three
Version:
JavaScript 3D library
53 lines (37 loc) • 1.55 kB
JavaScript
/**
* @author zz85 / http://www.lab4games.net/zz85/blog
* @author alteredq / http://alteredqualia.com/
*
* Text = 3D Text
*
* parameters = {
* font: <THREE.Font>, // font
*
* size: <float>, // size of the text
* height: <float>, // thickness to extrude text
* curveSegments: <int>, // number of points on the curves
*
* bevelEnabled: <bool>, // turn on bevel
* bevelThickness: <float>, // how deep into text bevel goes
* bevelSize: <float> // how far from text outline is bevel
* }
*/
THREE.TextGeometry = function ( text, parameters ) {
parameters = parameters || {};
var font = parameters.font;
if ( font instanceof THREE.Font === false ) {
console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' );
return new THREE.Geometry();
}
var shapes = font.generateShapes( text, parameters.size, parameters.curveSegments );
// translate parameters to ExtrudeGeometry API
parameters.amount = parameters.height !== undefined ? parameters.height : 50;
// defaults
if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;
if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;
if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;
THREE.ExtrudeGeometry.call( this, shapes, parameters );
this.type = 'TextGeometry';
};
THREE.TextGeometry.prototype = Object.create( THREE.ExtrudeGeometry.prototype );
THREE.TextGeometry.prototype.constructor = THREE.TextGeometry;