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three

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JavaScript 3D library

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/** * @author mikael emtinger / http://gomo.se/ * @author alteredq / http://alteredqualia.com/ */ THREE.Sprite = function ( material ) { THREE.Object3D.call( this ); this.type = 'Sprite'; this.material = ( material !== undefined ) ? material : new THREE.SpriteMaterial(); }; THREE.Sprite.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), { constructor: THREE.Sprite, raycast: ( function () { var matrixPosition = new THREE.Vector3(); return function raycast( raycaster, intersects ) { matrixPosition.setFromMatrixPosition( this.matrixWorld ); var distanceSq = raycaster.ray.distanceSqToPoint( matrixPosition ); var guessSizeSq = this.scale.x * this.scale.y / 4; if ( distanceSq > guessSizeSq ) { return; } intersects.push( { distance: Math.sqrt( distanceSq ), point: this.position, face: null, object: this } ); }; }() ), clone: function () { return new this.constructor( this.material ).copy( this ); } } );