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three

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JavaScript 3D library

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import { _Math } from './Math.js'; /** * @author bhouston / http://clara.io * @author WestLangley / http://github.com/WestLangley * * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system * * The poles (phi) are at the positive and negative y axis. * The equator starts at positive z. */ function Spherical( radius, phi, theta ) { this.radius = ( radius !== undefined ) ? radius : 1.0; this.phi = ( phi !== undefined ) ? phi : 0; // up / down towards top and bottom pole this.theta = ( theta !== undefined ) ? theta : 0; // around the equator of the sphere return this; } Object.assign( Spherical.prototype, { set: function ( radius, phi, theta ) { this.radius = radius; this.phi = phi; this.theta = theta; return this; }, clone: function () { return new this.constructor().copy( this ); }, copy: function ( other ) { this.radius = other.radius; this.phi = other.phi; this.theta = other.theta; return this; }, // restrict phi to be betwee EPS and PI-EPS makeSafe: function () { var EPS = 0.000001; this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) ); return this; }, setFromVector3: function ( vec3 ) { this.radius = vec3.length(); if ( this.radius === 0 ) { this.theta = 0; this.phi = 0; } else { this.theta = Math.atan2( vec3.x, vec3.z ); // equator angle around y-up axis this.phi = Math.acos( _Math.clamp( vec3.y / this.radius, - 1, 1 ) ); // polar angle } return this; } } ); export { Spherical };