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three

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JavaScript 3D library

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/** * @author sunag / http://www.sunag.com.br/ */ THREE.Math1Node = function ( a, method ) { THREE.TempNode.call( this ); this.a = a; this.method = method || THREE.Math1Node.SIN; }; THREE.Math1Node.RAD = 'radians'; THREE.Math1Node.DEG = 'degrees'; THREE.Math1Node.EXP = 'exp'; THREE.Math1Node.EXP2 = 'exp2'; THREE.Math1Node.LOG = 'log'; THREE.Math1Node.LOG2 = 'log2'; THREE.Math1Node.SQRT = 'sqrt'; THREE.Math1Node.INV_SQRT = 'inversesqrt'; THREE.Math1Node.FLOOR = 'floor'; THREE.Math1Node.CEIL = 'ceil'; THREE.Math1Node.NORMALIZE = 'normalize'; THREE.Math1Node.FRACT = 'fract'; THREE.Math1Node.SAT = 'saturate'; THREE.Math1Node.SIN = 'sin'; THREE.Math1Node.COS = 'cos'; THREE.Math1Node.TAN = 'tan'; THREE.Math1Node.ASIN = 'asin'; THREE.Math1Node.ACOS = 'acos'; THREE.Math1Node.ARCTAN = 'atan'; THREE.Math1Node.ABS = 'abs'; THREE.Math1Node.SIGN = 'sign'; THREE.Math1Node.LENGTH = 'length'; THREE.Math1Node.NEGATE = 'negate'; THREE.Math1Node.INVERT = 'invert'; THREE.Math1Node.prototype = Object.create( THREE.TempNode.prototype ); THREE.Math1Node.prototype.constructor = THREE.Math1Node; THREE.Math1Node.prototype.nodeType = "Math1"; THREE.Math1Node.prototype.getType = function ( builder ) { switch ( this.method ) { case THREE.Math1Node.LENGTH: return 'fv1'; } return this.a.getType( builder ); }; THREE.Math1Node.prototype.generate = function ( builder, output ) { var material = builder.material; var type = this.getType( builder ); var result = this.a.build( builder, type ); switch ( this.method ) { case THREE.Math1Node.NEGATE: result = '(-' + result + ')'; break; case THREE.Math1Node.INVERT: result = '(1.0-' + result + ')'; break; default: result = this.method + '(' + result + ')'; break; } return builder.format( result, type, output ); }; THREE.Math1Node.prototype.toJSON = function ( meta ) { var data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); data.a = this.a.toJSON( meta ).uuid; data.method = this.method; } return data; };