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three

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JavaScript 3D library

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/** * @author mrdoob / http://mrdoob.com/ */ THREE.SpotLightShadow = function () { THREE.LightShadow.call( this, new THREE.PerspectiveCamera( 50, 1, 0.5, 500 ) ); }; THREE.SpotLightShadow.prototype = Object.assign( Object.create( THREE.LightShadow.prototype ), { constructor: THREE.SpotLightShadow, update: function ( light ) { var fov = THREE.Math.RAD2DEG * 2 * light.angle; var aspect = this.mapSize.width / this.mapSize.height; var far = light.distance || 500; var camera = this.camera; if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { camera.fov = fov; camera.aspect = aspect; camera.far = far; camera.updateProjectionMatrix(); } } } );