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three

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JavaScript 3D library

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/************************************************************** * Spline curve **************************************************************/ THREE.SplineCurve = function ( points /* array of Vector2 */ ) { this.points = ( points == undefined ) ? [] : points; }; THREE.SplineCurve.prototype = Object.create( THREE.Curve.prototype ); THREE.SplineCurve.prototype.constructor = THREE.SplineCurve; THREE.SplineCurve.prototype.getPoint = function ( t ) { var points = this.points; var point = ( points.length - 1 ) * t; var intPoint = Math.floor( point ); var weight = point - intPoint; var point0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; var point1 = points[ intPoint ]; var point2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; var point3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; var interpolate = THREE.CurveUtils.interpolate; return new THREE.Vector2( interpolate( point0.x, point1.x, point2.x, point3.x, weight ), interpolate( point0.y, point1.y, point2.y, point3.y, weight ) ); };