three
Version:
JavaScript 3D library
66 lines (36 loc) • 1.38 kB
JavaScript
/**
* @author sunag / http://www.sunag.com.br/
*/
THREE.InputNode = function ( type, params ) {
params = params || {};
params.shared = params.shared !== undefined ? params.shared : false;
THREE.TempNode.call( this, type, params );
this.readonly = false;
};
THREE.InputNode.prototype = Object.create( THREE.TempNode.prototype );
THREE.InputNode.prototype.constructor = THREE.InputNode;
THREE.InputNode.prototype.isReadonly = function ( builder ) {
return this.readonly;
};
THREE.InputNode.prototype.generate = function ( builder, output, uuid, type, ns, needsUpdate ) {
var material = builder.material;
uuid = builder.getUuid( uuid || this.getUuid() );
type = type || this.getType( builder );
var data = material.getDataNode( uuid ),
readonly = this.isReadonly( builder ) && this.generateReadonly !== undefined;
if ( readonly ) {
return this.generateReadonly( builder, output, uuid, type, ns, needsUpdate );
} else {
if ( builder.isShader( 'vertex' ) ) {
if ( ! data.vertex ) {
data.vertex = material.createVertexUniform( type, this.value, ns, needsUpdate );
}
return builder.format( data.vertex.name, type, output );
} else {
if ( ! data.fragment ) {
data.fragment = material.createFragmentUniform( type, this.value, ns, needsUpdate );
}
return builder.format( data.fragment.name, type, output );
}
}
};