials ); return materials; }; var wrapperOnReportError = function ( errorMessage ) { var continueProcessing = true; if ( Validator.isValid( globalCallbacks.onReportError ) ) continueProcessing = globalCallbacks.onReportError( supportDesc, errorMessage ); if ( Validator.isValid( prepDataCallbacks.onReportError ) ) continueProcessing = prepDataCallbacks.onReportError( supportDesc, errorMessage ); if ( ! Validator.isValid( globalCallbacks.onReportError ) && ! Validator.isValid( prepDataCallbacks.onReportError ) ) { console.error( 'Loader reported an error: ' ); console.error( errorMessage ); } if ( continueProcessing ) { supportDesc.inUse = false; scope.processQueue(); } }; supportDesc.loader = this._buildLoader( supportDesc.instanceNo ); var updatedCallbacks = new THREE.LoaderSupport.Callbacks(); updatedCallbacks.setCallbackOnLoad( wrapperOnLoad ); updatedCallbacks.setCallbackOnProgress( wrapperOnProgress ); updatedCallbacks.setCallbackOnReportError( wrapperOnReportError ); updatedCallbacks.setCallbackOnMeshAlter( wrapperOnMeshAlter ); updatedCallbacks.setCallbackOnLoadMaterials( wrapperOnLoadMaterials ); prepData.callbacks = updatedCallbacks; supportDesc.loader.run( prepData, supportDesc.workerSupport ); }; WorkerDirector.prototype._buildLoader = function ( instanceNo ) { var classDef = this.workerDescription.classDef; var loader = Object.create( classDef.prototype ); classDef.call( loader, THREE.DefaultLoadingManager ); // verify that all required functions are implemented if ( ! loader.hasOwnProperty( 'instanceNo' ) ) throw classDef.name + ' has no property "instanceNo".'; loader.instanceNo = instanceNo; if ( ! loader.hasOwnProperty( 'workerSupport' ) ) { throw classDef.name + ' has no property "workerSupport".'; } if ( typeof loader.run !== 'function' ) throw classDef.name + ' has no function "run".'; if ( ! loader.hasOwnProperty( 'callbacks' ) || ! Validator.isValid( loader.callbacks ) ) { console.warn( classDef.name + ' has an invalid property "callbacks". Will change to "THREE.LoaderSupport.Callbacks"' ); loader.callbacks = new THREE.LoaderSupport.Callbacks(); } return loader; }; WorkerDirector.prototype._deregister = function ( supportDesc ) { if ( Validator.isValid( supportDesc ) ) { supportDesc.workerSupport.setTerminateRequested( true ); if ( this.logging.enabled ) console.info( 'Requested termination of worker #' + supportDesc.instanceNo + '.' ); var loaderCallbacks = supportDesc.loader.callbacks; if ( Validator.isValid( loaderCallbacks.onProgress ) ) loaderCallbacks.onProgress( { detail: { text: '' } } ); delete this.workerDescription.workerSupports[ supportDesc.instanceNo ]; } }; /** * Terminate all workers. * @memberOf THREE.LoaderSupport.WorkerDirector * * @param {callback} callbackOnFinishedProcessing Function called once all workers finished processing. */ WorkerDirector.prototype.tearDown = function ( callbackOnFinishedProcessing ) { if ( this.logging.enabled ) console.info( 'WorkerDirector received the deregister call. Terminating all workers!' ); this.instructionQueuePointer = this.instructionQueue.length; this.callbackOnFinishedProcessing = Validator.verifyInput( callbackOnFinishedProcessing, null ); for ( var name in this.workerDescription.workerSupports ) { this.workerDescription.workerSupports[ name ].terminateRequested = true; } }; return WorkerDirector; })();