UNPKG

three

Version:

JavaScript 3D library

75 lines (42 loc) 1.35 kB
/** * @author sunag / http://www.sunag.com.br/ */ THREE.NodePass = function () { THREE.ShaderPass.call( this ); this.name = ""; this.uuid = THREE.Math.generateUUID(); this.userData = {}; this.textureID = 'renderTexture'; this.fragment = new THREE.RawNode( new THREE.ScreenNode() ); this.node = new THREE.NodeMaterial(); this.node.fragment = this.fragment; this.build(); }; THREE.NodePass.prototype = Object.create( THREE.ShaderPass.prototype ); THREE.NodePass.prototype.constructor = THREE.NodePass; THREE.NodeMaterial.addShortcuts( THREE.NodePass.prototype, 'fragment', [ 'value' ] ); THREE.NodePass.prototype.build = function () { this.node.build(); this.uniforms = this.node.uniforms; this.material = this.node; }; THREE.NodePass.prototype.toJSON = function ( meta ) { var isRootObject = ( meta === undefined || typeof meta === 'string' ); if ( isRootObject ) { meta = { nodes: {} }; } if ( meta && ! meta.passes ) meta.passes = {}; if ( ! meta.passes[ this.uuid ] ) { var data = {}; data.uuid = this.uuid; data.type = "NodePass"; meta.passes[ this.uuid ] = data; if ( this.name !== "" ) data.name = this.name; if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData; data.value = this.value.toJSON( meta ).uuid; } meta.pass = this.uuid; return meta; };