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three

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JavaScript 3D library

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/** * @author sunag / http://www.sunag.com.br/ */ THREE.CameraNode = function ( scope, camera ) { THREE.TempNode.call( this, 'v3' ); this.setScope( scope || THREE.CameraNode.POSITION ); this.setCamera( camera ); }; THREE.CameraNode.fDepthColor = new THREE.FunctionNode( [ "float depthColor( float mNear, float mFar ) {", " #ifdef USE_LOGDEPTHBUF_EXT", " float depth = gl_FragDepthEXT / gl_FragCoord.w;", " #else", " float depth = gl_FragCoord.z / gl_FragCoord.w;", " #endif", " return 1.0 - smoothstep( mNear, mFar, depth );", "}" ].join( "\n" ) ); THREE.CameraNode.POSITION = 'position'; THREE.CameraNode.DEPTH = 'depth'; THREE.CameraNode.TO_VERTEX = 'toVertex'; THREE.CameraNode.prototype = Object.create( THREE.TempNode.prototype ); THREE.CameraNode.prototype.constructor = THREE.CameraNode; THREE.CameraNode.prototype.nodeType = "Camera"; THREE.CameraNode.prototype.setCamera = function ( camera ) { this.camera = camera; this.updateFrame = camera !== undefined ? this.onUpdateFrame : undefined; }; THREE.CameraNode.prototype.setScope = function ( scope ) { switch ( this.scope ) { case THREE.CameraNode.DEPTH: delete this.near; delete this.far; break; } this.scope = scope; switch ( scope ) { case THREE.CameraNode.DEPTH: var camera = this.camera; this.near = new THREE.FloatNode( camera ? camera.near : 1 ); this.far = new THREE.FloatNode( camera ? camera.far : 1200 ); break; } }; THREE.CameraNode.prototype.getType = function ( builder ) { switch ( this.scope ) { case THREE.CameraNode.DEPTH: return 'fv1'; } return this.type; }; THREE.CameraNode.prototype.isUnique = function ( builder ) { switch ( this.scope ) { case THREE.CameraNode.DEPTH: case THREE.CameraNode.TO_VERTEX: return true; } return false; }; THREE.CameraNode.prototype.isShared = function ( builder ) { switch ( this.scope ) { case THREE.CameraNode.POSITION: return false; } return true; }; THREE.CameraNode.prototype.generate = function ( builder, output ) { var material = builder.material; var result; switch ( this.scope ) { case THREE.CameraNode.POSITION: result = 'cameraPosition'; break; case THREE.CameraNode.DEPTH: var func = THREE.CameraNode.fDepthColor; builder.include( func ); result = func.name + '(' + this.near.build( builder, 'fv1' ) + ',' + this.far.build( builder, 'fv1' ) + ')'; break; case THREE.CameraNode.TO_VERTEX: result = 'normalize( ' + new THREE.PositionNode( THREE.PositionNode.WORLD ).build( builder, 'v3' ) + ' - cameraPosition )'; break; } return builder.format( result, this.getType( builder ), output ); }; THREE.CameraNode.prototype.onUpdateFrame = function ( frame ) { switch ( this.scope ) { case THREE.CameraNode.DEPTH: var camera = this.camera; this.near.number = camera.near; this.far.number = camera.far; break; } }; THREE.CameraNode.prototype.toJSON = function ( meta ) { var data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); data.scope = this.scope; if ( this.camera ) data.camera = this.camera.uuid; switch ( this.scope ) { case THREE.CameraNode.DEPTH: data.near = this.near.number; data.far = this.far.number; break; } } return data; };