three
Version:
JavaScript 3D library
53 lines (29 loc) • 1.05 kB
JavaScript
/**
* @author sunag / http://www.sunag.com.br/
*/
THREE.ScreenUVNode = function ( resolution ) {
THREE.TempNode.call( this, 'v2' );
this.resolution = resolution;
};
THREE.ScreenUVNode.prototype = Object.create( THREE.TempNode.prototype );
THREE.ScreenUVNode.prototype.constructor = THREE.ScreenUVNode;
THREE.ScreenUVNode.prototype.nodeType = "ScreenUV";
THREE.ScreenUVNode.prototype.generate = function ( builder, output ) {
var material = builder.material;
var result;
if ( builder.isShader( 'fragment' ) ) {
result = '(gl_FragCoord.xy/' + this.resolution.build( builder, 'v2' ) + ')';
} else {
console.warn( "THREE.ScreenUVNode is not compatible with " + builder.shader + " shader." );
result = 'vec2( 0.0 )';
}
return builder.format( result, this.getType( builder ), output );
};
THREE.ScreenUVNode.prototype.toJSON = function ( meta ) {
var data = this.getJSONNode( meta );
if ( ! data ) {
data = this.createJSONNode( meta );
data.resolution = this.resolution.toJSON( meta ).uuid;
}
return data;
};