three
Version:
JavaScript 3D library
75 lines (42 loc) • 1.35 kB
JavaScript
/**
* @author sunag / http://www.sunag.com.br/
*/
THREE.NodePass = function () {
THREE.ShaderPass.call( this );
this.name = "";
this.uuid = THREE.Math.generateUUID();
this.userData = {};
this.textureID = 'renderTexture';
this.fragment = new THREE.RawNode( new THREE.ScreenNode() );
this.node = new THREE.NodeMaterial();
this.node.fragment = this.fragment;
this.build();
};
THREE.NodePass.prototype = Object.create( THREE.ShaderPass.prototype );
THREE.NodePass.prototype.constructor = THREE.NodePass;
THREE.NodeMaterial.addShortcuts( THREE.NodePass.prototype, 'fragment', [ 'value' ] );
THREE.NodePass.prototype.build = function () {
this.node.build();
this.uniforms = this.node.uniforms;
this.material = this.node;
};
THREE.NodePass.prototype.toJSON = function ( meta ) {
var isRootObject = ( meta === undefined || typeof meta === 'string' );
if ( isRootObject ) {
meta = {
nodes: {}
};
}
if ( meta && ! meta.passes ) meta.passes = {};
if ( ! meta.passes[ this.uuid ] ) {
var data = {};
data.uuid = this.uuid;
data.type = "NodePass";
meta.passes[ this.uuid ] = data;
if ( this.name !== "" ) data.name = this.name;
if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
data.value = this.value.toJSON( meta ).uuid;
}
meta.pass = this.uuid;
return meta;
};