three
Version:
JavaScript 3D library
247 lines (142 loc) • 5.52 kB
JavaScript
/**
* @author mrdoob / http://mrdoob.com/
*/
import { Matrix4 } from '../../math/Matrix4.js';
import { Vector4 } from '../../math/Vector4.js';
import { Vector3 } from '../../math/Vector3.js';
import { Quaternion } from '../../math/Quaternion.js';
import { ArrayCamera } from '../../cameras/ArrayCamera.js';
import { PerspectiveCamera } from '../../cameras/PerspectiveCamera.js';
function WebVRManager( renderer ) {
var scope = this;
var device = null;
var frameData = null;
var poseTarget = null;
var standingMatrix = new Matrix4();
var standingMatrixInverse = new Matrix4();
if ( typeof window !== 'undefined' && 'VRFrameData' in window ) {
frameData = new window.VRFrameData();
}
var matrixWorldInverse = new Matrix4();
var tempQuaternion = new Quaternion();
var tempPosition = new Vector3();
var cameraL = new PerspectiveCamera();
cameraL.bounds = new Vector4( 0.0, 0.0, 0.5, 1.0 );
cameraL.layers.enable( 1 );
var cameraR = new PerspectiveCamera();
cameraR.bounds = new Vector4( 0.5, 0.0, 0.5, 1.0 );
cameraR.layers.enable( 2 );
var cameraVR = new ArrayCamera( [ cameraL, cameraR ] );
cameraVR.layers.enable( 1 );
cameraVR.layers.enable( 2 );
//
var currentSize, currentPixelRatio;
function onVRDisplayPresentChange() {
if ( device !== null && device.isPresenting ) {
var eyeParameters = device.getEyeParameters( 'left' );
var renderWidth = eyeParameters.renderWidth;
var renderHeight = eyeParameters.renderHeight;
currentPixelRatio = renderer.getPixelRatio();
currentSize = renderer.getSize();
renderer.setDrawingBufferSize( renderWidth * 2, renderHeight, 1 );
} else if ( scope.enabled ) {
renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio );
}
}
if ( typeof window !== 'undefined' ) {
window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
}
//
this.enabled = false;
this.userHeight = 1.6;
this.getDevice = function () {
return device;
};
this.setDevice = function ( value ) {
if ( value !== undefined ) device = value;
};
this.setPoseTarget = function ( object ) {
if ( object !== undefined ) poseTarget = object;
};
this.getCamera = function ( camera ) {
if ( device === null ) return camera;
device.depthNear = camera.near;
device.depthFar = camera.far;
device.getFrameData( frameData );
//
var stageParameters = device.stageParameters;
if ( stageParameters ) {
standingMatrix.fromArray( stageParameters.sittingToStandingTransform );
} else {
standingMatrix.makeTranslation( 0, scope.userHeight, 0 );
}
var pose = frameData.pose;
var poseObject = poseTarget !== null ? poseTarget : camera;
// We want to manipulate poseObject by its position and quaternion components since users may rely on them.
poseObject.matrix.copy( standingMatrix );
poseObject.matrix.decompose( poseObject.position, poseObject.quaternion, poseObject.scale );
if ( pose.orientation !== null ) {
tempQuaternion.fromArray( pose.orientation );
poseObject.quaternion.multiply( tempQuaternion );
}
if ( pose.position !== null ) {
tempQuaternion.setFromRotationMatrix( standingMatrix );
tempPosition.fromArray( pose.position );
tempPosition.applyQuaternion( tempQuaternion );
poseObject.position.add( tempPosition );
}
poseObject.updateMatrixWorld();
if ( device.isPresenting === false ) return camera;
//
cameraL.near = camera.near;
cameraR.near = camera.near;
cameraL.far = camera.far;
cameraR.far = camera.far;
cameraVR.matrixWorld.copy( camera.matrixWorld );
cameraVR.matrixWorldInverse.copy( camera.matrixWorldInverse );
cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix );
cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix );
// TODO (mrdoob) Double check this code
standingMatrixInverse.getInverse( standingMatrix );
cameraL.matrixWorldInverse.multiply( standingMatrixInverse );
cameraR.matrixWorldInverse.multiply( standingMatrixInverse );
var parent = poseObject.parent;
if ( parent !== null ) {
matrixWorldInverse.getInverse( parent.matrixWorld );
cameraL.matrixWorldInverse.multiply( matrixWorldInverse );
cameraR.matrixWorldInverse.multiply( matrixWorldInverse );
}
// envMap and Mirror needs camera.matrixWorld
cameraL.matrixWorld.getInverse( cameraL.matrixWorldInverse );
cameraR.matrixWorld.getInverse( cameraR.matrixWorldInverse );
cameraL.projectionMatrix.fromArray( frameData.leftProjectionMatrix );
cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix );
// HACK (mrdoob)
// https://github.com/w3c/webvr/issues/203
cameraVR.projectionMatrix.copy( cameraL.projectionMatrix );
//
var layers = device.getLayers();
if ( layers.length ) {
var layer = layers[ 0 ];
if ( layer.leftBounds !== null && layer.leftBounds.length === 4 ) {
cameraL.bounds.fromArray( layer.leftBounds );
}
if ( layer.rightBounds !== null && layer.rightBounds.length === 4 ) {
cameraR.bounds.fromArray( layer.rightBounds );
}
}
return cameraVR;
};
this.getStandingMatrix = function () {
return standingMatrix;
};
this.submitFrame = function () {
if ( device && device.isPresenting ) device.submitFrame();
};
this.dispose = function () {
if ( typeof window !== 'undefined' ) {
window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange );
}
};
}
export { WebVRManager };