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three

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JavaScript 3D library

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/** * @author mrdoob / http://mrdoob.com/ */ THREE.WireframeGeometry = function ( geometry ) { THREE.BufferGeometry.call( this ); var edge = [ 0, 0 ], hash = {}; function sortFunction( a, b ) { return a - b; } var keys = [ 'a', 'b', 'c' ]; if ( geometry instanceof THREE.Geometry ) { var vertices = geometry.vertices; var faces = geometry.faces; var numEdges = 0; // allocate maximal size var edges = new Uint32Array( 6 * faces.length ); for ( var i = 0, l = faces.length; i < l; i ++ ) { var face = faces[ i ]; for ( var j = 0; j < 3; j ++ ) { edge[ 0 ] = face[ keys[ j ] ]; edge[ 1 ] = face[ keys[ ( j + 1 ) % 3 ] ]; edge.sort( sortFunction ); var key = edge.toString(); if ( hash[ key ] === undefined ) { edges[ 2 * numEdges ] = edge[ 0 ]; edges[ 2 * numEdges + 1 ] = edge[ 1 ]; hash[ key ] = true; numEdges ++; } } } var coords = new Float32Array( numEdges * 2 * 3 ); for ( var i = 0, l = numEdges; i < l; i ++ ) { for ( var j = 0; j < 2; j ++ ) { var vertex = vertices[ edges [ 2 * i + j ] ]; var index = 6 * i + 3 * j; coords[ index + 0 ] = vertex.x; coords[ index + 1 ] = vertex.y; coords[ index + 2 ] = vertex.z; } } this.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) ); } else if ( geometry instanceof THREE.BufferGeometry ) { if ( geometry.index !== null ) { // Indexed BufferGeometry var indices = geometry.index.array; var vertices = geometry.attributes.position; var groups = geometry.groups; var numEdges = 0; if ( groups.length === 0 ) { geometry.addGroup( 0, indices.length ); } // allocate maximal size var edges = new Uint32Array( 2 * indices.length ); for ( var o = 0, ol = groups.length; o < ol; ++ o ) { var group = groups[ o ]; var start = group.start; var count = group.count; for ( var i = start, il = start + count; i < il; i += 3 ) { for ( var j = 0; j < 3; j ++ ) { edge[ 0 ] = indices[ i + j ]; edge[ 1 ] = indices[ i + ( j + 1 ) % 3 ]; edge.sort( sortFunction ); var key = edge.toString(); if ( hash[ key ] === undefined ) { edges[ 2 * numEdges ] = edge[ 0 ]; edges[ 2 * numEdges + 1 ] = edge[ 1 ]; hash[ key ] = true; numEdges ++; } } } } var coords = new Float32Array( numEdges * 2 * 3 ); for ( var i = 0, l = numEdges; i < l; i ++ ) { for ( var j = 0; j < 2; j ++ ) { var index = 6 * i + 3 * j; var index2 = edges[ 2 * i + j ]; coords[ index + 0 ] = vertices.getX( index2 ); coords[ index + 1 ] = vertices.getY( index2 ); coords[ index + 2 ] = vertices.getZ( index2 ); } } this.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) ); } else { // non-indexed BufferGeometry var vertices = geometry.attributes.position.array; var numEdges = vertices.length / 3; var numTris = numEdges / 3; var coords = new Float32Array( numEdges * 2 * 3 ); for ( var i = 0, l = numTris; i < l; i ++ ) { for ( var j = 0; j < 3; j ++ ) { var index = 18 * i + 6 * j; var index1 = 9 * i + 3 * j; coords[ index + 0 ] = vertices[ index1 ]; coords[ index + 1 ] = vertices[ index1 + 1 ]; coords[ index + 2 ] = vertices[ index1 + 2 ]; var index2 = 9 * i + 3 * ( ( j + 1 ) % 3 ); coords[ index + 3 ] = vertices[ index2 ]; coords[ index + 4 ] = vertices[ index2 + 1 ]; coords[ index + 5 ] = vertices[ index2 + 2 ]; } } this.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) ); } } }; THREE.WireframeGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); THREE.WireframeGeometry.prototype.constructor = THREE.WireframeGeometry;