three
Version:
JavaScript 3D library
96 lines (55 loc) • 1.96 kB
JavaScript
/**
* @author WestLangley / http://github.com/WestLangley
*/
THREE.EdgesGeometry = function ( geometry, thresholdAngle ) {
THREE.BufferGeometry.call( this );
thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;
var thresholdDot = Math.cos( THREE.Math.DEG2RAD * thresholdAngle );
var edge = [ 0, 0 ], hash = {};
function sortFunction( a, b ) {
return a - b;
}
var keys = [ 'a', 'b', 'c' ];
var geometry2;
if ( geometry instanceof THREE.BufferGeometry ) {
geometry2 = new THREE.Geometry();
geometry2.fromBufferGeometry( geometry );
} else {
geometry2 = geometry.clone();
}
geometry2.mergeVertices();
geometry2.computeFaceNormals();
var vertices = geometry2.vertices;
var faces = geometry2.faces;
for ( var i = 0, l = faces.length; i < l; i ++ ) {
var face = faces[ i ];
for ( var j = 0; j < 3; j ++ ) {
edge[ 0 ] = face[ keys[ j ] ];
edge[ 1 ] = face[ keys[ ( j + 1 ) % 3 ] ];
edge.sort( sortFunction );
var key = edge.toString();
if ( hash[ key ] === undefined ) {
hash[ key ] = { vert1: edge[ 0 ], vert2: edge[ 1 ], face1: i, face2: undefined };
} else {
hash[ key ].face2 = i;
}
}
}
var coords = [];
for ( var key in hash ) {
var h = hash[ key ];
if ( h.face2 === undefined || faces[ h.face1 ].normal.dot( faces[ h.face2 ].normal ) <= thresholdDot ) {
var vertex = vertices[ h.vert1 ];
coords.push( vertex.x );
coords.push( vertex.y );
coords.push( vertex.z );
vertex = vertices[ h.vert2 ];
coords.push( vertex.x );
coords.push( vertex.y );
coords.push( vertex.z );
}
}
this.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( coords ), 3 ) );
};
THREE.EdgesGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
THREE.EdgesGeometry.prototype.constructor = THREE.EdgesGeometry;