three
Version:
JavaScript 3D library
101 lines (68 loc) • 2.06 kB
JavaScript
/**
* @author sunag / http://www.sunag.com.br/
*/
THREE.Math1Node = function ( a, method ) {
THREE.TempNode.call( this );
this.a = a;
this.method = method || THREE.Math1Node.SIN;
};
THREE.Math1Node.RAD = 'radians';
THREE.Math1Node.DEG = 'degrees';
THREE.Math1Node.EXP = 'exp';
THREE.Math1Node.EXP2 = 'exp2';
THREE.Math1Node.LOG = 'log';
THREE.Math1Node.LOG2 = 'log2';
THREE.Math1Node.SQRT = 'sqrt';
THREE.Math1Node.INV_SQRT = 'inversesqrt';
THREE.Math1Node.FLOOR = 'floor';
THREE.Math1Node.CEIL = 'ceil';
THREE.Math1Node.NORMALIZE = 'normalize';
THREE.Math1Node.FRACT = 'fract';
THREE.Math1Node.SAT = 'saturate';
THREE.Math1Node.SIN = 'sin';
THREE.Math1Node.COS = 'cos';
THREE.Math1Node.TAN = 'tan';
THREE.Math1Node.ASIN = 'asin';
THREE.Math1Node.ACOS = 'acos';
THREE.Math1Node.ARCTAN = 'atan';
THREE.Math1Node.ABS = 'abs';
THREE.Math1Node.SIGN = 'sign';
THREE.Math1Node.LENGTH = 'length';
THREE.Math1Node.NEGATE = 'negate';
THREE.Math1Node.INVERT = 'invert';
THREE.Math1Node.prototype = Object.create( THREE.TempNode.prototype );
THREE.Math1Node.prototype.constructor = THREE.Math1Node;
THREE.Math1Node.prototype.nodeType = "Math1";
THREE.Math1Node.prototype.getType = function ( builder ) {
switch ( this.method ) {
case THREE.Math1Node.LENGTH:
return 'fv1';
}
return this.a.getType( builder );
};
THREE.Math1Node.prototype.generate = function ( builder, output ) {
var material = builder.material;
var type = this.getType( builder );
var result = this.a.build( builder, type );
switch ( this.method ) {
case THREE.Math1Node.NEGATE:
result = '(-' + result + ')';
break;
case THREE.Math1Node.INVERT:
result = '(1.0-' + result + ')';
break;
default:
result = this.method + '(' + result + ')';
break;
}
return builder.format( result, type, output );
};
THREE.Math1Node.prototype.toJSON = function ( meta ) {
var data = this.getJSONNode( meta );
if ( ! data ) {
data = this.createJSONNode( meta );
data.a = this.a.toJSON( meta ).uuid;
data.method = this.method;
}
return data;
};