three
Version:
JavaScript 3D library
35 lines (23 loc) • 1.13 kB
JavaScript
/**************************************************************
* Spline curve
**************************************************************/
THREE.SplineCurve = function ( points /* array of Vector2 */ ) {
this.points = ( points == undefined ) ? [] : points;
};
THREE.SplineCurve.prototype = Object.create( THREE.Curve.prototype );
THREE.SplineCurve.prototype.constructor = THREE.SplineCurve;
THREE.SplineCurve.prototype.getPoint = function ( t ) {
var points = this.points;
var point = ( points.length - 1 ) * t;
var intPoint = Math.floor( point );
var weight = point - intPoint;
var point0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];
var point1 = points[ intPoint ];
var point2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];
var point3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];
var interpolate = THREE.CurveUtils.interpolate;
return new THREE.Vector2(
interpolate( point0.x, point1.x, point2.x, point3.x, weight ),
interpolate( point0.y, point1.y, point2.y, point3.y, weight )
);
};