three
Version:
JavaScript 3D library
52 lines (30 loc) • 1.23 kB
JavaScript
/**
* @author sunag / http://www.sunag.com.br/
*/
THREE.UVTransformNode = function () {
THREE.FunctionNode.call( this, "( uvTransform * vec3( uvNode, 1 ) ).xy", "vec2" );
this.uv = new THREE.UVNode();
this.transform = new THREE.Matrix3Node();
};
THREE.UVTransformNode.prototype = Object.create( THREE.FunctionNode.prototype );
THREE.UVTransformNode.prototype.constructor = THREE.UVTransformNode;
THREE.UVTransformNode.prototype.nodeType = "UVTransform";
THREE.UVTransformNode.prototype.generate = function ( builder, output ) {
this.keywords[ "uvNode" ] = this.uv;
this.keywords[ "uvTransform" ] = this.transform;
return THREE.FunctionNode.prototype.generate.call( this, builder, output );
};
THREE.UVTransformNode.prototype.setUvTransform = function ( tx, ty, sx, sy, rotation, cx, cy ) {
cx = cx !== undefined ? cx : .5;
cy = cy !== undefined ? cy : .5;
this.transform.value.setUvTransform( tx, ty, sx, sy, rotation, cx, cy );
};
THREE.UVTransformNode.prototype.toJSON = function ( meta ) {
var data = this.getJSONNode( meta );
if ( ! data ) {
data = this.createJSONNode( meta );
data.uv = this.uv.toJSON( meta ).uuid;
data.transform = this.transform.toJSON( meta ).uuid;
}
return data;
};