three
Version:
JavaScript 3D library
42 lines (26 loc) • 894 B
JavaScript
/**
* Spherical linear unit quaternion interpolant.
*
* @author tschw
*/
THREE.QuaternionLinearInterpolant = function(
parameterPositions, sampleValues, sampleSize, resultBuffer ) {
THREE.Interpolant.call(
this, parameterPositions, sampleValues, sampleSize, resultBuffer );
};
THREE.QuaternionLinearInterpolant.prototype =
Object.assign( Object.create( THREE.Interpolant.prototype ), {
constructor: THREE.QuaternionLinearInterpolant,
interpolate_: function( i1, t0, t, t1 ) {
var result = this.resultBuffer,
values = this.sampleValues,
stride = this.valueSize,
offset = i1 * stride,
alpha = ( t - t0 ) / ( t1 - t0 );
for ( var end = offset + stride; offset !== end; offset += 4 ) {
THREE.Quaternion.slerpFlat( result, 0,
values, offset - stride, values, offset, alpha );
}
return result;
}
} );