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three

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JavaScript 3D library

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/** * @author sunag / http://www.sunag.com.br/ */ THREE.Vector4Node = function ( x, y, z, w ) { THREE.InputNode.call( this, 'v4' ); this.value = new THREE.Vector4( x, y, z, w ); }; THREE.Vector4Node.prototype = Object.create( THREE.InputNode.prototype ); THREE.Vector4Node.prototype.constructor = THREE.Vector4Node; THREE.Vector4Node.prototype.nodeType = "Vector4"; THREE.NodeMaterial.addShortcuts( THREE.Vector4Node.prototype, 'value', [ 'x', 'y', 'z', 'w' ] ); THREE.Vector4Node.prototype.generateReadonly = function ( builder, output, uuid, type, ns, needsUpdate ) { return builder.format( "vec4( " + this.x + ", " + this.y + ", " + this.z + ", " + this.w + " )", type, output ); }; THREE.Vector4Node.prototype.toJSON = function ( meta ) { var data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); data.x = this.x; data.y = this.y; data.z = this.z; data.w = this.w; if ( this.readonly === true ) data.readonly = true; } return data; };