three
Version:
JavaScript 3D library
96 lines (50 loc) • 1.48 kB
JavaScript
/**
* @author mrdoob / http://mrdoob.com/
*/
import { Vector3 } from '../math/Vector3.js';
import { Audio } from './Audio.js';
import { Object3D } from '../core/Object3D.js';
function PositionalAudio( listener ) {
Audio.call( this, listener );
this.panner = this.context.createPanner();
this.panner.connect( this.gain );
}
PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {
constructor: PositionalAudio,
getOutput: function () {
return this.panner;
},
getRefDistance: function () {
return this.panner.refDistance;
},
setRefDistance: function ( value ) {
this.panner.refDistance = value;
},
getRolloffFactor: function () {
return this.panner.rolloffFactor;
},
setRolloffFactor: function ( value ) {
this.panner.rolloffFactor = value;
},
getDistanceModel: function () {
return this.panner.distanceModel;
},
setDistanceModel: function ( value ) {
this.panner.distanceModel = value;
},
getMaxDistance: function () {
return this.panner.maxDistance;
},
setMaxDistance: function ( value ) {
this.panner.maxDistance = value;
},
updateMatrixWorld: ( function () {
var position = new Vector3();
return function updateMatrixWorld( force ) {
Object3D.prototype.updateMatrixWorld.call( this, force );
position.setFromMatrixPosition( this.matrixWorld );
this.panner.setPosition( position.x, position.y, position.z );
};
} )()
} );
export { PositionalAudio };