three
Version:
JavaScript 3D library
45 lines (26 loc) • 982 B
JavaScript
/**
* @author sunag / http://www.sunag.com.br/
*/
THREE.Vector3Node = function ( x, y, z ) {
THREE.InputNode.call( this, 'v3' );
this.type = 'v3';
this.value = new THREE.Vector3( x, y, z );
};
THREE.Vector3Node.prototype = Object.create( THREE.InputNode.prototype );
THREE.Vector3Node.prototype.constructor = THREE.Vector3Node;
THREE.Vector3Node.prototype.nodeType = "Vector3";
THREE.NodeMaterial.addShortcuts( THREE.Vector3Node.prototype, 'value', [ 'x', 'y', 'z' ] );
THREE.Vector3Node.prototype.generateReadonly = function ( builder, output, uuid, type, ns, needsUpdate ) {
return builder.format( "vec3( " + this.x + ", " + this.y + ", " + this.z + " )", type, output );
};
THREE.Vector3Node.prototype.toJSON = function ( meta ) {
var data = this.getJSONNode( meta );
if ( ! data ) {
data = this.createJSONNode( meta );
data.x = this.x;
data.y = this.y;
data.z = this.z;
if ( this.readonly === true ) data.readonly = true;
}
return data;
};