three
Version:
JavaScript 3D library
40 lines (24 loc) • 997 B
JavaScript
/**************************************************************
* Quadratic Bezier curve
**************************************************************/
THREE.QuadraticBezierCurve = function ( v0, v1, v2 ) {
this.v0 = v0;
this.v1 = v1;
this.v2 = v2;
};
THREE.QuadraticBezierCurve.prototype = Object.create( THREE.Curve.prototype );
THREE.QuadraticBezierCurve.prototype.constructor = THREE.QuadraticBezierCurve;
THREE.QuadraticBezierCurve.prototype.getPoint = function ( t ) {
var b2 = THREE.ShapeUtils.b2;
return new THREE.Vector2(
b2( t, this.v0.x, this.v1.x, this.v2.x ),
b2( t, this.v0.y, this.v1.y, this.v2.y )
);
};
THREE.QuadraticBezierCurve.prototype.getTangent = function( t ) {
var tangentQuadraticBezier = THREE.CurveUtils.tangentQuadraticBezier;
return new THREE.Vector2(
tangentQuadraticBezier( t, this.v0.x, this.v1.x, this.v2.x ),
tangentQuadraticBezier( t, this.v0.y, this.v1.y, this.v2.y )
).normalize();
};