three
Version:
JavaScript 3D library
768 lines (664 loc) • 24.7 kB
JavaScript
/**
* @author mrdoob / http://mrdoob.com/
*/
Object.assign( THREE, {
Face4: function ( a, b, c, d, normal, color, materialIndex ) {
console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' );
return new THREE.Face3( a, b, c, normal, color, materialIndex );
},
LineStrip: 0,
LinePieces: 1,
MeshFaceMaterial: THREE.MultiMaterial,
PointCloud: function ( geometry, material ) {
console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' );
return new THREE.Points( geometry, material );
},
Particle: THREE.Sprite,
ParticleSystem: function ( geometry, material ) {
console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' );
return new THREE.Points( geometry, material );
},
PointCloudMaterial: function ( parameters ) {
console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' );
return new THREE.PointsMaterial( parameters );
},
ParticleBasicMaterial: function ( parameters ) {
console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' );
return new THREE.PointsMaterial( parameters );
},
ParticleSystemMaterial: function ( parameters ) {
console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' );
return new THREE.PointsMaterial( parameters );
},
Vertex: function ( x, y, z ) {
console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' );
return new THREE.Vector3( x, y, z );
}
} );
//
Object.assign( THREE.Box2.prototype, {
empty: function () {
console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );
return this.isEmpty();
},
isIntersectionBox: function ( box ) {
console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
return this.intersectsBox( box );
}
} );
Object.assign( THREE.Box3.prototype, {
empty: function () {
console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );
return this.isEmpty();
},
isIntersectionBox: function ( box ) {
console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );
return this.intersectsBox( box );
},
isIntersectionSphere: function ( sphere ) {
console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
return this.intersectsSphere( sphere );
}
} );
Object.assign( THREE.Matrix3.prototype, {
multiplyVector3: function ( vector ) {
console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
return vector.applyMatrix3( this );
},
multiplyVector3Array: function ( a ) {
console.warn( 'THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' );
return this.applyToVector3Array( a );
}
} );
Object.assign( THREE.Matrix4.prototype, {
extractPosition: function ( m ) {
console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );
return this.copyPosition( m );
},
setRotationFromQuaternion: function ( q ) {
console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );
return this.makeRotationFromQuaternion( q );
},
multiplyVector3: function ( vector ) {
console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.' );
return vector.applyProjection( this );
},
multiplyVector4: function ( vector ) {
console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
return vector.applyMatrix4( this );
},
multiplyVector3Array: function ( a ) {
console.warn( 'THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' );
return this.applyToVector3Array( a );
},
rotateAxis: function ( v ) {
console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );
v.transformDirection( this );
},
crossVector: function ( vector ) {
console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
return vector.applyMatrix4( this );
},
translate: function ( v ) {
console.error( 'THREE.Matrix4: .translate() has been removed.' );
},
rotateX: function ( angle ) {
console.error( 'THREE.Matrix4: .rotateX() has been removed.' );
},
rotateY: function ( angle ) {
console.error( 'THREE.Matrix4: .rotateY() has been removed.' );
},
rotateZ: function ( angle ) {
console.error( 'THREE.Matrix4: .rotateZ() has been removed.' );
},
rotateByAxis: function ( axis, angle ) {
console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
}
} );
Object.assign( THREE.Plane.prototype, {
isIntersectionLine: function ( line ) {
console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
return this.intersectsLine( line );
}
} );
Object.assign( THREE.Quaternion.prototype, {
multiplyVector3: function ( vector ) {
console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
return vector.applyQuaternion( this );
}
} );
Object.assign( THREE.Ray.prototype, {
isIntersectionBox: function ( box ) {
console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );
return this.intersectsBox( box );
},
isIntersectionPlane: function ( plane ) {
console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );
return this.intersectsPlane( plane );
},
isIntersectionSphere: function ( sphere ) {
console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
return this.intersectsSphere( sphere );
}
} );
Object.assign( THREE.Vector3.prototype, {
setEulerFromRotationMatrix: function () {
console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );
},
setEulerFromQuaternion: function () {
console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );
},
getPositionFromMatrix: function ( m ) {
console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );
return this.setFromMatrixPosition( m );
},
getScaleFromMatrix: function ( m ) {
console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );
return this.setFromMatrixScale( m );
},
getColumnFromMatrix: function ( index, matrix ) {
console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
return this.setFromMatrixColumn( matrix, index );
}
} );
//
Object.assign( THREE.Object3D.prototype, {
getChildByName: function ( name ) {
console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );
return this.getObjectByName( name );
},
renderDepth: function ( value ) {
console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );
},
translate: function ( distance, axis ) {
console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );
return this.translateOnAxis( axis, distance );
}
} );
Object.defineProperties( THREE.Object3D.prototype, {
eulerOrder: {
get: function () {
console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
return this.rotation.order;
},
set: function ( value ) {
console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
this.rotation.order = value;
}
},
useQuaternion: {
get: function () {
console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
},
set: function ( value ) {
console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
}
}
} );
Object.defineProperties( THREE.LOD.prototype, {
objects: {
get: function () {
console.warn( 'THREE.LOD: .objects has been renamed to .levels.' );
return this.levels;
}
}
} );
//
THREE.PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {
console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " +
"Use .setFocalLength and .filmGauge for a photographic setup." );
if ( filmGauge !== undefined ) this.filmGauge = filmGauge;
this.setFocalLength( focalLength );
};
//
Object.defineProperties( THREE.Light.prototype, {
onlyShadow: {
set: function ( value ) {
console.warn( 'THREE.Light: .onlyShadow has been removed.' );
}
},
shadowCameraFov: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );
this.shadow.camera.fov = value;
}
},
shadowCameraLeft: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );
this.shadow.camera.left = value;
}
},
shadowCameraRight: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );
this.shadow.camera.right = value;
}
},
shadowCameraTop: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );
this.shadow.camera.top = value;
}
},
shadowCameraBottom: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );
this.shadow.camera.bottom = value;
}
},
shadowCameraNear: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );
this.shadow.camera.near = value;
}
},
shadowCameraFar: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );
this.shadow.camera.far = value;
}
},
shadowCameraVisible: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );
}
},
shadowBias: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );
this.shadow.bias = value;
}
},
shadowDarkness: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowDarkness has been removed.' );
}
},
shadowMapWidth: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );
this.shadow.mapSize.width = value;
}
},
shadowMapHeight: {
set: function ( value ) {
console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );
this.shadow.mapSize.height = value;
}
}
} );
//
Object.defineProperties( THREE.BufferAttribute.prototype, {
length: {
get: function () {
console.warn( 'THREE.BufferAttribute: .length has been deprecated. Please use .count.' );
return this.array.length;
}
}
} );
Object.assign( THREE.BufferGeometry.prototype, {
addIndex: function ( index ) {
console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );
this.setIndex( index );
},
addDrawCall: function ( start, count, indexOffset ) {
if ( indexOffset !== undefined ) {
console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );
}
console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );
this.addGroup( start, count );
},
clearDrawCalls: function () {
console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );
this.clearGroups();
},
computeTangents: function () {
console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' );
},
computeOffsets: function () {
console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );
}
} );
Object.defineProperties( THREE.BufferGeometry.prototype, {
drawcalls: {
get: function () {
console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );
return this.groups;
}
},
offsets: {
get: function () {
console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );
return this.groups;
}
}
} );
//
Object.defineProperties( THREE.Material.prototype, {
wrapAround: {
get: function () {
console.warn( 'THREE.' + this.type + ': .wrapAround has been removed.' );
},
set: function ( value ) {
console.warn( 'THREE.' + this.type + ': .wrapAround has been removed.' );
}
},
wrapRGB: {
get: function () {
console.warn( 'THREE.' + this.type + ': .wrapRGB has been removed.' );
return new THREE.Color();
}
}
} );
Object.defineProperties( THREE.MeshPhongMaterial.prototype, {
metal: {
get: function () {
console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' );
return false;
},
set: function ( value ) {
console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' );
}
}
} );
Object.defineProperties( THREE.ShaderMaterial.prototype, {
derivatives: {
get: function () {
console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
return this.extensions.derivatives;
},
set: function ( value ) {
console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
this.extensions.derivatives = value;
}
}
} );
//
THREE.EventDispatcher.prototype = Object.assign( Object.create( {
// Note: Extra base ensures these properties are not 'assign'ed.
constructor: THREE.EventDispatcher,
apply: function ( target ) {
console.warn( "THREE.EventDispatcher: .apply is deprecated, " +
"just inherit or Object.assign the prototype to mix-in." );
Object.assign( target, this );
}
} ), THREE.EventDispatcher.prototype );
//
Object.assign( THREE.WebGLRenderer.prototype, {
supportsFloatTextures: function () {
console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
return this.extensions.get( 'OES_texture_float' );
},
supportsHalfFloatTextures: function () {
console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
return this.extensions.get( 'OES_texture_half_float' );
},
supportsStandardDerivatives: function () {
console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
return this.extensions.get( 'OES_standard_derivatives' );
},
supportsCompressedTextureS3TC: function () {
console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
return this.extensions.get( 'WEBGL_compressed_texture_s3tc' );
},
supportsCompressedTexturePVRTC: function () {
console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
},
supportsBlendMinMax: function () {
console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
return this.extensions.get( 'EXT_blend_minmax' );
},
supportsVertexTextures: function () {
return this.capabilities.vertexTextures;
},
supportsInstancedArrays: function () {
console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
return this.extensions.get( 'ANGLE_instanced_arrays' );
},
enableScissorTest: function ( boolean ) {
console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );
this.setScissorTest( boolean );
},
initMaterial: function () {
console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
},
addPrePlugin: function () {
console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
},
addPostPlugin: function () {
console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
},
updateShadowMap: function () {
console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
}
} );
Object.defineProperties( THREE.WebGLRenderer.prototype, {
shadowMapEnabled: {
get: function () {
return this.shadowMap.enabled;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
this.shadowMap.enabled = value;
}
},
shadowMapType: {
get: function () {
return this.shadowMap.type;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
this.shadowMap.type = value;
}
},
shadowMapCullFace: {
get: function () {
return this.shadowMap.cullFace;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.' );
this.shadowMap.cullFace = value;
}
}
} );
Object.defineProperties( THREE.WebGLShadowMap.prototype, {
cullFace: {
get: function () {
return this.renderReverseSided ? THREE.CullFaceFront : THREE.CullFaceBack;
},
set: function ( cullFace ) {
var value = ( cullFace !== THREE.CullFaceBack );
console.warn( "WebGLRenderer: .shadowMap.cullFace is deprecated. Set .shadowMap.renderReverseSided to " + value + "." );
this.renderReverseSided = value;
}
}
} );
//
Object.defineProperties( THREE.WebGLRenderTarget.prototype, {
wrapS: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
return this.texture.wrapS;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
this.texture.wrapS = value;
}
},
wrapT: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
return this.texture.wrapT;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
this.texture.wrapT = value;
}
},
magFilter: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
return this.texture.magFilter;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
this.texture.magFilter = value;
}
},
minFilter: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
return this.texture.minFilter;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
this.texture.minFilter = value;
}
},
anisotropy: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
return this.texture.anisotropy;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
this.texture.anisotropy = value;
}
},
offset: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
return this.texture.offset;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
this.texture.offset = value;
}
},
repeat: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
return this.texture.repeat;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
this.texture.repeat = value;
}
},
format: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
return this.texture.format;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
this.texture.format = value;
}
},
type: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
return this.texture.type;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
this.texture.type = value;
}
},
generateMipmaps: {
get: function () {
console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
return this.texture.generateMipmaps;
},
set: function ( value ) {
console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
this.texture.generateMipmaps = value;
}
}
} );
//
Object.assign( THREE.Audio.prototype, {
load: function ( file ) {
console.warn( 'THREE.Audio: .load has been deprecated. Please use THREE.AudioLoader.' );
var scope = this;
var audioLoader = new THREE.AudioLoader();
audioLoader.load( file, function ( buffer ) {
scope.setBuffer( buffer );
} );
return this;
}
} );
Object.assign( THREE.AudioAnalyser.prototype, {
getData: function ( file ) {
console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );
return this.getFrequencyData();
}
} );
//
THREE.GeometryUtils = {
merge: function ( geometry1, geometry2, materialIndexOffset ) {
console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );
var matrix;
if ( geometry2 instanceof THREE.Mesh ) {
geometry2.matrixAutoUpdate && geometry2.updateMatrix();
matrix = geometry2.matrix;
geometry2 = geometry2.geometry;
}
geometry1.merge( geometry2, matrix, materialIndexOffset );
},
center: function ( geometry ) {
console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' );
return geometry.center();
}
};
THREE.ImageUtils = {
crossOrigin: undefined,
loadTexture: function ( url, mapping, onLoad, onError ) {
console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' );
var loader = new THREE.TextureLoader();
loader.setCrossOrigin( this.crossOrigin );
var texture = loader.load( url, onLoad, undefined, onError );
if ( mapping ) texture.mapping = mapping;
return texture;
},
loadTextureCube: function ( urls, mapping, onLoad, onError ) {
console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' );
var loader = new THREE.CubeTextureLoader();
loader.setCrossOrigin( this.crossOrigin );
var texture = loader.load( urls, onLoad, undefined, onError );
if ( mapping ) texture.mapping = mapping;
return texture;
},
loadCompressedTexture: function () {
console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' );
},
loadCompressedTextureCube: function () {
console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' );
}
};
//
THREE.Projector = function () {
console.error( 'THREE.Projector has been moved to /examples/js/renderers/Projector.js.' );
this.projectVector = function ( vector, camera ) {
console.warn( 'THREE.Projector: .projectVector() is now vector.project().' );
vector.project( camera );
};
this.unprojectVector = function ( vector, camera ) {
console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' );
vector.unproject( camera );
};
this.pickingRay = function ( vector, camera ) {
console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' );
};
};
//
THREE.CanvasRenderer = function () {
console.error( 'THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js' );
this.domElement = document.createElement( 'canvas' );
this.clear = function () {};
this.render = function () {};
this.setClearColor = function () {};
this.setSize = function () {};
};