three
Version:
JavaScript 3D library
156 lines (97 loc) • 5.39 kB
JavaScript
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.MaterialLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
this.textures = {};
};
THREE.MaterialLoader.prototype = {
constructor: THREE.MaterialLoader,
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var loader = new THREE.XHRLoader( scope.manager );
loader.load( url, function ( text ) {
onLoad( scope.parse( JSON.parse( text ) ) );
}, onProgress, onError );
},
setTextures: function ( value ) {
this.textures = value;
},
getTexture: function ( name ) {
var textures = this.textures;
if ( textures[ name ] === undefined ) {
console.warn( 'THREE.MaterialLoader: Undefined texture', name );
}
return textures[ name ];
},
parse: function ( json ) {
var material = new THREE[ json.type ];
if ( json.uuid !== undefined ) material.uuid = json.uuid;
if ( json.name !== undefined ) material.name = json.name;
if ( json.color !== undefined ) material.color.setHex( json.color );
if ( json.roughness !== undefined ) material.roughness = json.roughness;
if ( json.metalness !== undefined ) material.metalness = json.metalness;
if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive );
if ( json.specular !== undefined ) material.specular.setHex( json.specular );
if ( json.shininess !== undefined ) material.shininess = json.shininess;
if ( json.uniforms !== undefined ) material.uniforms = json.uniforms;
if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;
if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;
if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors;
if ( json.shading !== undefined ) material.shading = json.shading;
if ( json.blending !== undefined ) material.blending = json.blending;
if ( json.side !== undefined ) material.side = json.side;
if ( json.opacity !== undefined ) material.opacity = json.opacity;
if ( json.transparent !== undefined ) material.transparent = json.transparent;
if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
if ( json.wireframe !== undefined ) material.wireframe = json.wireframe;
if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;
// for PointsMaterial
if ( json.size !== undefined ) material.size = json.size;
if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;
// maps
if ( json.map !== undefined ) material.map = this.getTexture( json.map );
if ( json.alphaMap !== undefined ) {
material.alphaMap = this.getTexture( json.alphaMap );
material.transparent = true;
}
if ( json.bumpMap !== undefined ) material.bumpMap = this.getTexture( json.bumpMap );
if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;
if ( json.normalMap !== undefined ) material.normalMap = this.getTexture( json.normalMap );
if ( json.normalScale !== undefined ) {
var normalScale = json.normalScale;
if ( Array.isArray( normalScale ) === false ) {
// Blender exporter used to export a scalar. See #7459
normalScale = [ normalScale, normalScale ];
}
material.normalScale = new THREE.Vector2().fromArray( normalScale );
}
if ( json.displacementMap !== undefined ) material.displacementMap = this.getTexture( json.displacementMap );
if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;
if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;
if ( json.roughnessMap !== undefined ) material.roughnessMap = this.getTexture( json.roughnessMap );
if ( json.metalnessMap !== undefined ) material.metalnessMap = this.getTexture( json.metalnessMap );
if ( json.emissiveMap !== undefined ) material.emissiveMap = this.getTexture( json.emissiveMap );
if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;
if ( json.specularMap !== undefined ) material.specularMap = this.getTexture( json.specularMap );
if ( json.envMap !== undefined ) {
material.envMap = this.getTexture( json.envMap );
material.combine = THREE.MultiplyOperation;
}
if ( json.reflectivity ) material.reflectivity = json.reflectivity;
if ( json.lightMap !== undefined ) material.lightMap = this.getTexture( json.lightMap );
if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;
if ( json.aoMap !== undefined ) material.aoMap = this.getTexture( json.aoMap );
if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;
// MultiMaterial
if ( json.materials !== undefined ) {
for ( var i = 0, l = json.materials.length; i < l; i ++ ) {
material.materials.push( this.parse( json.materials[ i ] ) );
}
}
return material;
}
};