three
Version:
JavaScript 3D library
84 lines (68 loc) • 3.02 kB
JavaScript
/**
* @author Prashant Sharma / spidersharma03
* @author Ben Houston / http://clara.io / bhouston
*/
THREE.HDRCubeTextureLoader = function (manager) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
// override in sub classes
this.hdrLoader = new THREE.RGBELoader();
if( THREE.Encodings === undefined ) throw new Error( "HDRCubeMapLoader requires THREE.Encodings" );
}
THREE.HDRCubeTextureLoader.prototype.load = function(type, urls, onLoad, onProgress, onError) {
var texture = new THREE.CubeTexture();
texture.type = type;
texture.encoding = (type === THREE.UnsignedByteType) ? THREE.RGBEEncoding : THREE.LinearEncoding;
texture.format = (type === THREE.UnsignedByteType ) ? THREE.RGBAFormat : THREE.RGBFormat;
texture.minFilter = (texture.encoding === THREE.RGBEEncoding ) ? THREE.NearestFilter : THREE.LinearFilter;
texture.magFilter = (texture.encoding === THREE.RGBEEncoding ) ? THREE.NearestFilter : THREE.LinearFilter;
texture.generateMipmaps = (texture.encoding !== THREE.RGBEEncoding );
texture.anisotropy = 0;
var scope = this.hdrLoader;
var loaded = 0;
function loadHDRData(i, onLoad, onProgress, onError) {
var loader = new THREE.XHRLoader( this.manager );
loader.setResponseType( 'arraybuffer' );
loader.load( urls[i], function ( buffer ) {
loaded++;
var texData = scope._parser( buffer );
if ( ! texData ) return;
if(type === THREE.FloatType) {
var numElements = ( texData.data.length / 4 )*3;
var floatdata = new Float32Array( numElements );
for( var j=0; j<numElements; j++) {
THREE.Encodings.RGBEByteToRGBFloat( texData.data, j*4, floatdata, j*3 );
}
texData.data = floatdata;
}
else if(type === THREE.HalfFloatType) {
var numElements = ( texData.data.length / 4 )*3;
var halfdata = new Uint16Array( numElements );
for( var j=0; j<numElements; j++) {
THREE.Encodings.RGBEByteToRGBHalf( texData.data, j*4, halfdata, j*3 );
}
texData.data = halfdata;
}
if ( undefined !== texData.image ) {
texture[i].images = texData.image;
}
else if ( undefined !== texData.data ) {
var dataTexture = new THREE.DataTexture(texData.data, texData.width, texData.height);
dataTexture.format = texture.format;
dataTexture.type = texture.type;
dataTexture.encoding = texture.encoding;
dataTexture.minFilter = texture.minFilter;
dataTexture.magFilter = texture.magFilter;
dataTexture.generateMipmaps = texture.generateMipmaps;
texture.images[i] = dataTexture;
}
if(loaded === 6) {
texture.needsUpdate = true;
if ( onLoad ) onLoad( texture );
}
}, onProgress, onError );
}
for(var i=0; i<urls.length; i++) {
loadHDRData(i, onLoad, onProgress, onError);
}
return texture;
};