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three

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JavaScript 3D library

49 lines (28 loc) • 887 B
export const vertex = /* glsl */` varying vec3 vWorldDirection; #include <common> void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include <begin_vertex> #include <project_vertex> gl_Position.z = gl_Position.w; // set z to camera.far } `; export const fragment = /* glsl */` uniform float backgroundBlurriness; uniform float backgroundIntensity; uniform mat3 backgroundRotation; varying vec3 vWorldDirection; #include <envmap_common_pars_fragment> void main() { #ifdef ENVMAP_TYPE_PMREM vec4 texColor = textureLod( envMap, backgroundRotation * vWorldDirection, roughnessToMip( backgroundBlurriness ) ); #else vec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection ); #endif texColor.rgb *= backgroundIntensity; gl_FragColor = texColor; #include <tonemapping_fragment> #include <colorspace_fragment> } `;