three
Version:
JavaScript 3D library
72 lines (38 loc) • 1.79 kB
JavaScript
THREE.ReflectorNode = function ( mirror ) {
THREE.TempNode.call( this, 'v4' );
if ( mirror ) this.setMirror( mirror );
};
THREE.ReflectorNode.prototype = Object.create( THREE.TempNode.prototype );
THREE.ReflectorNode.prototype.constructor = THREE.ReflectorNode;
THREE.ReflectorNode.prototype.nodeType = "Reflector";
THREE.ReflectorNode.prototype.setMirror = function ( mirror ) {
this.mirror = mirror;
this.textureMatrix = new THREE.Matrix4Node( this.mirror.material.uniforms.textureMatrix.value );
this.localPosition = new THREE.PositionNode( THREE.PositionNode.LOCAL );
this.coord = new THREE.OperatorNode( this.textureMatrix, this.localPosition, THREE.OperatorNode.MUL );
this.coordResult = new THREE.OperatorNode( null, this.coord, THREE.OperatorNode.ADD );
this.texture = new THREE.TextureNode( this.mirror.material.uniforms.tDiffuse.value, this.coord, null, true );
};
THREE.ReflectorNode.prototype.generate = function ( builder, output ) {
var material = builder.material;
if ( builder.isShader( 'fragment' ) ) {
this.coordResult.a = this.offset;
this.texture.coord = this.offset ? this.coordResult : this.coord;
if ( output === 'sampler2D' ) {
return this.texture.build( builder, output );
}
return builder.format( this.texture.build( builder, this.type ), this.type, output );
} else {
console.warn( "THREE.ReflectorNode is not compatible with " + builder.shader + " shader." );
return builder.format( 'vec4(0.0)', this.type, output );
}
};
THREE.ReflectorNode.prototype.toJSON = function ( meta ) {
var data = this.getJSONNode( meta );
if ( ! data ) {
data = this.createJSONNode( meta );
data.mirror = this.mirror.uuid;
if ( this.offset ) data.offset = this.offset.toJSON( meta ).uuid;
}
return data;
};