three
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JavaScript 3D library
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JavaScript
/**
* @author takahiro / https://github.com/takahirox
*
* Dependencies
* - mmd-parser https://github.com/takahirox/mmd-parser
* - ammo.js https://github.com/kripken/ammo.js
* - THREE.TGALoader
* - THREE.MMDPhysics
* - THREE.CCDIKSolver
* - THREE.OutlineEffect
*
*
* This loader loads and parses PMD/PMX and VMD binary files
* then creates mesh for Three.js.
*
* PMD/PMX is a model data format and VMD is a motion data format
* used in MMD(Miku Miku Dance).
*
* MMD is a 3D CG animation tool which is popular in Japan.
*
*
* MMD official site
* http://www.geocities.jp/higuchuu4/index_e.htm
*
* PMD, VMD format
* http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
*
* PMX format
* http://gulshan-i-raz.geo.jp/labs/2012/10/17/pmx-format1/
*
*
* TODO
* - light motion in vmd support.
* - SDEF support.
* - uv/material/bone morphing support.
* - more precise grant skinning support.
* - shadow support.
*/
THREE.MMDLoader = function ( manager ) {
THREE.Loader.call( this );
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
this.parser = new MMDParser.Parser();
this.textureCrossOrigin = null;
};
THREE.MMDLoader.prototype = Object.create( THREE.Loader.prototype );
THREE.MMDLoader.prototype.constructor = THREE.MMDLoader;
/*
* base64 encoded defalut toon textures toon00.bmp - toon10.bmp
* Users don't need to prepare default texture files.
*
* This idea is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
*/
THREE.MMDLoader.prototype.defaultToonTextures = [
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==',
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC',
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==',
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==',
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=',
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=',
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
];
/*
* Set 'anonymous' for the the texture image file in other domain
* even if server responds with "Access-Control-Allow-Origin: *"
* because some image operation fails in MMDLoader.
*/
THREE.MMDLoader.prototype.setTextureCrossOrigin = function ( value ) {
this.textureCrossOrigin = value;
};
THREE.MMDLoader.prototype.load = function ( modelUrl, vmdUrls, callback, onProgress, onError ) {
var scope = this;
this.loadModel( modelUrl, function ( mesh ) {
scope.loadVmds( vmdUrls, function ( vmd ) {
scope.pourVmdIntoModel( mesh, vmd );
callback( mesh );
}, onProgress, onError );
}, onProgress, onError );
};
THREE.MMDLoader.prototype.loadModel = function ( url, callback, onProgress, onError ) {
var scope = this;
var texturePath = THREE.LoaderUtils.extractUrlBase( url );
var modelExtension = this.extractExtension( url );
this.loadFileAsBuffer( url, function ( buffer ) {
callback( scope.createModel( buffer, modelExtension, texturePath, onProgress, onError ) );
}, onProgress, onError );
};
THREE.MMDLoader.prototype.createModel = function ( buffer, modelExtension, texturePath, onProgress, onError ) {
return this.createMesh( this.parseModel( buffer, modelExtension ), texturePath, onProgress, onError );
};
THREE.MMDLoader.prototype.loadVmd = function ( url, callback, onProgress, onError ) {
var scope = this;
this.loadFileAsBuffer( url, function ( buffer ) {
callback( scope.parseVmd( buffer ) );
}, onProgress, onError );
};
THREE.MMDLoader.prototype.loadVmds = function ( urls, callback, onProgress, onError ) {
var scope = this;
var vmds = [];
urls = urls.slice();
function run() {
var url = urls.shift();
scope.loadVmd( url, function ( vmd ) {
vmds.push( vmd );
if ( urls.length > 0 ) {
run();
} else {
callback( scope.mergeVmds( vmds ) );
}
}, onProgress, onError );
}
run();
};
THREE.MMDLoader.prototype.loadAudio = function ( url, callback, onProgress, onError ) {
var listener = new THREE.AudioListener();
var audio = new THREE.Audio( listener );
var loader = new THREE.AudioLoader( this.manager );
loader.load( url, function ( buffer ) {
audio.setBuffer( buffer );
callback( audio, listener );
}, onProgress, onError );
};
THREE.MMDLoader.prototype.loadVpd = function ( url, callback, onProgress, onError, params ) {
var scope = this;
var func = ( ( params && params.charcode === 'unicode' ) ? this.loadFileAsText : this.loadFileAsShiftJISText ).bind( this );
func( url, function ( text ) {
callback( scope.parseVpd( text ) );
}, onProgress, onError );
};
THREE.MMDLoader.prototype.parseModel = function ( buffer, modelExtension ) {
// Should I judge from model data header?
switch ( modelExtension.toLowerCase() ) {
case 'pmd':
return this.parsePmd( buffer );
case 'pmx':
return this.parsePmx( buffer );
default:
throw 'extension ' + modelExtension + ' is not supported.';
}
};
THREE.MMDLoader.prototype.parsePmd = function ( buffer ) {
return this.parser.parsePmd( buffer, true );
};
THREE.MMDLoader.prototype.parsePmx = function ( buffer ) {
return this.parser.parsePmx( buffer, true );
};
THREE.MMDLoader.prototype.parseVmd = function ( buffer ) {
return this.parser.parseVmd( buffer, true );
};
THREE.MMDLoader.prototype.parseVpd = function ( text ) {
return this.parser.parseVpd( text, true );
};
THREE.MMDLoader.prototype.mergeVmds = function ( vmds ) {
return this.parser.mergeVmds( vmds );
};
THREE.MMDLoader.prototype.pourVmdIntoModel = function ( mesh, vmd, name ) {
this.createAnimation( mesh, vmd, name );
};
THREE.MMDLoader.prototype.pourVmdIntoCamera = function ( camera, vmd, name ) {
var helper = new THREE.MMDLoader.DataCreationHelper();
var initAnimation = function () {
var orderedMotions = helper.createOrderedMotionArray( vmd.cameras );
var times = [];
var centers = [];
var quaternions = [];
var positions = [];
var fovs = [];
var cInterpolations = [];
var qInterpolations = [];
var pInterpolations = [];
var fInterpolations = [];
var quaternion = new THREE.Quaternion();
var euler = new THREE.Euler();
var position = new THREE.Vector3();
var center = new THREE.Vector3();
var pushVector3 = function ( array, vec ) {
array.push( vec.x );
array.push( vec.y );
array.push( vec.z );
};
var pushQuaternion = function ( array, q ) {
array.push( q.x );
array.push( q.y );
array.push( q.z );
array.push( q.w );
};
var pushInterpolation = function ( array, interpolation, index ) {
array.push( interpolation[ index * 4 + 0 ] / 127 ); // x1
array.push( interpolation[ index * 4 + 1 ] / 127 ); // x2
array.push( interpolation[ index * 4 + 2 ] / 127 ); // y1
array.push( interpolation[ index * 4 + 3 ] / 127 ); // y2
};
var createTrack = function ( node, type, times, values, interpolations ) {
/*
* optimizes here not to let KeyframeTrackPrototype optimize
* because KeyframeTrackPrototype optimizes times and values but
* doesn't optimize interpolations.
*/
if ( times.length > 2 ) {
times = times.slice();
values = values.slice();
interpolations = interpolations.slice();
var stride = values.length / times.length;
var interpolateStride = ( stride === 3 ) ? 12 : 4; // 3: Vector3, others: Quaternion or Number
var index = 1;
for ( var aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) {
for ( var i = 0; i < stride; i ++ ) {
if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] ||
values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) {
index ++;
break;
}
}
if ( aheadIndex > index ) {
times[ index ] = times[ aheadIndex ];
for ( var i = 0; i < stride; i ++ ) {
values[ index * stride + i ] = values[ aheadIndex * stride + i ];
}
for ( var i = 0; i < interpolateStride; i ++ ) {
interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ];
}
}
}
times.length = index + 1;
values.length = ( index + 1 ) * stride;
interpolations.length = ( index + 1 ) * interpolateStride;
}
return new THREE.MMDLoader[ type ]( node, times, values, interpolations );
};
for ( var i = 0; i < orderedMotions.length; i ++ ) {
var m = orderedMotions[ i ];
var time = m.frameNum / 30;
var pos = m.position;
var rot = m.rotation;
var distance = m.distance;
var fov = m.fov;
var interpolation = m.interpolation;
position.set( 0, 0, - distance );
center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] );
euler.set( - rot[ 0 ], - rot[ 1 ], - rot[ 2 ] );
quaternion.setFromEuler( euler );
position.add( center );
position.applyQuaternion( quaternion );
/*
* Note: This is a workaround not to make Animation system calculate lerp
* if the diff from the last frame is 1 frame (in 30fps).
*/
if ( times.length > 0 && time < times[ times.length - 1 ] + ( 1 / 30 ) * 1.5 ) {
times[ times.length - 1 ] = time - 1e-13;
}
times.push( time );
pushVector3( centers, center );
pushQuaternion( quaternions, quaternion );
pushVector3( positions, position );
fovs.push( fov );
for ( var j = 0; j < 3; j ++ ) {
pushInterpolation( cInterpolations, interpolation, j );
}
pushInterpolation( qInterpolations, interpolation, 3 );
// use same one parameter for x, y, z axis.
for ( var j = 0; j < 3; j ++ ) {
pushInterpolation( pInterpolations, interpolation, 4 );
}
pushInterpolation( fInterpolations, interpolation, 5 );
}
if ( times.length === 0 ) return;
var tracks = [];
tracks.push( createTrack( '.center', 'VectorKeyframeTrackEx', times, centers, cInterpolations ) );
tracks.push( createTrack( '.quaternion', 'QuaternionKeyframeTrackEx', times, quaternions, qInterpolations ) );
tracks.push( createTrack( '.position', 'VectorKeyframeTrackEx', times, positions, pInterpolations ) );
tracks.push( createTrack( '.fov', 'NumberKeyframeTrackEx', times, fovs, fInterpolations ) );
var clip = new THREE.AnimationClip( name === undefined ? THREE.Math.generateUUID() : name, - 1, tracks );
if ( camera.center === undefined ) camera.center = new THREE.Vector3( 0, 0, 0 );
if ( camera.animations === undefined ) camera.animations = [];
camera.animations.push( clip );
};
initAnimation();
};
THREE.MMDLoader.prototype.extractExtension = function ( url ) {
var index = url.lastIndexOf( '.' );
if ( index < 0 ) {
return null;
}
return url.slice( index + 1 );
};
THREE.MMDLoader.prototype.loadFile = function ( url, onLoad, onProgress, onError, responseType, mimeType ) {
var loader = new THREE.FileLoader( this.manager );
if ( mimeType !== undefined ) loader.setMimeType( mimeType );
loader.setResponseType( responseType );
var request = loader.load( url, function ( result ) {
onLoad( result );
}, onProgress, onError );
return request;
};
THREE.MMDLoader.prototype.loadFileAsBuffer = function ( url, onLoad, onProgress, onError ) {
this.loadFile( url, onLoad, onProgress, onError, 'arraybuffer' );
};
THREE.MMDLoader.prototype.loadFileAsText = function ( url, onLoad, onProgress, onError ) {
this.loadFile( url, onLoad, onProgress, onError, 'text' );
};
THREE.MMDLoader.prototype.loadFileAsShiftJISText = function ( url, onLoad, onProgress, onError ) {
this.loadFile( url, onLoad, onProgress, onError, 'text', 'text/plain; charset=shift_jis' );
};
THREE.MMDLoader.prototype.createMesh = function ( model, texturePath, onProgress, onError ) {
var scope = this;
var geometry = new THREE.BufferGeometry();
var materials = [];
var buffer = {};
buffer.vertices = [];
buffer.uvs = [];
buffer.normals = [];
buffer.skinIndices = [];
buffer.skinWeights = [];
buffer.indices = [];
var initVartices = function () {
for ( var i = 0; i < model.metadata.vertexCount; i ++ ) {
var v = model.vertices[ i ];
for ( var j = 0, jl = v.position.length; j < jl; j ++ ) {
buffer.vertices.push( v.position[ j ] );
}
for ( var j = 0, jl = v.normal.length; j < jl; j ++ ) {
buffer.normals.push( v.normal[ j ] );
}
for ( var j = 0, jl = v.uv.length; j < jl; j ++ ) {
buffer.uvs.push( v.uv[ j ] );
}
for ( var j = 0; j < 4; j ++ ) {
buffer.skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
}
for ( var j = 0; j < 4; j ++ ) {
buffer.skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
}
}
};
var initFaces = function () {
for ( var i = 0; i < model.metadata.faceCount; i ++ ) {
var f = model.faces[ i ];
for ( var j = 0, jl = f.indices.length; j < jl; j ++ ) {
buffer.indices.push( f.indices[ j ] );
}
}
};
var initBones = function () {
var bones = [];
var rigidBodies = model.rigidBodies;
var dictionary = {};
for ( var i = 0, il = rigidBodies.length; i < il; i ++ ) {
var body = rigidBodies[ i ];
var value = dictionary[ body.boneIndex ];
// keeps greater number if already value is set without any special reasons
value = value === undefined ? body.type : Math.max( body.type, value );
dictionary[ body.boneIndex ] = value;
}
for ( var i = 0; i < model.metadata.boneCount; i ++ ) {
var bone = {};
var b = model.bones[ i ];
bone.parent = b.parentIndex;
bone.name = b.name;
bone.pos = [ b.position[ 0 ], b.position[ 1 ], b.position[ 2 ] ];
bone.rotq = [ 0, 0, 0, 1 ];
bone.scl = [ 1, 1, 1 ];
if ( bone.parent !== - 1 ) {
bone.pos[ 0 ] -= model.bones[ bone.parent ].position[ 0 ];
bone.pos[ 1 ] -= model.bones[ bone.parent ].position[ 1 ];
bone.pos[ 2 ] -= model.bones[ bone.parent ].position[ 2 ];
}
bone.rigidBodyType = dictionary[ i ] !== undefined ? dictionary[ i ] : - 1;
bones.push( bone );
}
geometry.bones = bones;
};
var initIKs = function () {
var iks = [];
// TODO: remove duplicated codes between PMD and PMX
if ( model.metadata.format === 'pmd' ) {
for ( var i = 0; i < model.metadata.ikCount; i ++ ) {
var ik = model.iks[ i ];
var param = {};
param.target = ik.target;
param.effector = ik.effector;
param.iteration = ik.iteration;
param.maxAngle = ik.maxAngle * 4;
param.links = [];
for ( var j = 0; j < ik.links.length; j ++ ) {
var link = {};
link.index = ik.links[ j ].index;
if ( model.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
}
param.links.push( link );
}
iks.push( param );
}
} else {
for ( var i = 0; i < model.metadata.boneCount; i ++ ) {
var b = model.bones[ i ];
var ik = b.ik;
if ( ik === undefined ) {
continue;
}
var param = {};
param.target = i;
param.effector = ik.effector;
param.iteration = ik.iteration;
param.maxAngle = ik.maxAngle;
param.links = [];
for ( var j = 0; j < ik.links.length; j ++ ) {
var link = {};
link.index = ik.links[ j ].index;
link.enabled = true;
if ( ik.links[ j ].angleLimitation === 1 ) {
link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
// TODO: use limitation angles
// link.lowerLimitationAngle;
// link.upperLimitationAngle;
}
param.links.push( link );
}
iks.push( param );
}
}
geometry.iks = iks;
};
var initGrants = function () {
if ( model.metadata.format === 'pmd' ) {
return;
}
var grants = [];
for ( var i = 0; i < model.metadata.boneCount; i ++ ) {
var b = model.bones[ i ];
var grant = b.grant;
if ( grant === undefined ) {
continue;
}
var param = {};
param.index = i;
param.parentIndex = grant.parentIndex;
param.ratio = grant.ratio;
param.isLocal = grant.isLocal;
param.affectRotation = grant.affectRotation;
param.affectPosition = grant.affectPosition;
param.transformationClass = b.transformationClass;
grants.push( param );
}
grants.sort( function ( a, b ) {
return a.transformationClass - b.transformationClass;
} );
geometry.grants = grants;
};
var initMorphs = function () {
function updateVertex( attribute, index, v, ratio ) {
attribute.array[ index * 3 + 0 ] += v.position[ 0 ] * ratio;
attribute.array[ index * 3 + 1 ] += v.position[ 1 ] * ratio;
attribute.array[ index * 3 + 2 ] += v.position[ 2 ] * ratio;
}
function updateVertices( attribute, m, ratio ) {
for ( var i = 0; i < m.elementCount; i ++ ) {
var v = m.elements[ i ];
var index;
if ( model.metadata.format === 'pmd' ) {
index = model.morphs[ 0 ].elements[ v.index ].index;
} else {
index = v.index;
}
updateVertex( attribute, index, v, ratio );
}
}
var morphTargets = [];
var attributes = [];
for ( var i = 0; i < model.metadata.morphCount; i ++ ) {
var m = model.morphs[ i ];
var params = { name: m.name };
var attribute = new THREE.Float32BufferAttribute( model.metadata.vertexCount * 3, 3 );
attribute.name = m.name;
for ( var j = 0; j < model.metadata.vertexCount * 3; j ++ ) {
attribute.array[ j ] = buffer.vertices[ j ];
}
if ( model.metadata.format === 'pmd' ) {
if ( i !== 0 ) {
updateVertices( attribute, m, 1.0 );
}
} else {
if ( m.type === 0 ) { // group
for ( var j = 0; j < m.elementCount; j ++ ) {
var m2 = model.morphs[ m.elements[ j ].index ];
var ratio = m.elements[ j ].ratio;
if ( m2.type === 1 ) {
updateVertices( attribute, m2, ratio );
} else {
// TODO: implement
}
}
} else if ( m.type === 1 ) { // vertex
updateVertices( attribute, m, 1.0 );
} else if ( m.type === 2 ) { // bone
// TODO: implement
} else if ( m.type === 3 ) { // uv
// TODO: implement
} else if ( m.type === 4 ) { // additional uv1
// TODO: implement
} else if ( m.type === 5 ) { // additional uv2
// TODO: implement
} else if ( m.type === 6 ) { // additional uv3
// TODO: implement
} else if ( m.type === 7 ) { // additional uv4
// TODO: implement
} else if ( m.type === 8 ) { // material
// TODO: implement
}
}
morphTargets.push( params );
attributes.push( attribute );
}
geometry.morphTargets = morphTargets;
geometry.morphAttributes.position = attributes;
};
var initMaterials = function () {
var textures = {};
var textureLoader = new THREE.TextureLoader( scope.manager );
var tgaLoader = new THREE.TGALoader( scope.manager );
var canvas = document.createElement( 'canvas' );
var context = canvas.getContext( '2d' );
var offset = 0;
var materialParams = [];
if ( scope.textureCrossOrigin !== null ) textureLoader.setCrossOrigin( scope.textureCrossOrigin );
function loadTexture( filePath, params ) {
if ( params === undefined ) {
params = {};
}
var fullPath;
if ( params.defaultTexturePath === true ) {
try {
fullPath = scope.defaultToonTextures[ parseInt( filePath.match( 'toon([0-9]{2})\.bmp$' )[ 1 ] ) ];
} catch ( e ) {
console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like not right default texture path. Using toon00.bmp instead.' );
fullPath = scope.defaultToonTextures[ 0 ];
}
} else {
fullPath = texturePath + filePath;
}
if ( textures[ fullPath ] !== undefined ) return fullPath;
var loader = THREE.Loader.Handlers.get( fullPath );
if ( loader === null ) {
loader = ( filePath.indexOf( '.tga' ) >= 0 ) ? tgaLoader : textureLoader;
}
var texture = loader.load( fullPath, function ( t ) {
// MMD toon texture is Axis-Y oriented
// but Three.js gradient map is Axis-X oriented.
// So here replaces the toon texture image with the rotated one.
if ( params.isToonTexture === true ) {
var image = t.image;
var width = image.width;
var height = image.height;
canvas.width = width;
canvas.height = height;
context.clearRect( 0, 0, width, height );
context.translate( width / 2.0, height / 2.0 );
context.rotate( 0.5 * Math.PI ); // 90.0 * Math.PI / 180.0
context.translate( - width / 2.0, - height / 2.0 );
context.drawImage( image, 0, 0 );
t.image = context.getImageData( 0, 0, width, height );
}
t.flipY = false;
t.wrapS = THREE.RepeatWrapping;
t.wrapT = THREE.RepeatWrapping;
for ( var i = 0; i < texture.readyCallbacks.length; i ++ ) {
texture.readyCallbacks[ i ]( texture );
}
delete texture.readyCallbacks;
}, onProgress, onError );
if ( params.sphericalReflectionMapping === true ) {
texture.mapping = THREE.SphericalReflectionMapping;
}
texture.readyCallbacks = [];
textures[ fullPath ] = texture;
return fullPath;
}
function getTexture( name, textures ) {
if ( textures[ name ] === undefined ) {
console.warn( 'THREE.MMDLoader: Undefined texture', name );
}
return textures[ name ];
}
for ( var i = 0; i < model.metadata.materialCount; i ++ ) {
var m = model.materials[ i ];
var params = {};
params.faceOffset = offset;
params.faceNum = m.faceCount;
offset += m.faceCount;
params.name = m.name;
/*
* Color
*
* MMD MeshToonMaterial
* diffuse - color
* specular - specular
* ambient - emissive * a
* (a = 1.0 without map texture or 0.2 with map texture)
*
* MeshToonMaterial doesn't have ambient. Set it to emissive instead.
* It'll be too bright if material has map texture so using coef 0.2.
*/
params.color = new THREE.Color( m.diffuse[ 0 ], m.diffuse[ 1 ], m.diffuse[ 2 ] );
params.opacity = m.diffuse[ 3 ];
params.specular = new THREE.Color( m.specular[ 0 ], m.specular[ 1 ], m.specular[ 2 ] );
params.shininess = m.shininess;
if ( params.opacity === 1.0 ) {
params.side = THREE.FrontSide;
params.transparent = false;
} else {
params.side = THREE.DoubleSide;
params.transparent = true;
}
if ( model.metadata.format === 'pmd' ) {
if ( m.fileName ) {
var fileName = m.fileName;
var fileNames = [];
var index = fileName.lastIndexOf( '*' );
if ( index >= 0 ) {
fileNames.push( fileName.slice( 0, index ) );
fileNames.push( fileName.slice( index + 1 ) );
} else {
fileNames.push( fileName );
}
for ( var j = 0; j < fileNames.length; j ++ ) {
var n = fileNames[ j ];
if ( n.indexOf( '.sph' ) >= 0 || n.indexOf( '.spa' ) >= 0 ) {
params.envMap = loadTexture( n, { sphericalReflectionMapping: true } );
if ( n.indexOf( '.sph' ) >= 0 ) {
params.envMapType = THREE.MultiplyOperation;
} else {
params.envMapType = THREE.AddOperation;
}
} else {
params.map = loadTexture( n );
}
}
}
} else {
if ( m.textureIndex !== - 1 ) {
var n = model.textures[ m.textureIndex ];
params.map = loadTexture( n );
}
// TODO: support m.envFlag === 3
if ( m.envTextureIndex !== - 1 && ( m.envFlag === 1 || m.envFlag == 2 ) ) {
var n = model.textures[ m.envTextureIndex ];
params.envMap = loadTexture( n, { sphericalReflectionMapping: true } );
if ( m.envFlag === 1 ) {
params.envMapType = THREE.MultiplyOperation;
} else {
params.envMapType = THREE.AddOperation;
}
}
}
var coef = ( params.map === undefined ) ? 1.0 : 0.2;
params.emissive = new THREE.Color( m.ambient[ 0 ] * coef, m.ambient[ 1 ] * coef, m.ambient[ 2 ] * coef );
materialParams.push( params );
}
for ( var i = 0; i < materialParams.length; i ++ ) {
var p = materialParams[ i ];
var p2 = model.materials[ i ];
var m = new THREE.MeshToonMaterial();
geometry.addGroup( p.faceOffset * 3, p.faceNum * 3, i );
if ( p.name !== undefined ) m.name = p.name;
m.skinning = geometry.bones.length > 0 ? true : false;
m.morphTargets = geometry.morphTargets.length > 0 ? true : false;
m.lights = true;
m.side = ( model.metadata.format === 'pmx' && ( p2.flag & 0x1 ) === 1 ) ? THREE.DoubleSide : p.side;
m.transparent = p.transparent;
m.fog = true;
m.blending = THREE.CustomBlending;
m.blendSrc = THREE.SrcAlphaFactor;
m.blendDst = THREE.OneMinusSrcAlphaFactor;
m.blendSrcAlpha = THREE.SrcAlphaFactor;
m.blendDstAlpha = THREE.DstAlphaFactor;
if ( p.map !== undefined ) {
m.faceOffset = p.faceOffset;
m.faceNum = p.faceNum;
// Check if this part of the texture image the material uses requires transparency
function checkTextureTransparency( m ) {
m.map.readyCallbacks.push( function ( t ) {
// Is there any efficient ways?
function createImageData( image ) {
var c = document.createElement( 'canvas' );
c.width = image.width;
c.height = image.height;
var ctx = c.getContext( '2d' );
ctx.drawImage( image, 0, 0 );
return ctx.getImageData( 0, 0, c.width, c.height );
}
function detectTextureTransparency( image, uvs, indices ) {
var width = image.width;
var height = image.height;
var data = image.data;
var threshold = 253;
if ( data.length / ( width * height ) !== 4 ) {
return false;
}
for ( var i = 0; i < indices.length; i += 3 ) {
var centerUV = { x: 0.0, y: 0.0 };
for ( var j = 0; j < 3; j ++ ) {
var index = indices[ i * 3 + j ];
var uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
if ( getAlphaByUv( image, uv ) < threshold ) {
return true;
}
centerUV.x += uv.x;
centerUV.y += uv.y;
}
centerUV.x /= 3;
centerUV.y /= 3;
if ( getAlphaByUv( image, centerUV ) < threshold ) {
return true;
}
}
return false;
}
/*
* This method expects
* t.flipY = false
* t.wrapS = THREE.RepeatWrapping
* t.wrapT = THREE.RepeatWrapping
* TODO: more precise
*/
function getAlphaByUv( image, uv ) {
var width = image.width;
var height = image.height;
var x = Math.round( uv.x * width ) % width;
var y = Math.round( uv.y * height ) % height;
if ( x < 0 ) {
x += width;
}
if ( y < 0 ) {
y += height;
}
var index = y * width + x;
return image.data[ index * 4 + 3 ];
}
var imageData = t.image.data !== undefined ? t.image : createImageData( t.image );
var indices = geometry.index.array.slice( m.faceOffset * 3, m.faceOffset * 3 + m.faceNum * 3 );
if ( detectTextureTransparency( imageData, geometry.attributes.uv.array, indices ) ) m.transparent = true;
delete m.faceOffset;
delete m.faceNum;
} );
}
m.map = getTexture( p.map, textures );
checkTextureTransparency( m );
}
if ( p.envMap !== undefined ) {
m.envMap = getTexture( p.envMap, textures );
m.combine = p.envMapType;
}
m.opacity = p.opacity;
m.color = p.color;
if ( p.emissive !== undefined ) {
m.emissive = p.emissive;
}
m.specular = p.specular;
m.shininess = Math.max( p.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
if ( model.metadata.format === 'pmd' ) {
function isDefaultToonTexture( n ) {
if ( n.length !== 10 ) {
return false;
}
return n.match( /toon(10|0[0-9]).bmp/ ) === null ? false : true;
}
// parameters for OutlineEffect
m.outlineParameters = {
thickness: p2.edgeFlag === 1 ? 0.003 : 0.0,
color: new THREE.Color( 0.0, 0.0, 0.0 ),
alpha: 1.0
};
if ( m.outlineParameters.thickness === 0.0 ) m.outlineParameters.visible = false;
var toonFileName = ( p2.toonIndex === - 1 ) ? 'toon00.bmp' : model.toonTextures[ p2.toonIndex ].fileName;
var uuid = loadTexture( toonFileName, { isToonTexture: true, defaultTexturePath: isDefaultToonTexture( toonFileName ) } );
m.gradientMap = getTexture( uuid, textures );
} else {
// parameters for OutlineEffect
m.outlineParameters = {
thickness: p2.edgeSize / 300,
color: new THREE.Color( p2.edgeColor[ 0 ], p2.edgeColor[ 1 ], p2.edgeColor[ 2 ] ),
alpha: p2.edgeColor[ 3 ]
};
if ( ( p2.flag & 0x10 ) === 0 || m.outlineParameters.thickness === 0.0 ) m.outlineParameters.visible = false;
var toonFileName, isDefaultToon;
if ( p2.toonIndex === - 1 || p2.toonFlag !== 0 ) {
var num = p2.toonIndex + 1;
toonFileName = 'toon' + ( num < 10 ? '0' + num : num ) + '.bmp';
isDefaultToon = true;
} else {
toonFileName = model.textures[ p2.toonIndex ];
isDefaultToon = false;
}
var uuid = loadTexture( toonFileName, { isToonTexture: true, defaultTexturePath: isDefaultToon } );
m.gradientMap = getTexture( uuid, textures );
}
materials.push( m );
}
if ( model.metadata.format === 'pmx' ) {
function checkAlphaMorph( morph, elements ) {
if ( morph.type !== 8 ) {
return;
}
for ( var i = 0; i < elements.length; i ++ ) {
var e = elements[ i ];
if ( e.index === - 1 ) {
continue;
}
var m = materials[ e.index ];
if ( m.opacity !== e.diffuse[ 3 ] ) {
m.transparent = true;
}
}
}
for ( var i = 0; i < model.morphs.length; i ++ ) {
var morph = model.morphs[ i ];
var elements = morph.elements;
if ( morph.type === 0 ) {
for ( var j = 0; j < elements.length; j ++ ) {
var morph2 = model.morphs[ elements[ j ].index ];
var elements2 = morph2.elements;
checkAlphaMorph( morph2, elements2 );
}
} else {
checkAlphaMorph( morph, elements );
}
}
}
};
var initPhysics = function () {
var rigidBodies = [];
var constraints = [];
for ( var i = 0; i < model.metadata.rigidBodyCount; i ++ ) {
var b = model.rigidBodies[ i ];
var keys = Object.keys( b );
var p = {};
for ( var j = 0; j < keys.length; j ++ ) {
var key = keys[ j ];
p[ key ] = b[ key ];
}
/*
* RigidBody position parameter in PMX seems global position
* while the one in PMD seems offset from corresponding bone.
* So unify being offset.
*/
if ( model.metadata.format === 'pmx' ) {
if ( p.boneIndex !== - 1 ) {
var bone = model.bones[ p.boneIndex ];
p.position[ 0 ] -= bone.position[ 0 ];
p.position[ 1 ] -= bone.position[ 1 ];
p.position[ 2 ] -= bone.position[ 2 ];
}
}
rigidBodies.push( p );
}
for ( var i = 0; i < model.metadata.constraintCount; i ++ ) {
var c = model.constraints[ i ];
var keys = Object.keys( c );
var p = {};
for ( var j = 0; j < keys.length; j ++ ) {
var key = keys[ j ];
p[ key ] = c[ key ];
}
var bodyA = rigidBodies[ p.rigidBodyIndex1 ];
var bodyB = rigidBodies[ p.rigidBodyIndex2 ];
/*
* Refer to http://www20.atpages.jp/katwat/wp/?p=4135
*/
if ( bodyA.type !== 0 && bodyB.type === 2 ) {
if ( bodyA.boneIndex !== - 1 && bodyB.boneIndex !== - 1 &&
model.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
bodyB.type = 1;
}
}
constraints.push( p );
}
geometry.rigidBodies = rigidBodies;
geometry.constraints = constraints;
};
var initGeometry = function () {
geometry.setIndex( buffer.indices );
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( buffer.vertices, 3 ) );
geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( buffer.normals, 3 ) );
geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( buffer.uvs, 2 ) );
geometry.addAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( buffer.skinIndices, 4 ) );
geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( buffer.skinWeights, 4 ) );
geometry.computeBoundingSphere();
geometry.mmdFormat = model.metadata.format;
};
initVartices();
initFaces();
initBones();
initIKs();
initGrants();
initMorphs();
initMaterials();
initPhysics();
initGeometry();
var mesh = new THREE.SkinnedMesh( geometry, materials );
// console.log( mesh ); // for console debug
return mesh;
};
THREE.MMDLoader.prototype.createAnimation = function ( mesh, vmd, name ) {
var helper = new THREE.MMDLoader.DataCreationHelper();
var initMotionAnimations = function () {
if ( vmd.metadata.motionCount === 0 ) {
return;
}
var bones = mesh.geometry.bones;
var orderedMotions = helper.createOrderedMotionArrays( bones, vmd.motions, 'boneName' );
var tracks = [];
var pushInterpolation = function ( array, interpolation, index ) {
array.push( interpolation[ index + 0 ] / 127 ); // x1
array.push( interpolation[ index + 8 ] / 127 ); // x2
array.push( interpolation[ index + 4 ] / 127 ); // y1
array.push( interpolation[ index + 12 ] / 127 ); // y2
};
for ( var i = 0; i < orderedMotions.length; i ++ ) {
var times = [];
var positions = [];
var rotations = [];
var pInterpolations = [];
var rInterpolations = [];
var bone = bones[ i ];
var array = orderedMotions[ i ];
for ( var j = 0; j < array.length; j ++ ) {
var time = array[ j ].frameNum / 30;
var pos = array[ j ].position;
var rot = array[ j ].rotation;
var interpolation = array[ j ].interpolation;
times.push( time );
for ( var k = 0; k < 3; k ++ ) {
positions.push( bone.pos[ k ] + pos[ k ] );
}
for ( var k = 0; k < 4; k ++ ) {
rotations.push( rot[ k ] );
}
for ( var k = 0; k < 3; k ++ ) {
pushInterpolation( pInterpolations, interpolation, k );
}
pushInterpolation( rInterpolations, interpolation, 3 );
}
if ( times.length === 0 ) continue;
var boneName = '.bones[' + bone.name + ']';
tracks.push( new THREE.MMDLoader.VectorKeyframeTrackEx( boneName + '.position', times, positions, pInterpolations ) );
tracks.push( new THREE.MMDLoader.QuaternionKeyframeTrackEx( boneName + '.quaternion', times, rotations, rInterpolations ) );
}
var clip = new THREE.AnimationClip( name === undefined ? THREE.Math.generateUUID() : name, - 1, tracks );
if ( mesh.geometry.animations === undefined ) mesh.geometry.animations = [];
mesh.geometry.animations.push( clip );
};
var initMorphAnimations = function () {
if ( vmd.metadata.morphCount === 0 ) {
return;
}
var orderedMorphs = helper.createOrderedMotionArrays( mesh.geometry.morphTargets, vmd.morphs, 'morphName' );
var tracks = [];
for ( var i = 0; i < orderedMorphs.length; i ++ ) {
var times = [];
var values = [];
var array = orderedMorphs[ i ];
for ( var j = 0; j < array.length; j ++ ) {
times.push( array[ j ].frameNum / 30 );
values.push( array[ j ].weight );
}
if ( times.length === 0 ) continue;
tracks.push( new THREE.NumberKeyframeTrack( '.morphTargetInfluences[' + i + ']', times, values ) );
}
var clip = new THREE.AnimationClip( name === undefined ? THREE.Math.generateUUID() : name + 'Morph', - 1, tracks );
if ( mesh.geometry.animations === undefined ) mesh.geometry.animations = [];
mesh.geometry.animations.push( clip );
};
initMotionAnimations();
initMorphAnimations();
};
THREE.MMDLoader.DataCreationHelper = function () {
};
THREE.MMDLoader.DataCreationHelper.prototype = {
constructor: THREE.MMDLoader.DataCreationHelper,
/*
* Note: Sometimes to use Japanese Unicode characters runs into problems in Three.js.
* In such a case, use this method to convert it to Unicode hex charcode strings,
* like 'あいう' -> '0x30420x30440x3046'
*/
toCharcodeStrings: function ( s ) {
var str = '';
for ( var i = 0; i < s.length; i ++ ) {
str += '0x' + ( '0000' + s[ i ].charCodeAt().toString( 16 ) ).substr( - 4 );
}
return str;
},
createDictionary: function ( array ) {
var dict = {};
for ( var i = 0; i < array.length; i ++ ) {
dict[ array[ i ].name ] = i;
}
return dict;
},
initializeMotionArrays: function ( array ) {
var result = [];
for ( var i = 0; i < array.length; i ++ ) {
result[ i ] = [];
}
return result;
},
sortMotionArray: function ( array ) {
array.sort( function ( a, b ) {
return a.frameNum - b.frameNum;
} );
},
sortMotionArrays: function ( arrays ) {
for ( var i = 0; i < arrays.length; i ++ ) {
this.sortMotionArray( arrays[ i ] );
}
},
createMotionArray: function ( array ) {
var result = [];
for ( var i = 0; i < array.length; i ++ ) {
result.push( array[ i ] );
}
return result;
},
createMotionArrays: function ( array, result, dict, key ) {
for ( var i = 0; i < array.length; i ++ ) {
var a = array[ i ];
var num = dict[ a[ key ] ];
if ( num === undefined ) {
continue;
}
result[ num ].push( a );
}
},
createOrderedMotionArray: function ( array ) {
var result = this.createMotionArray( array );
this.sortMotionArray( result );
return result;
},
createOrderedMotionArrays: function ( targetArray, motionArray, key ) {
var dict = this.createDictionary( targetArray );
var result = this.initializeMotionArrays( targetArray );
this.createMotionArrays( motionArray, result, dict, key );
this.sortMotionArrays( result );
return result;
}
};
/*
* extends existing KeyframeTrack for bone and camera animation.
* - use Float64Array for times
* - use Cubic Bezier curves interpolation
*/
THREE.MMDLoader.VectorKeyframeTrackEx = function ( name, times, values, interpolationParameterArray ) {
this.interpolationParameters = new Float32Array( interpolationParameterArray );
THREE.VectorKeyframeTrack.call( this, name, times, values );
};
THREE.MMDLoader.VectorKeyframeTrackEx.prototype = Object.create( THREE.VectorKeyframeTrack.prototype );
THREE.MMDLoader.VectorKeyframeTrackEx.prototype.constructor = THREE.MMDLoader.VectorKeyframeTrackEx;
THREE.MMDLoader.VectorKeyframeTrackEx.prototype.TimeBufferType = Float64Array;
THREE.MMDLoader.VectorKeyframeTrackEx.prototype.InterpolantFactoryMethodCubicBezier = function ( result ) {
return new THREE.MMDLoader.CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, this.interpolationParameters );
};
THREE.MMDLoader.VectorKeyframeTrackEx.prototype.setInterpolation = function ( interpolation ) {
this.createInterpolant = this.InterpolantFactoryMethodCubicBezier;
};
THREE.MMDLoader.QuaternionKeyframeTrackEx = function ( name, times, values, interpolationParameterArray ) {
this.interpolationParameters = new Float32Array( interpolationParameterArray );
THREE.QuaternionKeyframeTrack.call( this, name, times, values );
};
THREE.MMDLoader.QuaternionKeyframeTrackEx.prototype = Object.create( THREE.QuaternionKeyframeTrack.prototype );
THREE.MMDLoader.QuaternionKeyframeTrackEx.prototype.constructor = THREE.MMDLoader.QuaternionKeyframeTrackEx;
THREE.MMDLoader.QuaternionKeyframeTrackEx.prototype.TimeBufferType = Float64Array;
THREE.MMDLoader.QuaternionKeyframeTrackEx.prototype.InterpolantFactoryMethodCubicBezier = function ( result ) {
return new THREE.MMDLoader.CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, this.interpolationParameters );
};
THREE.MMDLoader.QuaternionKeyframeTrackEx.prototype.setInterpolation = function ( interpolation ) {
this.createInterpolant = this.InterpolantFactoryMethodCubicBezier;
};
THREE.MMDLoader.NumberKeyframeTrackEx = function ( name, times, values, interpolationParameterArray ) {
this.interpolationParameters = new Float32Array( interpolationParameterArray );
THREE.NumberKeyframeTrack.call( this, name, times, values );
};
THREE.MMDLoader.NumberKeyframeTrackEx.prototype = Object.create( THREE.NumberKeyframeTrack.prototype );
THREE.MMDLoader.NumberKeyframeTrackEx.prototype.constructor = THREE.MMDLoader.NumberKeyframeTrackEx;
THREE.MMDLoader.NumberKeyframeTrackEx.prototype.TimeBufferType = Float64Array;
THREE.MMDLoader.NumberKeyframeTrackEx.prototype.InterpolantFactoryMethodCubicBezier = function ( result ) {
return new THREE.MMDLoader.CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, this.interpolationParameters );
};
THREE.MMDLoader.NumberKeyframeTrackEx.prototype.setInterpolation = function ( interpolation ) {
this.createInterpolant = this.InterpolantFactoryMethodCubicBezier;
};
THREE.MMDLoader.CubicBezierInterpolation = function ( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) {
THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
this.params = params;
};
THREE.MMDLoader.CubicBezierInterpolation.prototype = Object.create( THREE.LinearInterpolant.prototype );
THREE.MMDLoader.CubicBezierInterpolation.prototype.constructor = THREE.MMDLoader.CubicBezierInterpolation;
THREE.MMDLoader.CubicBezierInterpolation.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
var result = this.resultBuffer;
var values = this.sampleValues;
var stride = this.valueSize;
var offset1 = i1 * stride;
var offset0 = offset1 - stride;
var weight1 = ( t - t0 ) / ( t1 - t0 );
if ( stride === 4 ) { // Quaternion
var x1 = this.params[ i1 * 4 + 0 ];
var x2 = this.params[ i1 * 4 + 1 ];
var y1 = this.params[ i1 * 4 + 2 ];
var y2 = this.params[ i1 * 4 + 3 ];
var ratio = this._calculate( x1, x2, y1, y2, weight1 );
THREE.Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio );
} else if ( stride === 3 ) { // Vector3
for ( var i = 0; i !== stride; ++ i ) {
var x1 = this.params[ i1 * 12 + i * 4 + 0 ];
var x2 = this.params[ i1 * 12 + i * 4 + 1 ];
var y1 = this.params[ i1 * 12 + i * 4 + 2 ];
var y2 = this.params[ i1 * 12 + i * 4 + 3 ];
var ratio = this._calculate( x1, x2, y1, y2, weight1 );
result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio;
}
} else { // Number
var x1 = this.params[ i1 * 4 + 0 ];
var x2 = this.params[ i1 * 4 + 1 ];
var y1 = this.params[ i1 * 4 + 2 ];
var y2 = this.params[ i1 * 4 + 3 ];
var ratio = this._calculate( x1, x2, y1, y2, weight1 );
result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio;
}
return result;
};
THREE.MMDLoader.CubicBezierInterpolation.prototype._calculate = function ( x1, x2, y1, y2, x ) {
/*
* Cubic Bezier curves
* https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
*
* B(t) = ( 1 - t ) ^ 3 * P0
* + 3 * ( 1 - t ) ^ 2 * t * P1
* + 3 * ( 1 - t ) * t^2 * P2
* + t ^ 3 * P3
* ( 0 <= t <= 1 )
*
* MMD uses Cubic Bezier curves for bone and camera animation interpolation.
* http://d.hatena.ne.jp/edvakf/20111016/1318716097
*
* x = ( 1 - t ) ^ 3 * x0
* + 3 * ( 1 - t ) ^ 2 * t * x1
* + 3 * ( 1 - t ) * t^2 * x2
* + t ^ 3 * x3
* y = ( 1 - t ) ^ 3 * y0
* + 3 * ( 1 - t ) ^ 2 * t * y1
* + 3 * ( 1 - t ) * t^2 * y2
* + t ^ 3 * y3
* ( x0 = 0, y0 = 0 )
* ( x3 = 1, y3 = 1 )
* ( 0 <= t, x1, x2, y1, y2 <= 1 )
*
* Here solves this equation with Bisection method,
* https://en.wikipedia.org/wiki/Bisection_method
* gets t, and then calculate y.
*
* f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
* + 3 * ( 1 - t ) * t^2 * x2
* + t ^ 3 - x = 0
*
* (Another option: Newton's method
* https://en.wikipedia.org/wiki/Newton%27s_method)
*/
var c = 0.5;
var t = c;
var s = 1.0 - t;
var loop = 15;
var eps = 1e-5;
var math = Math;
var sst3, stt3, ttt;
for ( var i = 0; i < loop; i ++ ) {
sst3 = 3.0 * s * s * t;
stt3 = 3.0 * s * t * t;
ttt = t * t * t;
var ft = ( sst3 * x1 ) + ( stt3 * x2 ) + ( ttt ) - x;
if ( math.abs( ft ) < eps ) break;
c /= 2.0;
t += ( ft < 0 ) ? c : - c;
s = 1.0 - t;
}
return ( sst3 * y1 ) + ( stt3 * y2 ) + ttt;
};
THREE.MMDAudioManager = function ( audio, listener, p ) {
var params = ( p === null || p === undefined ) ? {} : p;
this.audio = audio;
this.listener = listener;
this.elapsedTime = 0.0;
this.currentTime = 0.0;
this.delayTime = params.delayTime !== undefined ? params.delayTime : 0.0;
this.audioDuration = this.audio.buffer.duration;
this.duration = this.audioDuration + this.delayTime;
};
THREE.MMDAudioManager.prototype = {
constructor: THREE.MMDAudioManager,
control: function ( delta ) {
this.elapsed += delta;
this.currentTime += delta;
if ( this.checkIfStopAudio() ) {
this.audio.stop();
}
if ( this.checkIfStartAudio() ) {
this.audio.play();
}
},
checkIfStartAudio: function () {
if ( this.audio.isPlaying ) {
return false;
}
while ( this.currentTime >= this.duration ) {
this.currentTime -= this.duration;
}
if ( this.currentTime < this.delayTime ) {
return false;
}
this.audio.startTime = this.currentTime - this.delayTime;
return true;
},
checkIfStopAudio: function () {
if ( ! this.audio.isPlaying ) {
return false;
}
if ( this.currentTime >= this.duration ) {
return true;
}
return false;
}
};
THREE.MMDGrantSolver = function ( mesh ) {
this.mesh = mesh;
};
THREE.MMDGrantSolver.prototype = {
constructor: THREE.MMDGrantSolver,
update: function () {
var q = new THREE.Quaternion();
return function () {
for ( var i = 0; i < this.mesh.geometry.grants.length; i ++ ) {
var g = this.mesh.geometry.grants[ i ];
var b = this.mesh.skeleton.bones[ g.index ];
var pb = this.mesh.skeleton.bones[ g.parentIndex ];
if ( g.isLocal ) {
// TODO: implement
if ( g.affectPosition ) {
}
// TODO: implement
if ( g.affectRotation ) {
}
} else {
// TODO: implement
if ( g.affectPosition ) {
}
if ( g.affectRotation ) {
q.set( 0, 0, 0, 1 );
q.slerp( pb.quaternion, g.ratio );
b.quaternion.multiply( q );
}
}
}
};
}()
};
THREE.MMDHelper = function () {
this.meshes = [];
this.doAnimation = true;
this.doIk = true;
this.doGrant = true;
this.doPhysics = true;
this.doCameraAnimation = true;
this.sharedPhysics = false;
this.masterPhysics = null;
this.audioManager = null;
this.camera = null;
};
THREE.MMDHelper.prototype = {
constructor: THREE.MMDHelper,
add: function ( mesh ) {
if ( ! ( mesh instanceof THREE.SkinnedMesh ) ) {
throw new Error( 'THREE.MMDHelper.add() accepts only THREE.SkinnedMesh instance.' );
}
if ( mesh.mixer === undefined ) mesh.mixer = null;
if ( mesh.ikSolver === undefined ) mesh.ikSolver = null;
if ( mesh.grantSolver === undefined ) mesh.grantSolver = null;
if ( mesh.physics === undefined ) mesh.physics = null;
if ( mesh.looped === undefined ) mesh.looped = false;
this.meshes.push( mesh );
// workaround until I make IK and Physics Animation plugin
this.initBackupBones( mesh );
},
setAudio: function ( audio, listener, params ) {
this.audioManager = new THREE.MMDAudioManager( audio, listener, params );
},
setCamera: function ( camera ) {
camera.mixer = null;
this.c