three
Version:
JavaScript 3D library
62 lines (33 loc) • 1.11 kB
JavaScript
/**
* @author mrdoob / http://mrdoob.com/
*/
function WebGLBufferRenderer( gl, extensions, info ) {
var mode;
function setMode( value ) {
mode = value;
}
function render( start, count ) {
gl.drawArrays( mode, start, count );
info.update( count, mode );
}
function renderInstances( geometry, start, count ) {
var extension = extensions.get( 'ANGLE_instanced_arrays' );
if ( extension === null ) {
console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
return;
}
var position = geometry.attributes.position;
if ( position.isInterleavedBufferAttribute ) {
count = position.data.count;
extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount );
} else {
extension.drawArraysInstancedANGLE( mode, start, count, geometry.maxInstancedCount );
}
info.update( count, mode, geometry.maxInstancedCount );
}
//
this.setMode = setMode;
this.render = render;
this.renderInstances = renderInstances;
}
export { WebGLBufferRenderer };