three
Version:
JavaScript 3D library
98 lines • 556 kB
JavaScript
// threejs.org/license
(function(l,ia){"object"===typeof exports&&"undefined"!==typeof module?ia(exports):"function"===typeof define&&define.amd?define(["exports"],ia):ia(l.THREE={})})(this,function(l){function ia(){}function A(a,b){this.x=a||0;this.y=b||0}function P(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}function ja(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1}function p(a,
b,c){this.x=a||0;this.y=b||0;this.z=c||0}function oa(){this.elements=[1,0,0,0,1,0,0,0,1];0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}function Q(a,b,c,d,e,f,g,h,k,m){Object.defineProperty(this,"id",{value:Gf++});this.uuid=S.generateUUID();this.name="";this.image=void 0!==a?a:Q.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:Q.DEFAULT_MAPPING;this.wrapS=void 0!==c?c:1001;this.wrapT=void 0!==d?d:1001;this.magFilter=void 0!==
e?e:1006;this.minFilter=void 0!==f?f:1008;this.anisotropy=void 0!==k?k:1;this.format=void 0!==g?g:1023;this.type=void 0!==h?h:1009;this.offset=new A(0,0);this.repeat=new A(1,1);this.center=new A(0,0);this.rotation=0;this.matrixAutoUpdate=!0;this.matrix=new oa;this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.encoding=void 0!==m?m:3E3;this.version=0;this.onUpdate=null}function Z(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}function ib(a,
b,c){this.width=a;this.height=b;this.scissor=new Z(0,0,a,b);this.scissorTest=!1;this.viewport=new Z(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=1006);this.texture=new Q(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.texture.generateMipmaps=void 0!==c.generateMipmaps?c.generateMipmaps:!0;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.depthTexture=void 0!==c.depthTexture?
c.depthTexture:null}function Jb(a,b,c){ib.call(this,a,b,c);this.activeMipMapLevel=this.activeCubeFace=0}function jb(a,b,c,d,e,f,g,h,k,m,r,n){Q.call(this,null,f,g,h,k,m,d,e,r,n);this.image={data:a,width:b,height:c};this.magFilter=void 0!==k?k:1003;this.minFilter=void 0!==m?m:1003;this.flipY=this.generateMipmaps=!1;this.unpackAlignment=1}function Wa(a,b){this.min=void 0!==a?a:new p(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new p(-Infinity,-Infinity,-Infinity)}function Fa(a,b){this.center=void 0!==
a?a:new p;this.radius=void 0!==b?b:0}function Pa(a,b){this.normal=void 0!==a?a:new p(1,0,0);this.constant=void 0!==b?b:0}function rd(a,b,c,d,e,f){this.planes=[void 0!==a?a:new Pa,void 0!==b?b:new Pa,void 0!==c?c:new Pa,void 0!==d?d:new Pa,void 0!==e?e:new Pa,void 0!==f?f:new Pa]}function G(a,b,c){return void 0===b&&void 0===c?this.set(a):this.setRGB(a,b,c)}function Wd(){function a(e,f){!1!==c&&(d(e,f),b.requestAnimationFrame(a))}var b=null,c=!1,d=null;return{start:function(){!0!==c&&null!==d&&(b.requestAnimationFrame(a),
c=!0)},stop:function(){c=!1},setAnimationLoop:function(a){d=a},setContext:function(a){b=a}}}function Hf(a){function b(b,c){var d=b.array,e=b.dynamic?a.DYNAMIC_DRAW:a.STATIC_DRAW,h=a.createBuffer();a.bindBuffer(c,h);a.bufferData(c,d,e);b.onUploadCallback();c=a.FLOAT;d instanceof Float32Array?c=a.FLOAT:d instanceof Float64Array?console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array."):d instanceof Uint16Array?c=a.UNSIGNED_SHORT:d instanceof Int16Array?c=a.SHORT:d instanceof
Uint32Array?c=a.UNSIGNED_INT:d instanceof Int32Array?c=a.INT:d instanceof Int8Array?c=a.BYTE:d instanceof Uint8Array&&(c=a.UNSIGNED_BYTE);return{buffer:h,type:c,bytesPerElement:d.BYTES_PER_ELEMENT,version:b.version}}var c=new WeakMap;return{get:function(a){a.isInterleavedBufferAttribute&&(a=a.data);return c.get(a)},remove:function(b){b.isInterleavedBufferAttribute&&(b=b.data);var d=c.get(b);d&&(a.deleteBuffer(d.buffer),c.delete(b))},update:function(d,e){d.isInterleavedBufferAttribute&&(d=d.data);
var f=c.get(d);if(void 0===f)c.set(d,b(d,e));else if(f.version<d.version){var g=d,h=g.array,k=g.updateRange;a.bindBuffer(e,f.buffer);!1===g.dynamic?a.bufferData(e,h,a.STATIC_DRAW):-1===k.count?a.bufferSubData(e,0,h):0===k.count?console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually."):(a.bufferSubData(e,k.offset*h.BYTES_PER_ELEMENT,h.subarray(k.offset,k.offset+k.count)),k.count=
-1);f.version=d.version}}}}function Xa(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d&&d.isVector3?d:new p;this.vertexNormals=Array.isArray(d)?d:[];this.color=e&&e.isColor?e:new G;this.vertexColors=Array.isArray(e)?e:[];this.materialIndex=void 0!==f?f:0}function kb(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||kb.DefaultOrder}function Xd(){this.mask=1}function C(){Object.defineProperty(this,"id",{value:If++});this.uuid=S.generateUUID();this.name="";this.type="Object3D";this.parent=
null;this.children=[];this.up=C.DefaultUp.clone();var a=new p,b=new kb,c=new ja,d=new p(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{enumerable:!0,value:a},rotation:{enumerable:!0,value:b},quaternion:{enumerable:!0,value:c},scale:{enumerable:!0,value:d},modelViewMatrix:{value:new P},normalMatrix:{value:new oa}});this.matrix=new P;this.matrixWorld=new P;this.matrixAutoUpdate=C.DefaultMatrixAutoUpdate;
this.matrixWorldNeedsUpdate=!1;this.layers=new Xd;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.renderOrder=0;this.userData={}}function M(){Object.defineProperty(this,"id",{value:Jf+=2});this.uuid=S.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=
this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.verticesNeedUpdate=this.elementsNeedUpdate=!1}function I(a,b,c){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="";this.array=a;this.itemSize=b;this.count=void 0!==a?a.length/b:0;this.normalized=!0===c;this.dynamic=!1;this.updateRange={offset:0,count:-1};this.version=0}function sc(a,b,c){I.call(this,new Int8Array(a),b,c)}function tc(a,b,c){I.call(this,
new Uint8Array(a),b,c)}function uc(a,b,c){I.call(this,new Uint8ClampedArray(a),b,c)}function vc(a,b,c){I.call(this,new Int16Array(a),b,c)}function lb(a,b,c){I.call(this,new Uint16Array(a),b,c)}function wc(a,b,c){I.call(this,new Int32Array(a),b,c)}function mb(a,b,c){I.call(this,new Uint32Array(a),b,c)}function z(a,b,c){I.call(this,new Float32Array(a),b,c)}function xc(a,b,c){I.call(this,new Float64Array(a),b,c)}function Ge(){this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=
[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1}function He(a){if(0===a.length)return-Infinity;for(var b=a[0],c=1,d=a.length;c<d;++c)a[c]>b&&(b=a[c]);return b}function F(){Object.defineProperty(this,"id",{value:Kf+=2});this.uuid=S.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes=
{};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity};this.userData={}}function Kb(a,b,c,d,e,f){M.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new nb(a,b,c,d,e,f));this.mergeVertices()}function nb(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,l,X,B,Lb){var t=f/X,u=g/B,y=f/2,w=g/2,x=l/2;g=X+1;var R=B+1,J=f=0,D,A,z=new p;for(A=0;A<R;A++){var C=A*u-w;for(D=0;D<
g;D++)z[a]=(D*t-y)*d,z[b]=C*e,z[c]=x,m.push(z.x,z.y,z.z),z[a]=0,z[b]=0,z[c]=0<l?1:-1,r.push(z.x,z.y,z.z),n.push(D/X),n.push(1-A/B),f+=1}for(A=0;A<B;A++)for(D=0;D<X;D++)a=q+D+g*(A+1),b=q+(D+1)+g*(A+1),c=q+(D+1)+g*A,k.push(q+D+g*A,a,c),k.push(a,b,c),J+=6;h.addGroup(v,J,Lb);v+=J;q+=f}F.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;a=a||1;b=b||1;c=c||1;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||
1;var k=[],m=[],r=[],n=[],q=0,v=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y","x",1,-1,c,b,-a,f,e,1);g("x","z","y",1,1,a,c,b,d,f,2);g("x","z","y",1,-1,a,c,-b,d,f,3);g("x","y","z",1,-1,a,b,c,d,e,4);g("x","y","z",-1,-1,a,b,-c,d,e,5);this.setIndex(k);this.addAttribute("position",new z(m,3));this.addAttribute("normal",new z(r,3));this.addAttribute("uv",new z(n,2))}function yc(a,b,c,d){M.call(this);this.type="PlaneGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};this.fromBufferGeometry(new ob(a,
b,c,d));this.mergeVertices()}function ob(a,b,c,d){F.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};a=a||1;b=b||1;var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,k=a/c,m=b/d,r=[],n=[],q=[],v=[];for(a=0;a<h;a++){var t=a*m-f;for(b=0;b<g;b++)n.push(b*k-e,-t,0),q.push(0,0,1),v.push(b/c),v.push(1-a/d)}for(a=0;a<d;a++)for(b=0;b<c;b++)e=b+g*(a+1),f=b+1+g*(a+1),h=b+1+g*a,r.push(b+g*a,e,h),r.push(e,f,h);this.setIndex(r);this.addAttribute("position",
new z(n,3));this.addAttribute("normal",new z(q,3));this.addAttribute("uv",new z(v,2))}function L(){Object.defineProperty(this,"id",{value:Lf++});this.uuid=S.generateUUID();this.name="";this.type="Material";this.lights=this.fog=!0;this.blending=1;this.side=0;this.flatShading=!1;this.vertexColors=0;this.opacity=1;this.transparent=!1;this.blendSrc=204;this.blendDst=205;this.blendEquation=100;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=3;this.depthWrite=this.depthTest=
!0;this.clippingPlanes=null;this.clipShadows=this.clipIntersection=!1;this.shadowSide=null;this.colorWrite=!0;this.precision=null;this.polygonOffset=!1;this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.dithering=!1;this.alphaTest=0;this.premultipliedAlpha=!1;this.overdraw=0;this.visible=!0;this.userData={};this.needsUpdate=!0}function ka(a){L.call(this);this.type="ShaderMaterial";this.defines={};this.uniforms={};this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";
this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.morphNormals=this.morphTargets=this.skinning=this.clipping=this.lights=this.fog=!1;this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1};this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;this.uniformsNeedUpdate=!1;void 0!==a&&(void 0!==a.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),
this.setValues(a))}function pb(a,b){this.origin=void 0!==a?a:new p;this.direction=void 0!==b?b:new p}function da(a,b,c){this.a=void 0!==a?a:new p;this.b=void 0!==b?b:new p;this.c=void 0!==c?c:new p}function wa(a){L.call(this);this.type="MeshBasicMaterial";this.color=new G(16777215);this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.envMap=this.alphaMap=this.specularMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=
1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=this.morphTargets=this.skinning=!1;this.setValues(a)}function ua(a,b){C.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new F;this.material=void 0!==b?b:new wa({color:16777215*Math.random()});this.drawMode=0;this.updateMorphTargets()}function Mf(a,b,c,d){function e(a,c){b.buffers.color.setClear(a.r,a.g,a.b,c,d)}var f=new G(0),g=0,h,k;return{getClearColor:function(){return f},setClearColor:function(a,b){f.set(a);g=void 0!==b?
b:1;e(f,g)},getClearAlpha:function(){return g},setClearAlpha:function(a){g=a;e(f,g)},render:function(b,d,n,q){d=d.background;null===d?e(f,g):d&&d.isColor&&(e(d,1),q=!0);(a.autoClear||q)&&a.clear(a.autoClearColor,a.autoClearDepth,a.autoClearStencil);d&&d.isCubeTexture?(void 0===k&&(k=new ua(new nb(1,1,1),new ka({uniforms:va.clone(Qa.cube.uniforms),vertexShader:Qa.cube.vertexShader,fragmentShader:Qa.cube.fragmentShader,side:1,depthTest:!0,depthWrite:!1,fog:!1})),k.geometry.removeAttribute("normal"),
k.geometry.removeAttribute("uv"),k.onBeforeRender=function(a,b,c){this.matrixWorld.copyPosition(c.matrixWorld)},c.update(k)),k.material.uniforms.tCube.value=d,b.push(k,k.geometry,k.material,0,null)):d&&d.isTexture&&(void 0===h&&(h=new ua(new ob(2,2),new ka({uniforms:va.clone(Qa.background.uniforms),vertexShader:Qa.background.vertexShader,fragmentShader:Qa.background.fragmentShader,side:0,depthTest:!0,depthWrite:!1,fog:!1})),h.geometry.removeAttribute("normal"),c.update(h)),h.material.uniforms.t2D.value=
d,b.push(h,h.geometry,h.material,0,null))}}}function Nf(a,b,c,d){var e;this.setMode=function(a){e=a};this.render=function(b,d){a.drawArrays(e,b,d);c.update(d,e)};this.renderInstances=function(f,g,h){if(d.isWebGL2)var k=a;else if(k=b.get("ANGLE_instanced_arrays"),null===k){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}k[d.isWebGL2?"drawArraysInstanced":"drawArraysInstancedANGLE"](e,g,h,f.maxInstancedCount);
c.update(h,e,f.maxInstancedCount)}}function Of(a,b,c){function d(b){if("highp"===b){if(0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.HIGH_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.HIGH_FLOAT).precision)return"highp";b="mediump"}return"mediump"===b&&0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.MEDIUM_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.MEDIUM_FLOAT).precision?"mediump":"lowp"}var e,f="undefined"!==typeof WebGL2RenderingContext&&a instanceof
WebGL2RenderingContext,g=void 0!==c.precision?c.precision:"highp",h=d(g);h!==g&&(console.warn("THREE.WebGLRenderer:",g,"not supported, using",h,"instead."),g=h);c=!0===c.logarithmicDepthBuffer;h=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS);var k=a.getParameter(a.MAX_VERTEX_TEXTURE_IMAGE_UNITS),m=a.getParameter(a.MAX_TEXTURE_SIZE),r=a.getParameter(a.MAX_CUBE_MAP_TEXTURE_SIZE),n=a.getParameter(a.MAX_VERTEX_ATTRIBS),q=a.getParameter(a.MAX_VERTEX_UNIFORM_VECTORS),v=a.getParameter(a.MAX_VARYING_VECTORS),
t=a.getParameter(a.MAX_FRAGMENT_UNIFORM_VECTORS),l=0<k,y=f||!!b.get("OES_texture_float");return{isWebGL2:f,getMaxAnisotropy:function(){if(void 0!==e)return e;var c=b.get("EXT_texture_filter_anisotropic");return e=null!==c?a.getParameter(c.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0},getMaxPrecision:d,precision:g,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:k,maxTextureSize:m,maxCubemapSize:r,maxAttributes:n,maxVertexUniforms:q,maxVaryings:v,maxFragmentUniforms:t,vertexTextures:l,floatFragmentTextures:y,
floatVertexTextures:l&&y}}function Pf(){function a(){m.value!==d&&(m.value=d,m.needsUpdate=0<e);c.numPlanes=e;c.numIntersection=0}function b(a,b,d,e){var f=null!==a?a.length:0,g=null;if(0!==f){g=m.value;if(!0!==e||null===g){e=d+4*f;b=b.matrixWorldInverse;k.getNormalMatrix(b);if(null===g||g.length<e)g=new Float32Array(e);for(e=0;e!==f;++e,d+=4)h.copy(a[e]).applyMatrix4(b,k),h.normal.toArray(g,d),g[d+3]=h.constant}m.value=g;m.needsUpdate=!0}c.numPlanes=f;return g}var c=this,d=null,e=0,f=!1,g=!1,h=new Pa,
k=new oa,m={value:null,needsUpdate:!1};this.uniform=m;this.numIntersection=this.numPlanes=0;this.init=function(a,c,g){var h=0!==a.length||c||0!==e||f;f=c;d=b(a,g,0);e=a.length;return h};this.beginShadows=function(){g=!0;b(null)};this.endShadows=function(){g=!1;a()};this.setState=function(c,h,k,v,t,l){if(!f||null===c||0===c.length||g&&!k)g?b(null):a();else{k=g?0:e;var n=4*k,r=t.clippingState||null;m.value=r;r=b(c,v,n,l);for(c=0;c!==n;++c)r[c]=d[c];t.clippingState=r;this.numIntersection=h?this.numPlanes:
0;this.numPlanes+=k}}}function Qf(a){var b={};return{get:function(c){if(void 0!==b[c])return b[c];switch(c){case "WEBGL_depth_texture":var d=a.getExtension("WEBGL_depth_texture")||a.getExtension("MOZ_WEBGL_depth_texture")||a.getExtension("WEBKIT_WEBGL_depth_texture");break;case "EXT_texture_filter_anisotropic":d=a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")||a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case "WEBGL_compressed_texture_s3tc":d=
a.getExtension("WEBGL_compressed_texture_s3tc")||a.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_texture_pvrtc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:d=a.getExtension(c)}null===d&&console.warn("THREE.WebGLRenderer: "+c+" extension not supported.");return b[c]=d}}}function Rf(a,b,c){function d(a){var h=a.target;a=e[h.id];null!==
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"#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+b);r=b+r;m=Ve(h,h.VERTEX_SHADER,k+m);r=Ve(h,h.FRAGMENT_SHADER,r);h.attachShader(w,m);h.attachShader(w,r);void 0!==
d.index0AttributeName?h.bindAttribLocation(w,0,d.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(w,0,"position");h.linkProgram(w);f=h.getProgramInfoLog(w).trim();g=h.getShaderInfoLog(m).trim();n=h.getShaderInfoLog(r).trim();v=q=!0;if(!1===h.getProgramParameter(w,h.LINK_STATUS))q=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",h.getProgramParameter(w,h.VALIDATE_STATUS),"gl.getProgramInfoLog",f,g,n);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",
f);else if(""===g||""===n)v=!1;v&&(this.diagnostics={runnable:q,material:d,programLog:f,vertexShader:{log:g,prefix:k},fragmentShader:{log:n,prefix:b}});h.deleteShader(m);h.deleteShader(r);var D;this.getUniforms=function(){void 0===D&&(D=new bb(h,w,a));return D};var J;this.getAttributes=function(){if(void 0===J){for(var a={},b=h.getProgramParameter(w,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(w,c).name;a[d]=h.getAttribLocation(w,d)}J=a}return J};this.destroy=function(){h.deleteProgram(w);
this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.name=e.name;this.id=Bg++;this.code=c;this.usedTimes=1;this.program=w;this.vertexShader=m;this.fragmentShader=r;return this}function Cg(a,b,c){function d(a,b){if(a)a.isTexture?c=a.encoding:a.isWebGLRenderTarget&&
(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),c=a.texture.encoding);else var c=3E3;3E3===c&&b&&(c=3007);return c}var e=[],f={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",
LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"},g="precision supportsVertexTextures map mapEncoding matcapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap objectSpaceNormalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering".split(" ");
this.getParameters=function(b,e,g,r,n,q,v){var h=f[b.type];if(v.isSkinnedMesh){var k=v.skeleton.bones;if(c.floatVertexTextures)k=1024;else{var m=Math.min(Math.floor((c.maxVertexUniforms-20)/4),k.length);m<k.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+k.length+" bones. This GPU supports "+m+"."),k=0):k=m}}else k=0;m=c.precision;null!==b.precision&&(m=c.getMaxPrecision(b.precision),m!==b.precision&&console.warn("THREE.WebGLProgram.getParameters:",b.precision,"not supported, using",m,"instead."));
var l=a.getRenderTarget();return{shaderID:h,precision:m,supportsVertexTextures:c.vertexTextures,outputEncoding:d(l?l.texture:null,a.gammaOutput),map:!!b.map,mapEncoding:d(b.map,a.gammaInput),matcap:!!b.matcap,matcapEncoding:d(b.matcap,a.gammaInput),envMap:!!b.envMap,envMapMode:b.envMap&&b.envMap.mapping,envMapEncoding:d(b.envMap,a.gammaInput),envMapCubeUV:!!b.envMap&&(306===b.envMap.mapping||307===b.envMap.mapping),lightMap:!!b.lightMap,aoMap:!!b.aoMap,emissiveMap:!!b.emissiveMap,emissiveMapEncoding:d(b.emissiveMap,
a.gammaInput),bumpMap:!!b.bumpMap,normalMap:!!b.normalMap,objectSpaceNormalMap:1===b.normalMapType,displacementMap:!!b.displacementMap,roughnessMap:!!b.roughnessMap,metalnessMap:!!b.metalnessMap,specularMap:!!b.specularMap,alphaMap:!!b.alphaMap,gradientMap:!!b.gradientMap,combine:b.combine,vertexColors:b.vertexColors,fog:!!r,useFog:b.fog,fogExp:r&&r.isFogExp2,flatShading:b.flatShading,sizeAttenuation:b.sizeAttenuation,logarithmicDepthBuffer:c.logarithmicDepthBuffer,skinning:b.skinning&&0<k,maxBones:k,
useVertexTexture:c.floatVertexTextures,morphTargets:b.morphTargets,morphNormals:b.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:e.directional.length,numPointLights:e.point.length,numSpotLights:e.spot.length,numRectAreaLights:e.rectArea.length,numHemiLights:e.hemi.length,numClippingPlanes:n,numClipIntersection:q,dithering:b.dithering,shadowMapEnabled:a.shadowMap.enabled&&v.receiveShadow&&0<g.length,shadowMapType:a.shadowMap.type,toneMapping:a.toneMapping,
physicallyCorrectLights:a.physicallyCorrectLights,premultipliedAlpha:b.premultipliedAlpha,alphaTest:b.alphaTest,doubleSided:2===b.side,flipSided:1===b.side,depthPacking:void 0!==b.depthPacking?b.depthPacking:!1}};this.getProgramCode=function(b,c){var d=[];c.shaderID?d.push(c.shaderID):(d.push(b.fragmentShader),d.push(b.vertexShader));if(void 0!==b.defines)for(var e in b.defines)d.push(e),d.push(b.defines[e]);for(e=0;e<g.length;e++)d.push(c[g[e]]);d.push(b.onBeforeCompile.toString());d.push(a.gammaOutput);
return d.join()};this.acquireProgram=function(d,f,g,r){for(var h,k=0,m=e.length;k<m;k++){var l=e[k];if(l.code===r){h=l;++h.usedTimes;break}}void 0===h&&(h=new Ag(a,b,r,d,f,g,c),e.push(h));return h};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=e.indexOf(a);e[b]=e[e.length-1];e.pop();a.destroy()}};this.programs=e}function Dg(){var a=new WeakMap;return{get:function(b){var c=a.get(b);void 0===c&&(c={},a.set(b,c));return c},remove:function(b){a.delete(b)},update:function(b,c,d){a.get(b)[c]=
d},dispose:function(){a=new WeakMap}}}function Eg(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.program&&b.program&&a.program!==b.program?a.program.id-b.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function Fg(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function Gg(){var a=[],b=0,c=[],d=[];return{opaque:c,transparent:d,init:function(){b=0;c.length=0;d.length=0},push:function(e,
f,g,h,k){var m=a[b];void 0===m?(m={id:e.id,object:e,geometry:f,material:g,program:g.program,renderOrder:e.renderOrder,z:h,group:k},a[b]=m):(m.id=e.id,m.object=e,m.geometry=f,m.material=g,m.program=g.program,m.renderOrder=e.renderOrder,m.z=h,m.group=k);(!0===g.transparent?d:c).push(m);b++},sort:function(){1<c.length&&c.sort(Eg);1<d.length&&d.sort(Fg)}}}function Hg(){var a={};return{get:function(b,c){b=b.id+","+c.id;c=a[b];void 0===c&&(c=new Gg,a[b]=c);return c},dispose:function(){a={}}}}function Ig(){var a=
{};return{get:function(b){if(void 0!==a[b.id])return a[b.id];switch(b.type){case "DirectionalLight":var c={direction:new p,color:new G,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new A};break;case "SpotLight":c={position:new p,direction:new p,color:new G,distance:0,coneCos:0,penumbraCos:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new A};break;case "PointLight":c={position:new p,color:new G,distance:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new A,shadowCameraNear:1,
shadowCameraFar:1E3};break;case "HemisphereLight":c={direction:new p,skyColor:new G,groundColor:new G};break;case "RectAreaLight":c={color:new G,position:new p,halfWidth:new p,halfHeight:new p}}return a[b.id]=c}}}function Jg(){var a=new Ig,b={id:Kg++,hash:{stateID:-1,directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,shadowsLength:-1},ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],
point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]},c=new p,d=new P,e=new P;return{setup:function(f,g,h){var k=0,m=0,r=0,n=0,q=0,v=0,l=0,u=0;h=h.matrixWorldInverse;for(var y=0,p=f.length;y<p;y++){var w=f[y],D=w.color,J=w.intensity,R=w.distance,X=w.shadow&&w.shadow.map?w.shadow.map.texture:null;if(w.isAmbientLight)k+=D.r*J,m+=D.g*J,r+=D.b*J;else if(w.isDirectionalLight){var B=a.get(w);B.color.copy(w.color).multiplyScalar(w.intensity);B.direction.setFromMatrixPosition(w.matrixWorld);c.setFromMatrixPosition(w.target.matrixWorld);
B.direction.sub(c);B.direction.transformDirection(h);if(B.shadow=w.castShadow)D=w.shadow,B.shadowBias=D.bias,B.shadowRadius=D.radius,B.shadowMapSize=D.mapSize;b.directionalShadowMap[n]=X;b.directionalShadowMatrix[n]=w.shadow.matrix;b.directional[n]=B;n++}else if(w.isSpotLight){B=a.get(w);B.position.setFromMatrixPosition(w.matrixWorld);B.position.applyMatrix4(h);B.color.copy(D).multiplyScalar(J);B.distance=R;B.direction.setFromMatrixPosition(w.matrixWorld);c.setFromMatrixPosition(w.target.matrixWorld);
B.direction.sub(c);B.direction.transformDirection(h);B.coneCos=Math.cos(w.angle);B.penumbraCos=Math.cos(w.angle*(1-w.penumbra));B.decay=w.decay;if(B.shadow=w.castShadow)D=w.shadow,B.shadowBias=D.bias,B.shadowRadius=D.radius,B.shadowMapSize=D.mapSize;b.spotShadowMap[v]=X;b.spotShadowMatrix[v]=w.shadow.matrix;b.spot[v]=B;v++}else if(w.isRectAreaLight)B=a.get(w),B.color.copy(D).multiplyScalar(J),B.position.setFromMatrixPosition(w.matrixWorld),B.position.applyMatrix4(h),e.identity(),d.copy(w.matrixWorld),
d.premultiply(h),e.extractRotation(d),B.halfWidth.set(.5*w.width,0,0),B.halfHeight.set(0,.5*w.height,0),B.halfWidth.applyMatrix4(e),B.halfHeight.applyMatrix4(e),b.rectArea[l]=B,l++;else if(w.isPointLight){B=a.get(w);B.position.setFromMatrixPosition(w.matrixWorld);B.position.applyMatrix4(h);B.color.copy(w.color).multiplyScalar(w.intensity);B.distance=w.distance;B.decay=w.decay;if(B.shadow=w.castShadow)D=w.shadow,B.shadowBias=D.bias,B.shadowRadius=D.radius,B.shadowMapSize=D.mapSize,B.shadowCameraNear=
D.camera.near,B.shadowCameraFar=D.camera.far;b.pointShadowMap[q]=X;b.pointShadowMatrix[q]=w.shadow.matrix;b.point[q]=B;q++}else w.isHemisphereLight&&(B=a.get(w),B.direction.setFromMatrixPosition(w.matrixWorld),B.direction.transformDirection(h),B.direction.normalize(),B.skyColor.copy(w.color).multiplyScalar(J),B.groundColor.copy(w.groundColor).multiplyScalar(J),b.hemi[u]=B,u++)}b.ambient[0]=k;b.ambient[1]=m;b.ambient[2]=r;b.directional.length=n;b.spot.length=v;b.rectArea.length=l;b.point.length=q;
b.hemi.length=u;b.hash.stateID=b.id;b.hash.directionalLength=n;b.hash.pointLength=q;b.hash.spotLength=v;b.hash.rectAreaLength=l;b.hash.hemiLength=u;b.hash.shadowsLength=g.length},state:b}}function $e(){var a=new Jg,b=[],c=[];return{init:function(){b.length=0;c.length=0},state:{lightsArray:b,shadowsArray:c,lights:a},setupLights:function(d){a.setup(b,c,d)},pushLight:function(a){b.push(a)},pushShadow:function(a){c.push(a)}}}function Lg(){var a={};return{get:function(b,c){if(void 0===a[b.id]){var d=new $e;
a[b.id]={};a[b.id][c.id]=d}else void 0===a[b.id][c.id]?(d=new $e,a[b.id][c.id]=d):d=a[b.id][c.id];return d},dispose:function(){a={}}}}function cb(a){L.call(this);this.type="MeshDepthMaterial";this.depthPacking=3200;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.setValues(a)}function db(a){L.call(this);this.type="MeshDistanceMaterial";this.referencePosition=
new p;this.nearDistance=1;this.farDistance=1E3;this.morphTargets=this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.lights=this.fog=!1;this.setValues(a)}function af(a,b,c){function d(b,c,d,e,f,g){var h=b.geometry;var k=n;var m=b.customDepthMaterial;d&&(k=q,m=b.customDistanceMaterial);m?k=m:(m=!1,c.morphTargets&&(h&&h.isBufferGeometry?m=h.morphAttributes&&h.morphAttributes.position&&0<h.morphAttributes.position.length:h&&h.isGeometry&&
(m=h.morphTargets&&0<h.morphTargets.length)),b.isSkinnedMesh&&!1===c.skinning&&console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",b),b=b.isSkinnedMesh&&c.skinning,h=0,m&&(h|=1),b&&(h|=2),k=k[h]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(h=k.uuid,m=c.uuid,b=v[h],void 0===b&&(b={},v[h]=b),h=b[m],void 0===h&&(h=k.clone(),b[m]=h),k=h);k.visible=c.visible;k.wireframe=c.wireframe;k.side=null!=c.shadowSide?c.shadowSide:l[c.side];k.clipShadows=
c.clipShadows;k.clippingPlanes=c.clippingPlanes;k.clipIntersection=c.clipIntersection;k.wireframeLinewidth=c.wireframeLinewidth;k.linewidth=c.linewidth;d&&k.isMeshDistanceMaterial&&(k.referencePosition.copy(e),k.nearDistance=f,k.farDistance=g);return k}function e(c,g,h,k){if(!1!==c.visible){if(c.layers.test(g.layers)&&(c.isMesh||c.isLine||c.isPoints)&&c.castShadow&&(!c.frustumCulled||f.intersectsObject(c))){c.modelViewMatrix.multiplyMatrices(h.matrixWorldInverse,c.matrixWorld);var m=b.update(c),n=
c.material;if(Array.isArray(n))for(var q=m.groups,v=0,l=q.length;v<l;v++){var t=q[v],u=n[t.materialIndex];u&&u.visible&&(u=d(c,u,k,r,h.near,h.far),a.renderBufferDirect(h,null,m,u,c,t))}else n.visible&&(u=d(c,n,k,r,h.near,h.far),a.renderBufferDirect(h,null,m,u,c,null))}c=c.children;m=0;for(n=c.length;m<n;m++)e(c[m],g,h,k)}}var f=new rd,g=new P,h=new A,k=new A(c,c),m=new p,r=new p,n=Array(4),q=Array(4),v={},l={0:1,1:0,2:2},u=[new p(1,0,0),new p(-1,0,0),new p(0,0,1),new p(0,0,-1),new p(0,1,0),new p(0,
-1,0)],y=[new p(0,1,0),new p(0,1,0),new p(0,1,0),new p(0,1,0),new p(0,0,1),new p(0,0,-1)],x=[new Z,new Z,new Z,new Z,new Z,new Z];for(c=0;4!==c;++c){var w=0!==(c&1),D=0!==(c&2),J=new cb({depthPacking:3201,morphTargets:w,skinning:D});n[c]=J;w=new db({morphTargets:w,skinning:D});q[c]=w}var R=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=1;this.render=function(b,c,d){if(!1!==R.enabled&&(!1!==R.autoUpdate||!1!==R.needsUpdate)&&0!==b.length){var n=a.state;n.disable(a.context.BLEND);
n.buffers.color.setClear(1,1,1,1);n.buffers.depth.setTest(!0);n.setScissorTest(!1);for(var q,v=0,l=b.length;v<l;v++){var t=b[v];q=t.shadow;var X=t&&t.isPointLight;if(void 0===q)console.warn("THREE.WebGLShadowMap:",t,"has no shadow.");else{var w=q.camera;h.copy(q.mapSize);h.min(k);if(X){var p=h.x,B=h.y;x[0].set(2*p,B,p,B);x[1].set(0,B,p,B);x[2].set(3*p,B,p,B);x[3].set(p,B,p,B);x[4].set(3*p,0,p,B);x[5].set(p,0,p,B);h.x*=4;h.y*=2}null===q.map&&(q.map=new ib(h.x,h.y,{minFilt