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three

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JavaScript 3D library

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/** * @author amakaseev / https://github.com/amakaseev * * for description see https://www.khronos.org/opengles/sdk/tools/KTX/ * for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/ * * ported from https://github.com/BabylonJS/Babylon.js/blob/master/src/Tools/babylon.khronosTextureContainer.ts */ THREE.KTXLoader = function () { this._parser = THREE.KTXLoader.parse; }; THREE.KTXLoader.prototype = Object.create( THREE.CompressedTextureLoader.prototype ); THREE.KTXLoader.prototype.constructor = THREE.KTXLoader; THREE.KTXLoader.parse = function ( buffer, loadMipmaps ) { var ktx = new KhronosTextureContainer( buffer, 1 ); return { mipmaps: ktx.mipmaps( loadMipmaps ), width: ktx.pixelWidth, height: ktx.pixelHeight, format: ktx.glInternalFormat, isCubemap: ktx.numberOfFaces === 6, mipmapCount: ktx.numberOfMipmapLevels }; }; var KhronosTextureContainer = ( function () { /** * @param {ArrayBuffer} arrayBuffer- contents of the KTX container file * @param {number} facesExpected- should be either 1 or 6, based whether a cube texture or or * @param {boolean} threeDExpected- provision for indicating that data should be a 3D texture, not implemented * @param {boolean} textureArrayExpected- provision for indicating that data should be a texture array, not implemented */ function KhronosTextureContainer( arrayBuffer, facesExpected, threeDExpected, textureArrayExpected ) { this.arrayBuffer = arrayBuffer; // Test that it is a ktx formatted file, based on the first 12 bytes, character representation is: // '´', 'K', 'T', 'X', ' ', '1', '1', 'ª', '\r', '\n', '\x1A', '\n' // 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A var identifier = new Uint8Array( this.arrayBuffer, 0, 12 ); if ( identifier[ 0 ] !== 0xAB || identifier[ 1 ] !== 0x4B || identifier[ 2 ] !== 0x54 || identifier[ 3 ] !== 0x58 || identifier[ 4 ] !== 0x20 || identifier[ 5 ] !== 0x31 || identifier[ 6 ] !== 0x31 || identifier[ 7 ] !== 0xBB || identifier[ 8 ] !== 0x0D || identifier[ 9 ] !== 0x0A || identifier[ 10 ] !== 0x1A || identifier[ 11 ] !== 0x0A ) { console.error( 'texture missing KTX identifier' ); return; } // load the reset of the header in native 32 bit int var header = new Int32Array( this.arrayBuffer, 12, 13 ); // determine of the remaining header values are recorded in the opposite endianness & require conversion var oppositeEndianess = header[ 0 ] === 0x01020304; // read all the header elements in order they exist in the file, without modification (sans endainness) this.glType = oppositeEndianess ? this.switchEndainness( header[ 1 ] ) : header[ 1 ]; // must be 0 for compressed textures this.glTypeSize = oppositeEndianess ? this.switchEndainness( header[ 2 ] ) : header[ 2 ]; // must be 1 for compressed textures this.glFormat = oppositeEndianess ? this.switchEndainness( header[ 3 ] ) : header[ 3 ]; // must be 0 for compressed textures this.glInternalFormat = oppositeEndianess ? this.switchEndainness( header[ 4 ] ) : header[ 4 ]; // the value of arg passed to gl.compressedTexImage2D(,,x,,,,) this.glBaseInternalFormat = oppositeEndianess ? this.switchEndainness( header[ 5 ] ) : header[ 5 ]; // specify GL_RGB, GL_RGBA, GL_ALPHA, etc (un-compressed only) this.pixelWidth = oppositeEndianess ? this.switchEndainness( header[ 6 ] ) : header[ 6 ]; // level 0 value of arg passed to gl.compressedTexImage2D(,,,x,,,) this.pixelHeight = oppositeEndianess ? this.switchEndainness( header[ 7 ] ) : header[ 7 ]; // level 0 value of arg passed to gl.compressedTexImage2D(,,,,x,,) this.pixelDepth = oppositeEndianess ? this.switchEndainness( header[ 8 ] ) : header[ 8 ]; // level 0 value of arg passed to gl.compressedTexImage3D(,,,,,x,,) this.numberOfArrayElements = oppositeEndianess ? this.switchEndainness( header[ 9 ] ) : header[ 9 ]; // used for texture arrays this.numberOfFaces = oppositeEndianess ? this.switchEndainness( header[ 10 ] ) : header[ 10 ]; // used for cubemap textures, should either be 1 or 6 this.numberOfMipmapLevels = oppositeEndianess ? this.switchEndainness( header[ 11 ] ) : header[ 11 ]; // number of levels; disregard possibility of 0 for compressed textures this.bytesOfKeyValueData = oppositeEndianess ? this.switchEndainness( header[ 12 ] ) : header[ 12 ]; // the amount of space after the header for meta-data // Make sure we have a compressed type. Not only reduces work, but probably better to let dev know they are not compressing. if ( this.glType !== 0 ) { console.warn( 'only compressed formats currently supported' ); return; } else { // value of zero is an indication to generate mipmaps @ runtime. Not usually allowed for compressed, so disregard. this.numberOfMipmapLevels = Math.max( 1, this.numberOfMipmapLevels ); } if ( this.pixelHeight === 0 || this.pixelDepth !== 0 ) { console.warn( 'only 2D textures currently supported' ); return; } if ( this.numberOfArrayElements !== 0 ) { console.warn( 'texture arrays not currently supported' ); return; } if ( this.numberOfFaces !== facesExpected ) { console.warn( 'number of faces expected' + facesExpected + ', but found ' + this.numberOfFaces ); return; } // we now have a completely validated file, so could use existence of loadType as success // would need to make this more elaborate & adjust checks above to support more than one load type this.loadType = KhronosTextureContainer.COMPRESSED_2D; } // not as fast hardware based, but will probably never need to use KhronosTextureContainer.prototype.switchEndainness = function ( val ) { return ( ( val & 0xFF ) << 24 ) | ( ( val & 0xFF00 ) << 8 ) | ( ( val >> 8 ) & 0xFF00 ) | ( ( val >> 24 ) & 0xFF ); }; // return mipmaps for THREE.js KhronosTextureContainer.prototype.mipmaps = function ( loadMipmaps ) { var mipmaps = []; // initialize width & height for level 1 var dataOffset = KhronosTextureContainer.HEADER_LEN + this.bytesOfKeyValueData; var width = this.pixelWidth; var height = this.pixelHeight; var mipmapCount = loadMipmaps ? this.numberOfMipmapLevels : 1; for ( var level = 0; level < mipmapCount; level ++ ) { var imageSize = new Int32Array( this.arrayBuffer, dataOffset, 1 )[ 0 ]; // size per face, since not supporting array cubemaps for ( var face = 0; face < this.numberOfFaces; face ++ ) { var byteArray = new Uint8Array( this.arrayBuffer, dataOffset + 4, imageSize ); mipmaps.push( { "data": byteArray, "width": width, "height": height } ); dataOffset += imageSize + 4; // size of the image + 4 for the imageSize field dataOffset += 3 - ( ( imageSize + 3 ) % 4 ); // add padding for odd sized image } width = Math.max( 1.0, width * 0.5 ); height = Math.max( 1.0, height * 0.5 ); } return mipmaps; }; KhronosTextureContainer.HEADER_LEN = 12 + ( 13 * 4 ); // identifier + header elements (not including key value meta-data pairs) // load types KhronosTextureContainer.COMPRESSED_2D = 0; // uses a gl.compressedTexImage2D() KhronosTextureContainer.COMPRESSED_3D = 1; // uses a gl.compressedTexImage3D() KhronosTextureContainer.TEX_2D = 2; // uses a gl.texImage2D() KhronosTextureContainer.TEX_3D = 3; // uses a gl.texImage3D() return KhronosTextureContainer; }() );